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Author Topic: Project CAELUS ,the biggest project starsector will ever see. (Alpha 1)  (Read 803588 times)

Sproginator

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Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
« Reply #720 on: May 29, 2012, 04:17:27 AM »

Guys, will they do tracks specifically for this mod? That's the big question, because if they are, then we can send then a copy of the game. (For them both?)



Fair point, you could always message them too upgrade
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TheMessiah

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Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
« Reply #721 on: May 29, 2012, 04:23:52 AM »

Bug report:
In the newest version the axis of the turnable guns are not properly alligned.


Edit: Maybe it is that one has smaller area than the other.
Edit 2: Same problem on all CDF Ships.
« Last Edit: May 29, 2012, 04:34:57 AM by TheMessiah »
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Upgradecap

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Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
« Reply #722 on: May 29, 2012, 05:21:47 AM »

I don't quite understand the bug.

What's with the axis?
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CrashToDesktop

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Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
« Reply #723 on: May 29, 2012, 05:22:37 AM »

I don't quite understand the bug.

What's with the axis?
It's not striaght, like it should be.
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Upgradecap

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Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
« Reply #724 on: May 29, 2012, 05:48:32 AM »

But on which guns? Because i can't really see that......


Edit: anyone that would be so kind from our team and fix this?

Also, we'll need Hi-res sprites of the ships that Maffo created (i think)
« Last Edit: May 29, 2012, 06:13:29 AM by Upgradecap »
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Sproginator

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Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
« Reply #725 on: May 29, 2012, 06:22:03 AM »

Legendary did the vid, Enjoy
http://www.youtube.com/watch?v=yc96BaIA9zo&feature=g-u-u
Its just the first part for now, he will probably release the other by today :P
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maffo

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Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
« Reply #726 on: May 29, 2012, 06:34:45 AM »

yea youll have to contact happy about that upgrade and see how you can get them fixed, so they retain hi-res when resized
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Upgradecap

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Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
« Reply #727 on: May 29, 2012, 06:46:54 AM »

yea youll have to contact happy about that upgrade and see how you can get them fixed, so they retain hi-res when resized

Also, one of your ships sprites seems to be off-center. It think It's the fearian that does this.
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robokill

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Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
« Reply #728 on: May 29, 2012, 07:03:10 AM »

Hey I was thinking we could bring some spaz not straight. Copy but similar hulls and some story.
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TheHappyFace

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Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
« Reply #729 on: May 29, 2012, 08:24:32 AM »

But on which guns? Because i can't really see that......


Edit: anyone that would be so kind from our team and fix this?

Also, we'll need Hi-res sprites of the ships that Maffo created (i think)

i do not quiet understand this. why are they resized?
i made the ships using refrences from other star farer ships.
they dont have to be resized , do they?

edit: i checked the sprites from the demo
they have been resized 2x. this made them blurry
they're not large ships.
if you really want them to be larger i need to redo them.
resizing them this way is never an option with the low resolution of sprites

edit: i guessed that you wanted the ship to be larger so i started making him bigger.
i enlarged it and i just need to add more detail ,since the sprite looks a bit empty after the resize.

edit of the edit (too lazy to post a new reply)
here you go. i think the other ships dont need any resize.
« Last Edit: May 29, 2012, 11:04:58 AM by TheHappyFace »
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TheMessiah

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Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
« Reply #730 on: May 29, 2012, 08:26:08 AM »

The bug is on all the turnable gun placements I think.
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Sproginator

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Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
« Reply #731 on: May 29, 2012, 09:02:34 AM »

So i quickly edited the mining station on paint.net, Sharpened it and adjusted the colours, Not too bad i think. Some edges have white bits but that is easy to solve, The background should be transparent too:
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Sproginator

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Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
« Reply #732 on: May 29, 2012, 12:33:26 PM »

Well?
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A person who's never made a mistake, never tried anything new
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- Jamie Fristrom (Programmer for Spiderman2 & Lead Developer for Energy Hook)

Sunfire

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Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
« Reply #733 on: May 29, 2012, 12:34:57 PM »

Well?

I like it better with the brown, it feels more civillian
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Sproginator

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Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
« Reply #734 on: May 29, 2012, 12:37:15 PM »

My thoughts too, Does the transparency work okay?
I'll get started on some more now :D
Got a ship that needs building gentlemen/ladyfolk?
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A person who's never made a mistake, never tried anything new
- Albert Einstein

As long as we don't quit, we haven't failed
- Jamie Fristrom (Programmer for Spiderman2 & Lead Developer for Energy Hook)
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