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Author Topic: Project CAELUS ,the biggest project starsector will ever see. (Alpha 1)  (Read 612330 times)

TheHappyFace

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Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
« Reply #915 on: June 08, 2012, 07:31:52 AM »

happy, how do you like the new mission? :3

i am going to play it now.
last time there were a few errors so i had to delete the new mission to start the game.

@messiah

Nice!!  :D
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Upgradecap

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Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
« Reply #916 on: June 08, 2012, 07:42:39 AM »

happy, how do you like the new mission? :3

i am going to play it now.
last time there were a few errors so i had to delete the new mission to start the game.

@messiah

Nice!!  :D

Just delete your entire folder and download the latest :D
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Sproginator

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Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
« Reply #917 on: June 08, 2012, 07:56:10 AM »

sprog , its not that i dont think your capable
 ,but copying trylobots style is going to be quiet hard.
if you zoom in to his sprites, you can see that there is soo much detail in them.
his colouring and lighting is amazing.

i wish you good luck ,but i fear you might not succeed in completly make them as good as he does it.
to give you a hint (if you dont allready know it)

the lights he uses can easily be made with paint.net by placing the colour of your choice on a transparant area.
you select a 3x3 area around it and stretch it to the size of your liking.
now copy it and paste it in another layer above the point you want the light to be.
compress the two layers together and you got the light fixed :)

remember if you have any questions just ask. :)
(if you have any ;))

Cheers dude
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TheHappyFace

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Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
« Reply #918 on: June 08, 2012, 07:57:12 AM »

i played it

a couple of things

the harrier
the mounts on the side of the harrier should have a larger turning angle as i allready told in his description.
lets say something like 120 degrees. also the weapons placed on it should have longer range.
the weapons that are now on it cant hit *** just because everything is faster than him.
one more thing i think the maneavrability should be lower since it is a long ship with no thrusters on his sides.

the peregrin
well i guess you listen to good to me, but this is one of the only independed ships that isnt fast.
instead it got 3 medium mounts on it or 1 was large and 2 medium i dont know anymore, :/
but now 2 of them are small. :/
so i would say decrease maneavrability and speed ,but increase the mounts.


with the other ships you did a great job.
the fearians are fighters? really? xD
i made them to be frigets but yea there quiet small.
i like them to be fighters :P there nice.

something about the weapons placed on it? i dont know.
they all got lots of firepower against fighter and missle treats ,but nothing against shields.
i tried a simulation with a lot of them ,but i couldnt even get one shield down.
so maybe change that.

overall good job ,but try to look at my post while making the coding (if you made the coding :) )
it could help and if you disagree with something in the description just tell me and we'll figure it out.


edit: ow one more thing
the shield radius of the buzzard is too small.
he still gets hits from missles when shield is online and facing the right direction

edit2: i got to admit the harrier is a capital crusher now.
took trylobots 2 biggest ships and both i defeated in a matter of seconds.  :D

edit of edit 2: ik know why. the mounts on the side should be medium large medium large medium medium. not 5 times large
there are also 6 mounts on the side not 5. one on the end nearest to the engines.
« Last Edit: June 08, 2012, 08:19:23 AM by TheHappyFace »
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Upgradecap

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Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
« Reply #919 on: June 08, 2012, 08:13:49 AM »

Which mounts on the peregrine where to small?

Also, glad that you liked the rest! :D
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Sproginator

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Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
« Reply #920 on: June 08, 2012, 08:19:09 AM »

I can always make them detailed-ish, then give them to him to polish them off
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TheHappyFace

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Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
« Reply #921 on: June 08, 2012, 08:19:42 AM »

I can always make them detailed-ish, then give them to him to polish them off
good idea
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TheHappyFace

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Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
« Reply #922 on: June 08, 2012, 08:22:01 AM »

Which mounts on the peregrine where to small?

Also, glad that you liked the rest! :D
the two on the sides wich have pd now. they should be medium mounts
and the one in the back should be large.

with the herrian. the mounts on the side should be from top to bottum medium large medium large medium medium( the last one you forgot. it partly hidden). they should have a bigger turning angle (now i get beaten by destroyers) and the ship is less maneavrable.(speed is perfect)

and give them more kinect weaponry

ow wait another thing!
the pelican is a transport ship (cargo to be precise)
it has two mounts less than you gave him. those to on the front. (you placed them on the lamps :D)
« Last Edit: June 08, 2012, 08:25:14 AM by TheHappyFace »
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Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
« Reply #923 on: June 08, 2012, 08:23:53 AM »


the two on the sides wich have pd now. they should be medium mounts
and the one in the back should be large.

with the herrian. the mounts on the side should be from top to bottum medium large medium large medium medium( the last one you forgot. it partly hidden)

Hmm. Would you mind if i changed the forward two small missiles on the peregrine to medium missile? :D
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Sproginator

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Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
« Reply #924 on: June 08, 2012, 08:24:38 AM »

Hey upgrade, did you check mah ship to see if it all works?
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TheHappyFace

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Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
« Reply #925 on: June 08, 2012, 08:26:01 AM »


Hmm. Would you mind if i changed the forward two small missiles on the peregrine to medium missile? :D

nope and check my post again cause i made some slight changes
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Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
« Reply #926 on: June 08, 2012, 08:30:23 AM »

Hey upgrade, did you check mah ship to see if it all works?

Not yet, trying to get all this new stuff to work first XD

Will do it soon, though ;)
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Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
« Reply #927 on: June 08, 2012, 08:32:11 AM »

Hey upgrade, did you check mah ship to see if it all works?

Not yet, trying to get all this new stuff to work first XD

Will do it soon, though ;)
Lol no worries, I'm being taught how to integrate it within the game :D, I plan on making a "Noobs guide to modding!"
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TheHappyFace

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Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
« Reply #928 on: June 08, 2012, 08:34:38 AM »

ehm i found another thing  :P

you should make a lot of mouns universal as said in earlier posts.
this because independeds like versality of there ships.
could you please change that.
most mounts should be universal.
only some for example the 8 small mounts on the osprey should be missle
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Sproginator

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Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
« Reply #929 on: June 08, 2012, 08:45:44 AM »

~Thread is started, Feel free to pm me anything i could add on or change etc
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A person who's never made a mistake, never tried anything new
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