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Author Topic: Project CAELUS ,the biggest project starsector will ever see. (Alpha 1)  (Read 806381 times)

CrashToDesktop

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Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
« Reply #705 on: May 28, 2012, 12:23:37 PM »

You're 4 posts away Pataroo, Happy you're 16 posts away. ;D
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Note: please sacrifice your goats responsibly, look up the proper pronunciation of Alex's name. We wouldn't want some other project receiving mystic power.

Upgradecap

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Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
« Reply #706 on: May 28, 2012, 12:24:03 PM »

I dont like the battleships because they feel like a chunk of metal with a small engine on and a little catapult that throws small useless rocks

Edit: In other words a slow chunk of metal that pokes its enemies

I haven't really seen this issue with the CDF battleship. It's a fearsome opponent with powerful mounts (5 large energy). I really don't see the "poke on enemy ships" issue.

OT: is it just me, or are pepole on this forum generally more cultural and nice than they are in others? :D
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TheHappyFace

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Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
« Reply #707 on: May 28, 2012, 12:24:21 PM »

just keep on posting so i can reply xD

edit: okay maybe i should be more productive :P

I dont like the battleships because they feel like a chunk of metal with a small engine on and a little catapult that throws small useless rocks

Edit: In other words a slow chunk of metal that pokes its enemies

I haven't really seen this issue with the CDF battleship. It's a fearsome opponent with powerful mounts (5 large energy). I really don't see the "poke on enemy ships" issue.

OT: is it just me, or are pepole on this forum generally more cultural and nice than they are in others? :D

i take that as a compliment :). you're nice too
« Last Edit: May 28, 2012, 12:26:03 PM by TheHappyFace »
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Sunfire

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Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
« Reply #708 on: May 28, 2012, 12:29:09 PM »

The CDF battleship needs its weapons re-grouped, the lance should be in its own group, all four heavy blasters can be in one group, and I think that's it, though I might be missing something
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acidzombie

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Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
« Reply #709 on: May 28, 2012, 12:29:44 PM »

I dont like the battleships because they feel like a chunk of metal with a small engine on and a little catapult that throws small useless rocks

Edit: In other words a slow chunk of metal that pokes its enemies

I haven't really seen this issue with the CDF battleship. It's a fearsome opponent with powerful mounts (5 large energy). I really don't see the "poke on enemy ships" issue.

OT: is it just me, or are pepole on this forum generally more cultural and nice than they are in others? :D

well no matter what i do i almost cant make 'em kill anything larger than the long range frigate and if im lucky a destroyer
« Last Edit: May 28, 2012, 12:55:27 PM by acidzombie »
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Upgradecap

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Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
« Reply #710 on: May 28, 2012, 01:00:18 PM »

New link out with 7z file! :D

Changes include:

FP costs in the newest mission.

That is all.  ;D
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Sproginator

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Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
« Reply #711 on: May 28, 2012, 03:17:17 PM »

You guys are gonna *** love this;

Re: Using your music
From: ApproachingNirvana, 7 hours ago
Yes you can use music. Only if we are properly credited as well as you do a grand job promoting us and encourage your fans and players to support us and buy our music.

Thanks,

-Sam & Andrew

The YouTube pm I got back from the music developers, enjoy
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armoredcookie

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Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
« Reply #712 on: May 28, 2012, 03:19:35 PM »

Awesome! ;D
Time to slap Approaching Nirvana on every ship and all across the title haha
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Sproginator

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Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
« Reply #713 on: May 28, 2012, 03:20:24 PM »

Awesome! ;D
Time to slap Approaching Nirvana on every ship and all across the title haha

Better idea! I shall sprite their very own ship!
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A person who's never made a mistake, never tried anything new
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armoredcookie

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Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
« Reply #714 on: May 28, 2012, 03:21:17 PM »

I think we should make them their own planet  :P
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Sproginator

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Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
« Reply #715 on: May 28, 2012, 03:22:25 PM »

I think we should make their own planet  :P

Planet Nirvana, and some custom trigger that makes one of their tracks play when you get close and a guy saying "you are now approaching nirvana"
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A person who's never made a mistake, never tried anything new
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As long as we don't quit, we haven't failed
- Jamie Fristrom (Programmer for Spiderman2 & Lead Developer for Energy Hook)

Sproginator

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Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
« Reply #716 on: May 28, 2012, 03:23:08 PM »

And guys, can we still send them a copy of the game?
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A person who's never made a mistake, never tried anything new
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Sunfire

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Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
« Reply #717 on: May 28, 2012, 03:31:42 PM »

YAAH!!!  :D Sweet, we should make a place called nirvana, and it could be a place where the super huge ship ship over the ancient ruined planet is that we discussed earlier
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Sproginator

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Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
« Reply #718 on: May 28, 2012, 03:32:56 PM »

YAAH!!!  :D Sweet, we should make a place called nirvana, and it could be a place where the super huge ship ship over the ancient ruined planet is that we discussed earlier
Sounds great!
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A person who's never made a mistake, never tried anything new
- Albert Einstein

As long as we don't quit, we haven't failed
- Jamie Fristrom (Programmer for Spiderman2 & Lead Developer for Energy Hook)

Upgradecap

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Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 2)
« Reply #719 on: May 28, 2012, 10:41:19 PM »

Guys, will they do tracks specifically for this mod? That's the big question, because if they are, then we can send then a copy of the game. (For them both?)

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