Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Poll

Which faction do you like the most?

The Sidus Dim
The CDF
The Ferrus
The independents
The infection
The farmers
The Tholian Directive

Pages: 1 ... 22 23 [24] 25 26 ... 188

Author Topic: Project CAELUS ,the biggest project starsector will ever see. (Alpha 1)  (Read 802683 times)

maffo

  • Captain
  • ****
  • Posts: 306
    • View Profile
Re: Project CAELUS ,the biggest project starfarer will ever see.
« Reply #345 on: May 18, 2012, 03:05:42 PM »

the hull names etc, so it wont give errors anymore. Not their real names:)
Logged

Upgradecap

  • Admiral
  • *****
  • Posts: 5422
  • CEO of the TimCORP
    • View Profile
Re: Project CAELUS ,the biggest project starfarer will ever see.
« Reply #346 on: May 18, 2012, 03:07:45 PM »

the hull names etc, so it wont give errors anymore. Not their real names:)

It doesn't throw errors. Not on my side it doesn't.
Logged

maffo

  • Captain
  • ****
  • Posts: 306
    • View Profile
Re: Project CAELUS ,the biggest project starfarer will ever see.
« Reply #347 on: May 18, 2012, 03:09:13 PM »

the ones you haven't added yet, finicker, thresher,inirian,fearian etc etc
Logged

Upgradecap

  • Admiral
  • *****
  • Posts: 5422
  • CEO of the TimCORP
    • View Profile
Re: Project CAELUS ,the biggest project starfarer will ever see.
« Reply #348 on: May 18, 2012, 03:09:57 PM »

the ones you haven't added yet, finicker, thresher,inirian,fearian etc etc

Those are in the folders, and the refit sim. Don't get your point, as they don't show any errors.
Logged

arcibalde

  • Admiral
  • *****
  • Posts: 1730
    • View Profile
Re: Project CAELUS ,the biggest project starfarer will ever see.
« Reply #349 on: May 18, 2012, 03:14:05 PM »

Yup, the hawk. Well, look, when i balancing stuff i look at ships "meat", tech level  and vanilla ships stats. (well you dont want to balance them with vanilla i forgot that). So, bigger sprite, bigger mass, bigger mass slower speed and lower agility UNLESS it have stronger engine but then it have it must have reduction in max flux and venting etc. I first determine BASE value for ship and then modifying it accordingly :) and after that goes sim mod and lots of AI vs AI fights and little tweaks and so on...
Logged
Creator of:
Relics MOD - vanilla balanced - Campaign integrated
Vanilla addon MOD - vanilla balanced - Campaign integrated
Project ONI MOD - mission only

Upgradecap

  • Admiral
  • *****
  • Posts: 5422
  • CEO of the TimCORP
    • View Profile
Re: Project CAELUS ,the biggest project starfarer will ever see.
« Reply #350 on: May 18, 2012, 03:17:35 PM »

Yup, the hawk. Well, look, when i balancing stuff i look at ships "meat", tech level  and vanilla ships stats. (well you dont want to balance them with vanilla i forgot that). So, bigger sprite, bigger mass, bigger mass slower speed and lower agility UNLESS it have stronger engine but then it have it must have reduction in max flux and venting etc. I first determine BASE value for ship and then modifying it accordingly :) and after that goes sim mod and lots of AI vs AI fights and little tweaks and so on...

Thanks for the feedback!
My head hurts now....... ;D

And I *do* balance stuff for this mod. It's just that they seem good as-is?
Logged

maffo

  • Captain
  • ****
  • Posts: 306
    • View Profile
Re: Project CAELUS ,the biggest project starfarer will ever see.
« Reply #351 on: May 18, 2012, 03:19:44 PM »

ohw well, why haven't you used them?
Logged

Sunfire

  • Admiral
  • *****
  • Posts: 698
    • View Profile
Re: Project CAELUS ,the biggest project starfarer will ever see.
« Reply #352 on: May 18, 2012, 03:21:01 PM »

New mission is a lot better, the speed upgrade really helped out, battle went much better
Logged

TheMessiah

  • Captain
  • ****
  • Posts: 315
  • Captain of the Sidus Dim
    • View Profile
Re: Project CAELUS ,the biggest project starfarer will ever see.
« Reply #353 on: May 18, 2012, 03:21:19 PM »

Here's my result of my first run:
http://i.imgur.com/zNzlQ.png

Opinions:
I think the weapons on the Achetes are a bit op and should be nerf'd, since I could basically put almost every control group on auto fire and almost solo their team (Going to test if this works).
I also think the Anzac's should get a small speed buff.

