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Author Topic: Project CAELUS ,the biggest project starsector will ever see. (Alpha 1)  (Read 803708 times)

CrashToDesktop

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Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
« Reply #975 on: June 09, 2012, 07:25:46 AM »

Should we make a campaign demo now so that people may get an taste for what's coming? :D

EDIT: If we are, i'll need a second scripter with me, so that i'm not forever alone ;D
Meh, I'll try.  Gimmi a few planets and the layout, and I'll give it a shot. ;D
We'll need to find out fleet composition next.
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Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
« Reply #976 on: June 09, 2012, 07:37:01 AM »

Try with TheMessiah, he's our offical planet maker! :D

Also, we need to have a way of quick contact. Have skype? :)

(Since we're going for heavier stuff now, you know ;))
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TheHappyFace

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Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
« Reply #977 on: June 09, 2012, 09:25:28 AM »

Just lemme post his review here :)


Well, I've looked at the mod and fiddled with the weapons and ships for a half an hour or so.  So, first impressions.

From what I've seen, the ships look mostly fine.  But the weapons are absolutely batshit insane.  I don't know where to start, these things are ridiculous.  I could go on for hours, but from what I've seen the only ones that are fine at all are the heavy ballistic ones, which I didn't test very much.  The strike chaingun is ridiculous, the metal storm is bonkers, the other weapons are far too efficient... the Thunder MIRVs are just all around Too Good, even though it's an appealing concept.

By the way, have you tried making use of keptin's Balance Suite thing?  It's certainly done a great deal of good for Uomoz's mod, but I'm not sure it has a function for weapons (though it ought to.)

I was also disappointed at the lack of campaign integration, as I'm far more interested in campaign stuff than missions (since it's your own fleet that you build up and have experiences with.)

The ships are kinda uninteresting to me, but that's just me.  I like the Warhawk ones though.

Sorry that my feedback isn't as shimmering as it was with other mods.  I'd like you to keep in mind that this mostly comes up to personal taste (except for the weapon balances.)  Comprehensive balance feedback is much easier to do in the context of a campaign as well, since you're making choices on what to put in your fleet, and so it's much more natural to pick apart what's good at what and how.  I'll be playing around with the mod more, and I'll give a more thorough analysis on the ships and experiences in the missions.




thank you ^ ^
i made the warhawk ships :D

i guess after this feedback we should make some more ships that resemble to the vanilla ships.
the warhawks/independed ships look a lot more like the standart ships than the others.
i also kinda agree with him ,although this is stricktly my opinion.
the other ships are nice and all( they look really good and detailed) but i dont really like the art-style :/
but as i allready said this is purely my opinion.
« Last Edit: June 09, 2012, 10:08:30 AM by TheHappyFace »
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TheHappyFace

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Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
« Reply #978 on: June 09, 2012, 10:10:20 AM »

Try with TheMessiah, he's our offical planet maker! :D

Also, we need to have a way of quick contact. Have skype? :)

(Since we're going for heavier stuff now, you know ;))

ehm you all seems so stressed out is there a deadline i need to know of?
i think we can best calm down. otherwise we might lose quality.
i dont say you shouldnt use skype ,but come on people!
this mod is something big. you cant rush it!
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CrashToDesktop

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Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
« Reply #979 on: June 09, 2012, 10:52:48 AM »

I CAN'T DO THIS MAP ANYMORE!!!
 :-\
This is killing me.  WAYY too much work for just me to do, and that's just the map of the sector, not even getting into the fleets.  I'm sorry, but my mind just can't handle the epicness of the system.  I can still do weapons, thankfully.
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I am officially an epoch.
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Note: please sacrifice your goats responsibly, look up the proper pronunciation of Alex's name. We wouldn't want some other project receiving mystic power.

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Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
« Reply #980 on: June 09, 2012, 11:34:15 AM »

Ok, The Soldier, upload the campaign stuff you've done in the campaign folder in dropbox so i can continue :D

Also, people, expect basic campaign integration for DEMO 4 :)
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Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
« Reply #981 on: June 09, 2012, 11:49:05 AM »

How many people have exactly tried this mod out? :D
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Vandala

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Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
« Reply #982 on: June 09, 2012, 11:57:45 AM »

I want to but currently I'm experiencing glitches due to my own updates so I can't right now.

I have looked throe the files and have to say that I'm underwhelmed in terms of ship count, I had expected more of them.

There are also ships that look rather fuzzy, I had not expected such ships to be included, unless those are just placeholders.

Sproginator

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Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
« Reply #983 on: June 09, 2012, 12:03:39 PM »

Ok, The Soldier, upload the campaign stuff you've done in the campaign folder in dropbox so i can continue :D

Also, people, expect basic campaign integration for DEMO 4 :)
Sweet, And maybe ill get to work on a better outpost class station for the sidius dim to fight? Armed with a ton of heavy weapons, A hell of a load of armor and hp. Sound good?
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Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
« Reply #984 on: June 09, 2012, 12:04:39 PM »

I want to but currently I'm experiencing glitches due to my own updates so I can't right now.

I have looked throe the files and have to say that I'm underwhelmed in terms of ship count, I had expected more of them.

There are also ships that look rather fuzzy, I had not expected such ships to be included, unless those are just placeholders.

Ships that look fuzzy are not to be integrated. Those are just remains from pre-release and i forgot to remove them, that's all ;D
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Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
« Reply #985 on: June 09, 2012, 12:06:34 PM »

Ok, The Soldier, upload the campaign stuff you've done in the campaign folder in dropbox so i can continue :D

Also, people, expect basic campaign integration for DEMO 4 :)
Sweet, And maybe ill get to work on a better outpost class station for the sidius dim to fight? Armed with a ton of heavy weapons, A hell of a load of armor and hp. Sound good?

Sounds good, yeah. We'll try to get the campaign tech demo out soon[TM] but i cannot promise anything until we are satisfied with the looks of the tech demo ;)
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Sproginator

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Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
« Reply #986 on: June 09, 2012, 12:17:11 PM »

Guys, off topic but, I could to with help with my new in depth tutorial on modding starfarer
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A person who's never made a mistake, never tried anything new
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Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
« Reply #987 on: June 09, 2012, 01:00:40 PM »

Updated OP. Our team urgently need a skilled coder, as i cannot do all the work myself! :D
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maffo

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Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
« Reply #988 on: June 09, 2012, 01:18:33 PM »

Hi im maffo, and i can code fairly okay, if you want me on the team, please contact me
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Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
« Reply #989 on: June 09, 2012, 01:20:02 PM »

Hi im maffo, and i can code fairly okay, if you want me on the team, please contact me

Aren't you already on the team?

Guess i am being trolled? >_<
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