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Author Topic: Project CAELUS ,the biggest project starsector will ever see. (Alpha 1)  (Read 612324 times)

Sproginator

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Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
« Reply #780 on: June 02, 2012, 03:45:05 PM »

Status update teams?
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A person who's never made a mistake, never tried anything new
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As long as we don't quit, we haven't failed
- Jamie Fristrom (Programmer for Spiderman2 & Lead Developer for Energy Hook)

The Soldier

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Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
« Reply #781 on: June 02, 2012, 03:55:41 PM »

New weapons galor, I have the Lockdown EMP machine, the Judgement Torpedo, and the Rail Driver in the works.
UNWOUNDPATH:
My apprentice, I have a job for you. ;D
Try to make the Lockdown EMP Machine.  A beam weapon with relatively low damage for a Medium Energy, but has an large EMP payload.  Short range as well, maybe mining laser range?
Anyway, the sprites are either in this thread or in the dropbox account.
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Quote from: Trylobot
I am officially an epoch.
Quote from: Thaago
Note: please sacrifice your goats responsibly, look up the proper pronunciation of Alex's name. We wouldn't want some other project receiving mystic power.

Sproginator

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Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
« Reply #782 on: June 02, 2012, 03:57:29 PM »

New weapons galor, I have the Lockdown EMP machine, the Judgement Torpedo, and the Rail Driver in the works.
UNWOUNDPATH:
My apprentice, I have a job for you. ;D
Try to make the Lockdown EMP Machine.  A beam weapon with relatively low damage for a Medium Energy, but has an large EMP payload.  Short range as well, maybe mining laser range?
Anyway, the sprites are either in this thread or in the dropbox account.
Sounds fantastic :D
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A person who's never made a mistake, never tried anything new
- Albert Einstein

As long as we don't quit, we haven't failed
- Jamie Fristrom (Programmer for Spiderman2 & Lead Developer for Energy Hook)

robokill

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Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
« Reply #783 on: June 02, 2012, 04:01:10 PM »

hey guys its robokill and can i do lore and ship desighn/slash balance i cant sprite well or code but o got ideas and nothing to do with them.
ps im gone monday through friday
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armoredcookie

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Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
« Reply #784 on: June 02, 2012, 04:06:10 PM »

I have some sprite concepts coming up, but would you guys rather have me kitbash or use something like Battleships Forever?
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Upgradecap

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Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
« Reply #785 on: June 02, 2012, 04:15:34 PM »

I have some sprite concepts coming up, but would you guys rather have me kitbash or use something like Battleships Forever?

BSF! Everyone loves BSF :)
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K-64

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Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
« Reply #786 on: June 02, 2012, 04:21:24 PM »

So it's mostly missiles that are needed right now, right?
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The Soldier

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Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
« Reply #787 on: June 02, 2012, 04:26:39 PM »

So it's mostly missiles that are needed right now, right?
YES.  We've only got 2 missiles sop far, the cordite and the Judgement (in-game, and it looks epic).
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Quote from: Trylobot
I am officially an epoch.
Quote from: Thaago
Note: please sacrifice your goats responsibly, look up the proper pronunciation of Alex's name. We wouldn't want some other project receiving mystic power.

K-64

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Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
« Reply #788 on: June 02, 2012, 04:44:43 PM »

Any screenshots of it? :D
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The Soldier

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Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
« Reply #789 on: June 02, 2012, 05:23:17 PM »

Any screenshots of it? :D
Explosion or the mount?  I assumed the explosion. ;D
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Quote from: Trylobot
I am officially an epoch.
Quote from: Thaago
Note: please sacrifice your goats responsibly, look up the proper pronunciation of Alex's name. We wouldn't want some other project receiving mystic power.

K-64

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Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
« Reply #790 on: June 02, 2012, 05:34:42 PM »

Can't it be both? :P
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The Soldier

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Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
« Reply #791 on: June 02, 2012, 05:37:57 PM »

Can't it be both? :P
The mount is really just the Atropos mount.  I'm trying to stay with vanilla (I'm terrible at making new launchers), or I could use the Cyclone Launcher base. ;D
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Quote from: Trylobot
I am officially an epoch.
Quote from: Thaago
Note: please sacrifice your goats responsibly, look up the proper pronunciation of Alex's name. We wouldn't want some other project receiving mystic power.

TheHappyFace

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Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
« Reply #792 on: June 03, 2012, 03:44:50 AM »

I have some sprite concepts coming up, but would you guys rather have me kitbash or use something like Battleships Forever?
hey guys its robokill and can i do lore and ship desighn/slash balance i cant sprite well or code but o got ideas and nothing to do with them.
ps im gone monday through friday
a message to both of you.
if you need any help with the spriting,
i got nothing better to do ^ ^ .
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Fractalsoftworks limited edition ban hammer.

TheMessiah

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Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
« Reply #793 on: June 03, 2012, 05:58:17 AM »

Bug: When you exit the refitting menu the music stops playing, same thing happens when coming out of a missions.
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Upgradecap

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Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
« Reply #794 on: June 03, 2012, 06:03:18 AM »

Bug: When you exit the refitting menu the music stops playing, same thing happens when coming out of a missions.

Issue with the game itself, can't fix it until alex fixes it in the vanilla game. Thanks for reporting it, though :D
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