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Author Topic: Project CAELUS ,the biggest project starsector will ever see. (Alpha 1)  (Read 607548 times)

Upgradecap

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Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
« Reply #810 on: June 05, 2012, 06:23:17 AM »

Ok, I'll need one of our weapons makers to make me an epic version of the hellbore cannon in energy form. I'll also need a small energy machinegun. Up for the task? :)
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K-64

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Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
« Reply #811 on: June 05, 2012, 07:00:08 AM »

Got a possible small energy machine gun made. Will have it posted in the submissions thread
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The Soldier

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Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
« Reply #812 on: June 05, 2012, 09:23:43 AM »

Ok, I'll need one of our weapons makers to make me an epic version of the hellbore cannon in energy form. I'll also need a small energy machinegun. Up for the task? :)
Unwoundpath isn't a weapons coder (yet) until he wishes to learn the ropes.  Just me. ;D
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I am officially an epoch.
Quote from: Thaago
Note: please sacrifice your goats responsibly, look up the proper pronunciation of Alex's name. We wouldn't want some other project receiving mystic power.

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Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
« Reply #813 on: June 05, 2012, 12:01:28 PM »

Very weird. Whenever i try to add the custom lightning effect sound to the tesla coil it crashes with a 'I'd not found' error. Why is this happening, The Soldier? (Since you're the lead weapons coder ;D)
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The Soldier

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Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
« Reply #814 on: June 05, 2012, 12:09:43 PM »

Very weird. Whenever i try to add the custom lightning effect sound to the tesla coil it crashes with a 'I'd not found' error. Why is this happening, The Soldier? (Since you're the lead weapons coder ;D)
No idea, I never found out.  Other mods seem to get it, why not me?
Meh... :(
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Quote from: Trylobot
I am officially an epoch.
Quote from: Thaago
Note: please sacrifice your goats responsibly, look up the proper pronunciation of Alex's name. We wouldn't want some other project receiving mystic power.

Upgradecap

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Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
« Reply #815 on: June 05, 2012, 12:17:55 PM »

Very weird. Whenever i try to add the custom lightning effect sound to the tesla coil it crashes with a 'I'd not found' error. Why is this happening, The Soldier? (Since you're the lead weapons coder ;D)
No idea, I never found out.  Other mods seem to get it, why not me?
Meh... :(


Even the TimCORP mod got it right...

I'll mess around with it and see what's wrong.
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The Soldier

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Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
« Reply #816 on: June 05, 2012, 12:28:04 PM »

Maybe it has to do with something in the .ogg format?  Does it even have to be in .ogg?  The world may never know... ;D
Oh, and I volunteer to help with the TimCORP forum change.
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Quote from: Trylobot
I am officially an epoch.
Quote from: Thaago
Note: please sacrifice your goats responsibly, look up the proper pronunciation of Alex's name. We wouldn't want some other project receiving mystic power.

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Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
« Reply #817 on: June 05, 2012, 12:30:59 PM »

Awesome! I'll give you the privileges required to do so. And yes, all sounds must be in .ogg :)
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The Soldier

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Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
« Reply #818 on: June 05, 2012, 12:35:15 PM »

Awesome! I'll give you the privileges required to do so. And yes, all sounds must be in .ogg :)
I remember Omega's Minimash having .wav in the sounds folder, and hears those sounds in-game.
Hmm.
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Quote from: Trylobot
I am officially an epoch.
Quote from: Thaago
Note: please sacrifice your goats responsibly, look up the proper pronunciation of Alex's name. We wouldn't want some other project receiving mystic power.

Upgradecap

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Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
« Reply #819 on: June 05, 2012, 12:37:53 PM »

But my TimCORP mod has a custom weapon sound, and It's in the .ogg format. Oh well, we could always test :)

Also, you're an mod in the TimCORP forums now, you can proceed to clean it up ;)
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ciago92

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Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
« Reply #820 on: June 05, 2012, 01:32:04 PM »

*salutes* applying for a D-Class Personnel Position!
qualifications: plenty of free time (5:30 pm til 11pm M-F plus random weekend time) and a love for this game :-)
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Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
« Reply #821 on: June 05, 2012, 01:36:16 PM »

*salutes* applying for a D-Class Personnel Position!
qualifications: plenty of free time (5:30 pm til 11pm M-F plus random weekend time) and a love for this game :-)


Welcome aboard! The latest mission is the released now, because the current DEV contains bugs which need to be ironed out very good.

Also, do note that you're not counted in the monthly termination ;)
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The Soldier

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Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
« Reply #822 on: June 05, 2012, 01:47:45 PM »

OK, the Caelus mod site is up (mostly) some parts have to be iron out a little.  Here it is!
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Quote from: Trylobot
I am officially an epoch.
Quote from: Thaago
Note: please sacrifice your goats responsibly, look up the proper pronunciation of Alex's name. We wouldn't want some other project receiving mystic power.

Upgradecap

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Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
« Reply #823 on: June 05, 2012, 01:52:18 PM »

I still don't understand why the tesla coil sound won't work. ???
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Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
« Reply #824 on: June 05, 2012, 02:16:44 PM »

Look at what i found as a sound for the tesla coil!
http://www.youtube.com/watch?v=FY-AS13fl30
;)
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