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Author Topic: Project CAELUS ,the biggest project starsector will ever see. (Alpha 1)  (Read 607873 times)

Legacy

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Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
« Reply #1050 on: June 12, 2012, 04:12:07 PM »

the thing is im not sure which programs im supposed to use or how i get the grid thing up for pixel spriting. Which ones do you use?
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The Soldier

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Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
« Reply #1051 on: June 12, 2012, 04:39:14 PM »

the thing is im not sure which programs im supposed to use or how i get the grid thing up for pixel spriting. Which ones do you use?
Paint.NET, it's simple and free.  Or you can use just about any other program that supports transparency.
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I am officially an epoch.
Quote from: Thaago
Note: please sacrifice your goats responsibly, look up the proper pronunciation of Alex's name. We wouldn't want some other project receiving mystic power.

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Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
« Reply #1052 on: June 12, 2012, 06:50:45 PM »

ok so i have finally got paint.net and is there any way that you can increase the grid size or what is the pixels/inc or cm you use?
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The Soldier

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Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
« Reply #1053 on: June 12, 2012, 07:09:50 PM »

ok so i have finally got paint.net and is there any way that you can increase the grid size or what is the pixels/inc or cm you use?
I didn't change anything when I started up.  Just loaded up a sprite and starting making stuff. ;D
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Quote from: Trylobot
I am officially an epoch.
Quote from: Thaago
Note: please sacrifice your goats responsibly, look up the proper pronunciation of Alex's name. We wouldn't want some other project receiving mystic power.

TheHappyFace

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Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
« Reply #1054 on: June 13, 2012, 02:24:08 AM »

you could redo my fighter sprites in the submissions thread :)
just for practise and to make them better. :P
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Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
« Reply #1055 on: June 13, 2012, 10:20:31 AM »

Guys, welcome our newest team member aboard: Muffel

:D
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Xareh

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Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
« Reply #1056 on: June 13, 2012, 10:26:46 AM »

Meh. Might as well sign up for D-Class personnel... but I can't give logs, so that's screwed...


...unless you want opinions on balance etc. That I can do.
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Changes as of May 24, 2013
  • Reinvented Starsector.
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Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
« Reply #1057 on: June 13, 2012, 10:37:04 AM »

Meh. Might as well sign up for D-Class personnel... but I can't give logs, so that's screwed...


...unless you want opinions on balance etc. That I can do.

Opinions on balance is what we want, yeah! You can give us feedback for this demo, but i've got quite comprehensive feedback covered from NikolaiLev for this demo. You can wait until DEMO 4, but you could always give us a comment for this demo. :D
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Xareh

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Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
« Reply #1058 on: June 13, 2012, 10:37:44 AM »

Meh. Might as well sign up for D-Class personnel... but I can't give logs, so that's screwed...


...unless you want opinions on balance etc. That I can do.

Opinions on balance is what we want, yeah! You can give us feedback for this demo, but i've got quite comprehensive feedback covered from NikolaiLev for this demo. You can wait until DEMO 4, but you could always give us a comment for this demo. :D
Downloading then.
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Changes as of May 24, 2013
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Xareh

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Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
« Reply #1059 on: June 13, 2012, 11:22:07 AM »

Hmm... I'll definitely check out DEMO 4 as it has piqued my interest, but something doesn't feel right about the current ships.

My personal guess is the lack of unique weaponry, but, ah well. Tis only DEMO 3.
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Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
« Reply #1060 on: June 13, 2012, 11:38:28 AM »

Oh, DEMO 4 surely will be awesome!

It's just this error that has me startled! >:(

Code
17895 [Thread-6] ERROR com.fs.starfarer.combat.D  - java.lang.RuntimeException: Error compiling [data.scripts.world.corvus.Corvus]
java.lang.RuntimeException: Error compiling [data.scripts.world.corvus.Corvus]
at com.fs.starfarer.loading.scripts.ScriptStore$1.run(Unknown Source)
at java.lang.Thread.run(Thread.java:619)
Caused by: java.lang.ClassNotFoundException: Parsing compilation unit "[email protected]"
at org.codehaus.janino.JavaSourceIClassLoader.findIClass(JavaSourceIClassLoader.java:180)
at org.codehaus.janino.IClassLoader.loadIClass(IClassLoader.java:158)
at org.codehaus.janino.JavaSourceClassLoader.generateBytecodes(JavaSourceClassLoader.java:192)
at org.codehaus.janino.JavaSourceClassLoader.findClass(JavaSourceClassLoader.java:157)
at java.lang.ClassLoader.loadClass(ClassLoader.java:307)
at java.lang.ClassLoader.loadClass(ClassLoader.java:248)
... 2 more
Caused by: org.codehaus.commons.compiler.CompileException: Source file "data/scripts/world/corvus/Corvus.java" does not declare class "data.scripts.world.corvus.Corvus"
at org.codehaus.janino.JavaSourceIClassLoader.findIClass(JavaSourceIClassLoader.java:165)
... 7 more
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Xareh

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Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
« Reply #1061 on: June 13, 2012, 11:45:38 AM »

Oh, DEMO 4 surely will be awesome!

It's just this error that has me startled! >:(

Code
17895 [Thread-6] ERROR com.fs.starfarer.combat.D  - java.lang.RuntimeException: Error compiling [data.scripts.world.corvus.Corvus]
java.lang.RuntimeException: Error compiling [data.scripts.world.corvus.Corvus]
at com.fs.starfarer.loading.scripts.ScriptStore$1.run(Unknown Source)
at java.lang.Thread.run(Thread.java:619)
Caused by: java.lang.ClassNotFoundException: Parsing compilation unit "[email protected]"
at org.codehaus.janino.JavaSourceIClassLoader.findIClass(JavaSourceIClassLoader.java:180)
at org.codehaus.janino.IClassLoader.loadIClass(IClassLoader.java:158)
at org.codehaus.janino.JavaSourceClassLoader.generateBytecodes(JavaSourceClassLoader.java:192)
at org.codehaus.janino.JavaSourceClassLoader.findClass(JavaSourceClassLoader.java:157)
at java.lang.ClassLoader.loadClass(ClassLoader.java:307)
at java.lang.ClassLoader.loadClass(ClassLoader.java:248)
... 2 more
Caused by: org.codehaus.commons.compiler.CompileException: Source file "data/scripts/world/corvus/Corvus.java" does not declare class "data.scripts.world.corvus.Corvus"
at org.codehaus.janino.JavaSourceIClassLoader.findIClass(JavaSourceIClassLoader.java:165)
... 7 more
Me see janino in there, a lot. Me no know code, but me think dat meen it be janinobug.
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Changes as of May 24, 2013
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Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
« Reply #1062 on: June 13, 2012, 11:46:31 AM »

Nope, solved that one now though.

Got another error down my throat...
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The Soldier

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Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
« Reply #1063 on: June 13, 2012, 11:48:42 AM »

Wait, Demo 4?  That's not even in the DB. ;D
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Quote from: Trylobot
I am officially an epoch.
Quote from: Thaago
Note: please sacrifice your goats responsibly, look up the proper pronunciation of Alex's name. We wouldn't want some other project receiving mystic power.

Upgradecap

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Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
« Reply #1064 on: June 13, 2012, 11:51:35 AM »

Wait, Demo 4?  That's not even in the DB. ;D

Nope, but i'm trying to build it ;D

So far, i've been trying to do work on a Sidus Dim spawn point, alongside with convoys. Keeps crashing at me! >:(
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