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Author Topic: Project CAELUS ,the biggest project starsector will ever see. (Alpha 1)  (Read 607838 times)

DarkerThanBlack

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Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
« Reply #1155 on: June 20, 2012, 02:42:29 PM »

y u no demo 4?  ;D


btw hows that live chat doing?
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Upgradecap

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Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
« Reply #1156 on: June 20, 2012, 02:59:34 PM »

Oh Damn, forgot about both of those things! ;D
Just joking, but I am still not satisfied with the current DEMO 4, and i require some more time before I am certain if a release. So, shall we say, tomorrow? (Note: I am working with valve times ;D)
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TheMessiah

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Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
« Reply #1157 on: June 20, 2012, 03:16:39 PM »

Oh Damn, forgot about both of those things! ;D
Just joking, but I am still not satisfied with the current DEMO 4, and i require some more time before I am certain if a release. So, shall we say, tomorrow? (Note: I am working with valve times ;D)
Tomorrow? But tomorrow is friday here in Sweden! http://www.nooooooooooooooo.com/
Edit: You said tomorrow just in time, 26 seconds according to the forum!
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Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
« Reply #1158 on: June 20, 2012, 03:24:58 PM »

Yeah, I'm aware it's a Friday here in Sweden since I live here too ;)

That makes the release all more worth ;)
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TheHappyFace

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Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
« Reply #1159 on: June 21, 2012, 12:40:34 AM »

Don't get me wrong, these ships are great, but I think they could use a little bit more contrast. I think they feel a pretty flat at the moment. If you have PS or something similar, just use the gradations curve or whatever it's called.
You will see, they get a lot of deep this way, because you have done a very good job at the shadows and lightning effects.

i will give it a few touch ups :)
they were my first sprites so depth wasnt really something i was focused on.
i have ps (,but i use paint.net  ;D) so i know how to give them more contrast.
thanks for the comment anyway.
i will also change the lighting of some parts to give them even more depth.
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Upgradecap

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Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
« Reply #1160 on: June 21, 2012, 09:50:46 AM »

Guys, welcome our latest team member onboard! Thaago! He's going to help out with coding and scripting all-round, since DarkerThanBlack only (hopefully ;D) can help out on weekends. And the more the merrier!

Also, on a relevant note, DEMO 4 should be up in 2-3 hours! :D
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Xareh

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Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
« Reply #1161 on: June 21, 2012, 09:57:07 AM »

Guys, welcome our latest team member onboard! Thaago! He's going to help out with coding and scripting all-round, since DarkerThanBlack only (hopefully ;D) can help out on weekends. And the more the merrier!

Also, on a relevant note, DEMO 4 should be up in 2-3 hours! :D
Preparing da downloady stompa.
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Changes as of May 24, 2013
  • Reinvented Starsector.
  • That is all.

The Soldier

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Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
« Reply #1162 on: June 21, 2012, 09:59:31 AM »

Uh-ra, team. ;D
Anyway, I feel like I'm doing nothing... :(
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Note: please sacrifice your goats responsibly, look up the proper pronunciation of Alex's name. We wouldn't want some other project receiving mystic power.

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Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
« Reply #1163 on: June 21, 2012, 10:00:44 AM »

Uh-ra, team. ;D
Anyway, I feel like I'm doing nothing... :(

You have helped alot to us.

Also, Armoredcookie had some weapon sprites laying around in this thread...

You know what to do, Soldier! Dismissed! :D
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Muffel

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Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
« Reply #1164 on: June 21, 2012, 01:35:57 PM »

Don't get me wrong, these ships are great, but I think they could use a little bit more contrast. I think they feel a pretty flat at the moment. If you have PS or something similar, just use the gradations curve or whatever it's called.
You will see, they get a lot of deep this way, because you have done a very good job at the shadows and lightning effects.

i will give it a few touch ups :)
they were my first sprites so depth wasnt really something i was focused on.
i have ps (,but i use paint.net  ;D) so i know how to give them more contrast.
thanks for the comment anyway.
i will also change the lighting of some parts to give them even more depth.

Glad that i could help.  :D
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The Soldier

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Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
« Reply #1165 on: June 21, 2012, 03:54:15 PM »

It's friday over there in sweden.  I demand version 4! ;D
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Quote from: Trylobot
I am officially an epoch.
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Note: please sacrifice your goats responsibly, look up the proper pronunciation of Alex's name. We wouldn't want some other project receiving mystic power.

Upgradecap

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Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
« Reply #1166 on: June 21, 2012, 03:58:12 PM »

It's friday over there in sweden.  I demand version 4! ;D
Dammit! I'm stuck on this goddamn piece of code which is driving me to madness!

translates into: Soon(TM).
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Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
« Reply #1167 on: June 21, 2012, 04:11:16 PM »

Damn, i can't solve this now. Tired code is never good. I'll put it in dropbox.
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DarkerThanBlack

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Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
« Reply #1168 on: June 21, 2012, 05:23:55 PM »

There is no rush  :D

I've spent a few hours and have made a lot of headway into the infrastructure for the diplomacy and economics extension. I've also synced my code with the git repository. The code is not ready for demo integration tho. Probably this weekend if I find a few free hours.
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The Soldier

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Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
« Reply #1169 on: June 21, 2012, 05:43:45 PM »

I squished a few bugs in the CAELUS v4 DEV version, but there's one that's killing me.  Maybe a week at most without NetBeans, a day or two with it.
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Quote from: Trylobot
I am officially an epoch.
Quote from: Thaago
Note: please sacrifice your goats responsibly, look up the proper pronunciation of Alex's name. We wouldn't want some other project receiving mystic power.
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