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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.9.1a] ED Shipyard 2.1.2 (crash fix)  (Read 268385 times)

300Stalker

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Re: [0.9.1a] ED Shipyard 2.1.2 (crash fix)
« Reply #390 on: May 07, 2022, 12:34:49 PM »

I would just like to point out that Nurse ship with its giant special shield is not working proprely among few other things. It used to work fine in older versions but now it barely protects against anything. I set it to escort my others ships only to see missles, bombers and other projectiles simply go through that giant dome. It seems to shield only projectiles that are in front of it and some from side, but thats about it
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NovaSnake

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Re: [0.9.1a] ED Shipyard 2.1.2 (crash fix)
« Reply #391 on: June 11, 2022, 02:59:20 PM »

Out of curiosity, is the rep for wurg still borked? Been trying to find them for a solid hour or so, using both the Freeport and Nova Max, and i only saw them once when I didn't have enough money to grab it.
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topley

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Re: [0.9.1a] ED Shipyard 2.1.2 (crash fix)
« Reply #392 on: July 20, 2022, 05:43:26 PM »

Anybody have the pngs for the old versions of the ships? It's a little disrespectful to ask but I'd really like to play around a bit with the old Wurg sprite
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Nick XR

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Re: [0.9.1a] ED Shipyard 2.1.2 (crash fix)
« Reply #393 on: July 24, 2022, 12:10:06 AM »

With Ed's permission I've taken over ED Shipyards and will be posting updates on this thread:  https://fractalsoftworks.com/forum/index.php?topic=24976.0

Thaago

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Re: [0.9.1a] ED Shipyard 2.1.2 (crash fix)
« Reply #394 on: July 24, 2022, 11:34:05 AM »

Thread locked on request so that traffic goes to the new thread - please PM a moderator if this should be reversed.
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