Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.9.1a is out! (05/10/19); Blog post: Raiding for Fun and Profit (11/27/19)

Poll

Which faction do you like the most?

The Sidus Dim
The CDF
The Ferrus
The independents
The infection
The farmers
The Tholian Directive

Pages: 1 ... 78 79 [80] 81 82 ... 187

Author Topic: Project CAELUS ,the biggest project starsector will ever see. (Alpha 1)  (Read 611289 times)

Thaago

  • Global Moderator
  • Admiral
  • *****
  • Posts: 4230
  • Quantum Mechanic
    • View Profile
    • Email
Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4)
« Reply #1185 on: June 22, 2012, 10:14:11 AM »

I fixed faction relationships - a line needed to be added to sectorGen.java. I updated the dropbox with the corrected file.
Logged

Muffel

  • Lieutenant
  • **
  • Posts: 68
    • View Profile
Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4)
« Reply #1186 on: June 22, 2012, 10:14:44 AM »

Total conversion? Is this a design choice or does it have to do with the coding stuff?

Both, pretty much. It's not really related to vanilla no longer. :)

Not a huge fan of that to be honest.
Logged

Upgradecap

  • Admiral
  • *****
  • Posts: 5422
  • CEO of the TimCORP
    • View Profile
    • Email
Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4)
« Reply #1187 on: June 22, 2012, 10:14:55 AM »

Aha - Thanks! Now to update the OP link with it :D
Logged

The Soldier

  • Admiral
  • *****
  • Posts: 3734
  • Quartermaster
    • View Profile
Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
« Reply #1188 on: June 22, 2012, 10:15:03 AM »

Personally, I was aiming for a vanilla balanced game (hence the underpowered weapons compared to the ships)
And I never saw a pirate station.
Logged
Quote from: Trylobot
I am officially an epoch.
Quote from: Thaago
Note: please sacrifice your goats responsibly, look up the proper pronunciation of Alex's name. We wouldn't want some other project receiving mystic power.

Upgradecap

  • Admiral
  • *****
  • Posts: 5422
  • CEO of the TimCORP
    • View Profile
    • Email
Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
« Reply #1189 on: June 22, 2012, 10:17:20 AM »

Personally, I was aiming for a vanilla balanced game (hence the underpowered weapons compared to the ships)
And I never saw a pirate station.

Pirates don't have one. Vanilla weapons will stay in the game, though, It's only that this is set further on in the future, where the TT and hegemony doesn't exist anymore (due to war and internal politics). And in the aftermath of their disappearance, these factions formed...

More lore will come in a later stage ;)
Logged

Upgradecap

  • Admiral
  • *****
  • Posts: 5422
  • CEO of the TimCORP
    • View Profile
    • Email
Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4)
« Reply #1190 on: June 22, 2012, 10:18:54 AM »

Could someone post the link of the file that Thaago fixed so I can put it in the OP?
Logged

Thaago

  • Global Moderator
  • Admiral
  • *****
  • Posts: 4230
  • Quantum Mechanic
    • View Profile
    • Email
Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4)
« Reply #1191 on: June 22, 2012, 10:21:40 AM »

Its: /data/scripts/world/sectorGen.java
and is ready to be dropped into the mod.

https://www.dropbox.com/s/y5hbepsubbsda3e/SectorGen.java


[EDIT] Hold up, I'm getting an error.
Logged

Thaago

  • Global Moderator
  • Admiral
  • *****
  • Posts: 4230
  • Quantum Mechanic
    • View Profile
    • Email
Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4)
« Reply #1192 on: June 22, 2012, 10:27:24 AM »

In graphics/missiles thunder_MIRV.png and thunder_MIRV_emtpy.png need to be changed to lower case on the MIRV. Otherwise the mod won't run on my machine.

[EDIT]

Fix has been done in the Mod Folder/CAELUS area, I don't know if inconsistancies are lurking around anywhere else.
« Last Edit: June 22, 2012, 10:30:52 AM by Thaago »
Logged

Upgradecap

  • Admiral
  • *****
  • Posts: 5422
  • CEO of the TimCORP
    • View Profile
    • Email
Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4)
« Reply #1193 on: June 22, 2012, 10:29:56 AM »

In graphics/missiles thunder_MIRV.png and thunder_MIRV_emtpy.png need to be changed to lower case on the MIRV. Otherwise the mod won't run on my machine.

Thanks for the heads-up! Will do most certainly :)
Logged

The Soldier

  • Admiral
  • *****
  • Posts: 3734
  • Quartermaster
    • View Profile
Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4)
« Reply #1194 on: June 22, 2012, 10:30:57 AM »

Can people please stop updating the DB so I can put in my update? ;D
Logged
Quote from: Trylobot
I am officially an epoch.
Quote from: Thaago
Note: please sacrifice your goats responsibly, look up the proper pronunciation of Alex's name. We wouldn't want some other project receiving mystic power.

Upgradecap

  • Admiral
  • *****
  • Posts: 5422
  • CEO of the TimCORP
    • View Profile
    • Email
Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4)
« Reply #1195 on: June 22, 2012, 10:32:54 AM »

Can people please stop updating the DB so I can put in my update? ;D
Well, you know, It's getting hectic now ;D

Also, could someone PM legendaryspectrum about the new version? :D
Logged

Thaago

  • Global Moderator
  • Admiral
  • *****
  • Posts: 4230
  • Quantum Mechanic
    • View Profile
    • Email
Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4)
« Reply #1196 on: June 22, 2012, 10:38:42 AM »

Yeah its getting a bit silly O_O. Has anyone thought of setting up a subversion for this? That way data can't get lost and multiple updates won't break anything.
Logged

Upgradecap

  • Admiral
  • *****
  • Posts: 5422
  • CEO of the TimCORP
    • View Profile
    • Email
Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 4)
« Reply #1197 on: June 22, 2012, 10:45:12 AM »

Yeah its getting a bit silly O_O. Has anyone thought of setting up a subversion for this? That way data can't get lost and multiple updates won't break anything.

Nothing i know of, no. I really don't have that time right now, so anyone that volunteers for doing that? :D
Logged

Upgradecap

  • Admiral
  • *****
  • Posts: 5422
  • CEO of the TimCORP
    • View Profile
    • Email
Logged

Thaago

  • Global Moderator
  • Admiral
  • *****
  • Posts: 4230
  • Quantum Mechanic
    • View Profile
    • Email

I wouldn't mind setting up a Subversion server, but I'm guessing most people here are using Windows. :( I've never used Subversion with windows so wouldn't want to force others to learn.
Logged
Pages: 1 ... 78 79 [80] 81 82 ... 187