Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.9.1a is out! (05/10/19); Blog post: Skills and Story Points (07/08/19)

Poll

Which faction do you like the most?

The Sidus Dim
The CDF
The Ferrus
The independents
The infection
The farmers
The Tholian Directive

Pages: 1 ... 59 60 [61] 62 63 ... 187

Author Topic: Project CAELUS ,the biggest project starsector will ever see. (Alpha 1)  (Read 607370 times)

Upgradecap

  • Admiral
  • *****
  • Posts: 5422
  • CEO of the TimCORP
    • View Profile
    • Email
Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
« Reply #900 on: June 08, 2012, 04:59:52 AM »

Got a solution for that, i think. When you're done with first-time editing of the sprites, make sure you always remove the background layer, not any other layer, that's how you remove the white outline :)
Logged

Sproginator

  • Admiral
  • *****
  • Posts: 3590
  • Forum Ancient
    • View Profile
Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
« Reply #901 on: June 08, 2012, 05:02:24 AM »

Got a solution for that, i think. When you're done with first-time editing of the sprites, make sure you always remove the background layer, not any other layer, that's how you remove the white outline :)
Paint.net :(
If i had photoshop, id just use the blur edges tool, then re sharpen the image :D
Logged
A person who's never made a mistake, never tried anything new
- Albert Einstein

As long as we don't quit, we haven't failed
- Jamie Fristrom (Programmer for Spiderman2 & Lead Developer for Energy Hook)

Upgradecap

  • Admiral
  • *****
  • Posts: 5422
  • CEO of the TimCORP
    • View Profile
    • Email
Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
« Reply #902 on: June 08, 2012, 05:03:34 AM »

Got a solution for that, i think. When you're done with first-time editing of the sprites, make sure you always remove the background layer, not any other layer, that's how you remove the white outline :)
Paint.net :(
If i had photoshop, id just use the blur edges tool, then re sharpen the image :D

Well, i was indeed talking about paint.net. You could always try GIMP aswell, though :D
Logged

Sproginator

  • Admiral
  • *****
  • Posts: 3590
  • Forum Ancient
    • View Profile
Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
« Reply #903 on: June 08, 2012, 05:04:10 AM »

Got a solution for that, i think. When you're done with first-time editing of the sprites, make sure you always remove the background layer, not any other layer, that's how you remove the white outline :)
Paint.net :(
If i had photoshop, id just use the blur edges tool, then re sharpen the image :D

Well, i was indeed talking about paint.net. You could always try GIMP aswell, though :D
Tried it, hate it lol
I got the white background gone though, I'll find a way later :P
Logged
A person who's never made a mistake, never tried anything new
- Albert Einstein

As long as we don't quit, we haven't failed
- Jamie Fristrom (Programmer for Spiderman2 & Lead Developer for Energy Hook)

Upgradecap

  • Admiral
  • *****
  • Posts: 5422
  • CEO of the TimCORP
    • View Profile
    • Email
Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
« Reply #904 on: June 08, 2012, 05:05:12 AM »

Alright, i uploaded a new version which *should* have all errors fixed indeed! :D





Tried it, hate it lol
I got the white background gone though, I'll find a way later :P


Any chance you could continue in the same fashion with the Sidus Dim ships? Trylobot seems to be less active than before. I guess it's RL problems :)
Logged

Sproginator

  • Admiral
  • *****
  • Posts: 3590
  • Forum Ancient
    • View Profile
Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
« Reply #905 on: June 08, 2012, 05:07:27 AM »

Alright, i uploaded a new version which *should* have all errors fixed indeed! :D





Tried it, hate it lol
I got the white background gone though, I'll find a way later :P

Any chance you could continue in the same fashion with the Sidus Dim ships? Trylobot seems to be less active than before. I guess it's RL problems :)

Hmmm, Could do, I'll get started after my driving lesson, you will have to re size them mind okay? I'll get you ten ships by the end of today, sound good?
Logged
A person who's never made a mistake, never tried anything new
- Albert Einstein

As long as we don't quit, we haven't failed
- Jamie Fristrom (Programmer for Spiderman2 & Lead Developer for Energy Hook)

Upgradecap

  • Admiral
  • *****
  • Posts: 5422
  • CEO of the TimCORP
    • View Profile
    • Email
Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
« Reply #906 on: June 08, 2012, 05:11:27 AM »

Sound good? No. Sound awesome? Yes! :D

Have you tried the latest version out? :)
Logged

Sproginator

  • Admiral
  • *****
  • Posts: 3590
  • Forum Ancient
    • View Profile
Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
« Reply #907 on: June 08, 2012, 05:12:24 AM »