Edit: Maybe not nerf the weapons on the Achetes but make it somewhat more vulnerable.
« Last Edit: May 18, 2012, 03:27:06 PM by TheMessiah »
Logged

CrashToDesktop

  • Admiral
  • *****
  • Posts: 3876
  • Quartermaster
    • View Profile
Re: Project CAELUS ,the biggest project starfarer will ever see.
« Reply #354 on: May 18, 2012, 03:25:10 PM »

Ah, I'm terrible with huge battles.  Failed every time I tried it (I enjoy smaller battles, maybe 1-2 cruisers, a few frigates/fighters), but no offense, it was worth the half an hour of me failing. ;D
Logged
Quote from: Trylobot
I am officially an epoch.
Quote from: Thaago
Note: please sacrifice your goats responsibly, look up the proper pronunciation of Alex's name. We wouldn't want some other project receiving mystic power.

Sunfire

  • Admiral
  • *****
  • Posts: 698
    • View Profile
Re: Project CAELUS ,the biggest project starfarer will ever see.
« Reply #355 on: May 18, 2012, 03:28:48 PM »

Here's my result of my first run:
http://i.imgur.com/zNzlQ.png

Opinions:
I think the weapons on the Achetes are a bit op and should be nerf'd, since I could basically put almost every control group on auto fire and almost solo their team (Going to test if this works).
I also think the Anzac's should get a small speed buff.

I agree with the first, the second I disagree with, those things are beastly right now, one squad can kill off a frigate and more can kill off destroyers. I think that right now they feel really balenced, cause their slower speed keeps them from just zooming everywhere and killing everything
Logged

TheMessiah

  • Captain
  • ****
  • Posts: 315
  • Captain of the Sidus Dim
    • View Profile
Re: Project CAELUS ,the biggest project starfarer will ever see.
« Reply #356 on: May 18, 2012, 03:32:46 PM »

Yeah, didn't really look at them fight so they probably don't need that speed buff. Also just tried to solo them with my Achetes didn't work too good. Managed to get some fighters but nothing else.
Logged

arcibalde

  • Admiral
  • *****
  • Posts: 1730
    • View Profile
Re: Project CAELUS ,the biggest project starfarer will ever see.
« Reply #357 on: May 18, 2012, 03:38:03 PM »


Thanks for the feedback!
My head hurts now....... ;D

And I *do* balance stuff for this mod. It's just that they seem good as-is?

Uhh, look, currently i'm working... on... something... thus do not have necessary time to play mission at least few times to see how everything is working... That's that why i cant give you answer (if you asked me ofc, if not ignore this post)
Logged
Creator of:
Relics MOD - vanilla balanced - Campaign integrated
Vanilla addon MOD - vanilla balanced - Campaign integrated
Project ONI MOD - mission only

Sunfire

  • Admiral
  • *****
  • Posts: 698
    • View Profile
Re: Project CAELUS ,the biggest project starfarer will ever see.
« Reply #358 on: May 18, 2012, 03:43:24 PM »


Thanks for the feedback!
My head hurts now....... ;D

And I *do* balance stuff for this mod. It's just that they seem good as-is?

Uhh, look, currently i'm working... on... something... thus do not have necessary time to play mission at least few times to see how everything is working... That's that why i cant give you answer (if you asked me ofc, if not ignore this post)

suspicious, is the work related to a mod you are creating?
Logged

TheMessiah

  • Captain
  • ****
  • Posts: 315
  • Captain of the Sidus Dim
    • View Profile
Re: Project CAELUS ,the biggest project starfarer will ever see.
« Reply #359 on: May 18, 2012, 03:52:45 PM »

Fun fact: a well fitted Achetes can win a fight vs an Eagle Class Assault Carrier without taking any armor damage, barely any flux and also make it vent its flux before reaching the Achetes.

Edit: The same thing with an Onslaught, Stormwolves can also do this.
« Last Edit: May 18, 2012, 04:00:28 PM by TheMessiah »
Logged
Pages: 1 ... 22 23 [24] 25 26 ... 188