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Author Topic: Project CAELUS ,the biggest project starsector will ever see. (Alpha 1)  (Read 611904 times)

maffo

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Re: Project CAELUS ,the biggest project starfarer will ever see.
« Reply #255 on: May 16, 2012, 11:37:48 AM »

if you can get the Independent ships working ingame you can use them, also i got a transport destroyer and carrier destroyer sprite ready, but no coding for them yet, want be to upload those so you can code and use them?
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Upgradecap

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Re: Project CAELUS ,the biggest project starfarer will ever see.
« Reply #256 on: May 16, 2012, 11:42:24 AM »

if you can get the Independent ships working ingame you can use them, also i got a transport destroyer and carrier destroyer sprite ready, but no coding for them yet, want be to upload those so you can code and use them?

Yeah, Sure. Will piece together a mission using the sidus dim and the independents. ;)
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maffo

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Re: Project CAELUS ,the biggest project starfarer will ever see.
« Reply #257 on: May 16, 2012, 11:45:09 AM »

done

EDIT: its on dropbox
« Last Edit: May 16, 2012, 11:50:52 AM by maffo »
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Upgradecap

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Upgradecap

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Re: Project CAELUS ,the biggest project starfarer will ever see.
« Reply #259 on: May 16, 2012, 01:54:03 PM »

We need some organization on the dropbox. I've seen the independent ships come without proper coding, the sprites without proper tags for the .ship files, and a general mess because of those things. Can someone fix that up, please?
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Sunfire

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Re: Project CAELUS ,the biggest project starfarer will ever see.
« Reply #260 on: May 16, 2012, 01:54:49 PM »

We need some organization on the dropbox. I've seen the independent ships come without proper coding, the sprites without proper tags for the .ship files, and a general mess because of those things. Can someone fix that up, please?

Would if I could
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Upgradecap

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Re: Project CAELUS ,the biggest project starfarer will ever see.
« Reply #261 on: May 16, 2012, 01:56:46 PM »

We need some organization on the dropbox. I've seen the independent ships come without proper coding, the sprites without proper tags for the .ship files, and a general mess because of those things. Can someone fix that up, please?

Would if I could

Aren't those your sprites?
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maffo

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Re: Project CAELUS ,the biggest project starfarer will ever see.
« Reply #262 on: May 16, 2012, 02:09:40 PM »

my fault, wrong names probably because of my new coding knowledge. Those sprites without codign because i thought you wanted them asap for your test mission, and would code them yourself
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Sunfire

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Re: Project CAELUS ,the biggest project starfarer will ever see.
« Reply #263 on: May 16, 2012, 02:12:21 PM »

We need some organization on the dropbox. I've seen the independent ships come without proper coding, the sprites without proper tags for the .ship files, and a general mess because of those things. Can someone fix that up, please?

Would if I could

Aren't those your sprites?

nope, also can't access the dropbox
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The Soldier

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Re: Project CAELUS ,the biggest project starfarer will ever see.
« Reply #264 on: May 16, 2012, 02:56:58 PM »

OK, someone's going to have to start working on the main mod file to keep everything in order.  If no one volunteers, I can do it.
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Quote from: Trylobot
I am officially an epoch.
Quote from: Thaago
Note: please sacrifice your goats responsibly, look up the proper pronunciation of Alex's name. We wouldn't want some other project receiving mystic power.

maffo

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Re: Project CAELUS ,the biggest project starfarer will ever see.
« Reply #265 on: May 16, 2012, 02:58:10 PM »

i would help soldier, but i can barely code a ship, let alone a mod file or faction file.
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Upgradecap

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Re: Project CAELUS ,the biggest project starfarer will ever see.
« Reply #266 on: May 16, 2012, 02:58:51 PM »

OK, someone's going to have to start working on the main mod file to keep everything in order.  If no one volunteers, I can do it.

Already done it ;D
Though I'll pack everything up nicley soon, when the first mission goes live for us! :)
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maffo

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Re: Project CAELUS ,the biggest project starfarer will ever see.
« Reply #267 on: May 16, 2012, 03:01:56 PM »

aargh upgrade i dont know if you have time tomorrow, but i want to know how to get the coding right so you all wont have to rework it again. and ill get the coding for the td and cd done, for the test mission.
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Upgradecap

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Re: Project CAELUS ,the biggest project starfarer will ever see.
« Reply #268 on: May 16, 2012, 03:03:17 PM »

aargh upgrade i dont know if you have time tomorrow, but i want to know how to get the coding right so you all wont have to rework it again. and ill get the coding for the td and cd done, for the test mission.

Don't worry, I think I have enough stuff for the test mission :)
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The Soldier

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Re: Project CAELUS ,the biggest project starfarer will ever see.
« Reply #269 on: May 16, 2012, 03:09:35 PM »

Don't worry, I think I have enough stuff for the test mission :)
Oh-Ra! Will it be for the rest of the community?
;)
Or are we just gonna tease them? ;D
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Quote from: Trylobot
I am officially an epoch.
Quote from: Thaago
Note: please sacrifice your goats responsibly, look up the proper pronunciation of Alex's name. We wouldn't want some other project receiving mystic power.
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