Sound good? No. Sound awesome? Yes! :D

Have you tried the latest version out? :)

Not yet, i have a driving lesson in 45 minutes
Logged
A person who's never made a mistake, never tried anything new
- Albert Einstein

As long as we don't quit, we haven't failed
- Jamie Fristrom (Programmer for Spiderman2 & Lead Developer for Energy Hook)

Upgradecap

  • Admiral
  • *****
  • Posts: 5422
  • CEO of the TimCORP
    • View Profile
    • Email
Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
« Reply #908 on: June 08, 2012, 05:18:27 AM »

Sound good? No. Sound awesome? Yes! :D

Have you tried the latest version out? :)

Not yet, i have a driving lesson in 45 minutes

Good luck man!  Have you PMed LegendarySpectrum?
Logged

Sproginator

  • Admiral
  • *****
  • Posts: 3590
  • Forum Ancient
    • View Profile
Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
« Reply #909 on: June 08, 2012, 05:50:27 AM »

Sound good? No. Sound awesome? Yes! :D

Have you tried the latest version out? :)

Not yet, i have a driving lesson in 45 minutes

Good luck man!  Have you PMed LegendarySpectrum?
Hehe thanks and yeh he will no it when he can, tried the mission, got my ass outnumbered again, needs more destroyers for you to play with :)
Logged
A person who's never made a mistake, never tried anything new
- Albert Einstein

As long as we don't quit, we haven't failed
- Jamie Fristrom (Programmer for Spiderman2 & Lead Developer for Energy Hook)

Upgradecap

  • Admiral
  • *****
  • Posts: 5422
  • CEO of the TimCORP
    • View Profile
    • Email
Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
« Reply #910 on: June 08, 2012, 05:51:50 AM »

Sound good? No. Sound awesome? Yes! :D

Have you tried the latest version out? :)

Not yet, i have a driving lesson in 45 minutes

Good luck man!  Have you PMed LegendarySpectrum?
Hehe thanks and yeh he will no it when he can, tried the mission, got my ass outnumbered again, needs more destroyers for you to play with :)

Thanks! Does the new battleship work as advertised? :)
Logged

Sproginator

  • Admiral
  • *****
  • Posts: 3590
  • Forum Ancient
    • View Profile
Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
« Reply #911 on: June 08, 2012, 05:52:56 AM »

Sound good? No. Sound awesome? Yes! :D

Have you tried the latest version out? :)

Not yet, i have a driving lesson in 45 minutes

Good luck man!  Have you PMed LegendarySpectrum?
Hehe thanks and yeh he will no it when he can, tried the mission, got my ass outnumbered again, needs more destroyers for you to play with :)

Thanks! Does the new battleship work as advertised? :)
It is powerful to say the least :D, could do with some more larger weapons mounts, they run out of ammo quick too lol
Logged
A person who's never made a mistake, never tried anything new
- Albert Einstein

As long as we don't quit, we haven't failed
- Jamie Fristrom (Programmer for Spiderman2 & Lead Developer for Energy Hook)

TheHappyFace

  • Admiral
  • *****
  • Posts: 1168
  • The critic
    • View Profile
Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
« Reply #912 on: June 08, 2012, 06:45:24 AM »

sprog , its not that i dont think your capable
 ,but copying trylobots style is going to be quiet hard.
if you zoom in to his sprites, you can see that there is soo much detail in them.
his colouring and lighting is amazing.

i wish you good luck ,but i fear you might not succeed in completly make them as good as he does it.
to give you a hint (if you dont allready know it)

the lights he uses can easily be made with paint.net by placing the colour of your choice on a transparant area.
you select a 3x3 area around it and stretch it to the size of your liking.
now copy it and paste it in another layer above the point you want the light to be.
compress the two layers together and you got the light fixed :)

remember if you have any questions just ask. :)
(if you have any ;))
« Last Edit: June 08, 2012, 06:47:30 AM by TheHappyFace »
Logged
Fractalsoftworks limited edition ban hammer.

Upgradecap

  • Admiral
  • *****
  • Posts: 5422
  • CEO of the TimCORP
    • View Profile
    • Email
Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
« Reply #913 on: June 08, 2012, 06:53:54 AM »

happy, how do you like the new mission? :3
Logged

TheMessiah

  • Captain
  • ****
  • Posts: 315
  • Captain of the Sidus Dim
    • View Profile
Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
« Reply #914 on: June 08, 2012, 07:20:31 AM »

Maybe a little bit early for starting making planets but here's a sneak peek:
Logged
Pages: 1 ... 59 60 [61] 62 63 ... 187