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Author Topic: Project CAELUS ,the biggest project starsector will ever see. (Alpha 1)  (Read 612605 times)

Upgradecap

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Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
« Reply #870 on: June 07, 2012, 01:38:55 PM »

Whaaaa....?

I was quite certain i have removed it. Oh well, can you do it manually? Go into the ship_data.csv file, find the fearian lines, and delete them. Also, if you find the inirian, delete them aswell.
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Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
« Reply #871 on: June 07, 2012, 01:39:47 PM »

Whaaaa....?

I was quite certain i have removed it. Oh well, can you do it manually? Go into the ship_data.csv file, find the fearian lines, and delete them. Also, if you find the inirian, delete them aswell.
You should probably do it yourself and reupload it, it will help new people too
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Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
« Reply #872 on: June 07, 2012, 01:44:09 PM »

Whaaaa....?

I was quite certain i have removed it. Oh well, can you do it manually? Go into the ship_data.csv file, find the fearian lines, and delete them. Also, if you find the inirian, delete them aswell.
I'm in the process of removing the ships and variants that are breaking it, tons are
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Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
« Reply #873 on: June 07, 2012, 01:45:56 PM »

Tons of errors and the mission will not work either if you delete the bugged ships and their variants, you need to redo the ship.csv :), and the wing.csv . I suggest we go through and recompile the mod, Find out what is wrong and what stuff are missing.
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Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
« Reply #874 on: June 07, 2012, 01:55:44 PM »

I am so sleepy, no wonder this happened. Can you fix it for me and re-upload to the dropbox folder? thanks! Because i need to go to sleep, you see :)
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Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
« Reply #875 on: June 07, 2012, 01:56:41 PM »

I am so sleepy, no wonder this happened. Can you fix it for me and re-upload to the dropbox folder? thanks! Because i need to go to sleep, you see :)
I have no idea what to do when fiddling about with java coding, sorry :/
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Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
« Reply #876 on: June 07, 2012, 10:24:37 PM »

can you also change the name of the warhawks to the independeds?  :)
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Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
« Reply #877 on: June 07, 2012, 10:41:26 PM »

ow one other thing.
the coder should check my posts for the specs of the ships.
for example the capital should be the fastest (or one fastest) capitals in the game
now its just average.
the inirian (which you gave a new name -.-) should be fast but not so maneavrable
now its slow ,but maneavrable.
these are just some examples.
i dont know wo code them ,but could he or she try to make them match the concept i made of the ships.
« Last Edit: June 07, 2012, 11:00:55 PM by TheHappyFace »
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Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
« Reply #878 on: June 08, 2012, 02:02:27 AM »

ow one other thing.
the coder should check my posts for the specs of the ships.
for example the capital should be the fastest (or one fastest) capitals in the game
now its just average.
the inirian (which you gave a new name -.-) should be fast but not so maneavrable
now its slow ,but maneavrable.
these are just some examples.
i dont know wo code them ,but could he or she try to make them match the concept i made of the ships.

*raises hand* Guilty as charged, happyface :)
I didn't feel like those names where somewhat good to fit with the rest of the lore we have, but those ships that the warhawks use are the main ships of the independents, though they have through a series of trade agreements decided to sell them a vast majority of the ships, which they then promptly renamed. Sounds good? :)
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Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
« Reply #879 on: June 08, 2012, 02:13:07 AM »

Also, all those frigates are fast and agile, and that battleship is the very fastest one, with a speed of 40m/s.
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Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
« Reply #880 on: June 08, 2012, 02:56:31 AM »

Guys, I tried my hand at using trylobot's ship editor to make the fletcher mining base work, Can someone check to see if its all right and what i need to do to implement it? Its in my folder in our dropbox
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Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
« Reply #881 on: June 08, 2012, 03:08:31 AM »

Guys, I tried my hand at using trylobot's ship editor to make the fletcher mining base work, Can someone check to see if its all right and what i need to do to implement it? Its in my folder in our dropbox

Yeah, I'll try and give it a shot. :)
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Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
« Reply #882 on: June 08, 2012, 03:10:09 AM »

Guys, I tried my hand at using trylobot's ship editor to make the fletcher mining base work, Can someone check to see if its all right and what i need to do to implement it? Its in my folder in our dropbox

Yeah, I'll try and give it a shot. :)
Sounds good, if all goes according to plan, I can get started on modding my own ships to start working also :), We could then implement a new faction later on :D. And it'd be sweet if i could learn how to mod my own weapons too :P, got some fun ones i have in mind to overpower a whole fleet, kinda like a deathstar vs fighters scenario where small and quick would beat it, but that is all :P
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A person who's never made a mistake, never tried anything new
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- Jamie Fristrom (Programmer for Spiderman2 & Lead Developer for Energy Hook)

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Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
« Reply #883 on: June 08, 2012, 03:25:06 AM »

Download appears to still be broken for me :P
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Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
« Reply #884 on: June 08, 2012, 03:34:16 AM »

Also, I need to remove the white edges around this image(hard to see on the forums, so follow the other link to see what i mean) any ideas on how to do it in paint.net?

http://imgur.com/wjSh0
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A person who's never made a mistake, never tried anything new
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As long as we don't quit, we haven't failed
- Jamie Fristrom (Programmer for Spiderman2 & Lead Developer for Energy Hook)
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