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Author Topic: Strawberry .25 - 5 Ships - Campaign Integrated  (Read 26095 times)

Thaago

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Strawberry .25 - 5 Ships - Campaign Integrated
« on: May 09, 2012, 01:21:07 PM »

Hi everyone! I've had a few ideas for ships kicking around in my head so decided to make a small mod. This mod is explicitly designed to be an addition to the vanilla game and I hope to balance it accordingly. If you feel that ships are over/under powered please leave a comment.

Provisional name: Strawberry

(Because it goes well with vanilla. And it is memorable...)

Currently: 5 Ships. 3 Frigates, 2 Destroyers, available for sale at the stations in the campaign and included in a sample mission. Use the refit option under the mission and run simulations to get a feel for the ships.

Version: .25:
Spoiler

Please comment on the balance of the ships, and post your loadouts for variants :D Thanks!

Midline frigate: Sparrow



The Sparrow in an anti-fighter frigate designed in the late middle era (will have to look up name) in response to the growing threat of fighters to Eagle cruisers and Conquest Battlecruisers. It sports four small energy turrets, the rear two on elevated platforms affording them larger than usual fields of fire. Combined with a frontal 300 degree shield and powerful engines, the original Sparrow prototype was found devastating to fighters but incapable of dealing with larger craft. The production model had a medium ballistic hardpoint added to the front of the ship to give it support capabilities but downgraded the engines. The resulting ship cannot chase down fighters but can effectively protect larger craft while assisting against larger threats.

Speed: 100
Suggested loadout: 2 tacs forward, 2 burst pd's back, 1 heavy autocannon.
Strengths: Anti fighter abilities, point defense, medium range support. Decent armor and shield.
Weaknesses: Complete lack of strike weapons, low flux dissipation means that it cannot operate the main gun and turrets at the same time for very long.

Low tech frigate: Thug



The Thug is a missile frigate manufactured long ago, and since retrofitted with a weak shield. It has impressive strike weaponry - 4 small forward facing missile hardpoints - and 3 small ballistic turrets for protection. While deadly in the right circumstance, the Thug is ineffective against ships with strong point defense systems. Some variants attempt to overcome this deficiency by arming all three turrets with long range kinetic weapons; while effective, it leave the Thug vulnerable to missiles itself and strains its limited flux reserves. Extremely effective in a strike role and highly reconfigurable.

Speed: 95
Suggested loadout: lots. 4 Torpedoes, 2 harpoons 2 sabbots, 4 rockets...
Strengths: Strike capabilities make it an excellent cap killer and sheer volume of missiles can overwhelm frigates in small fights.
Weaknesses: Ammo! Combat ability drops to almost nothing after firing off its missile complement.

High tech frigate: Wolf Mk. II



Favored by special ops teams and mercenaries, the Wolf Mk. II is visually similar (but not identical) to the standard Wolf frigate. Its hull has been substantially rearranged however. The engine assembly has been removed and replaced with Mk X motivators, the missile racks and forward medium hardpoint have been converted into small universals, and the forward facing small energy turret has been removed entirely. While some consider it undergunned, its heightened speed and extreme customization are well worth the loss of 5 OP (from 50 to 45) to those who want the right ship for a specific job. The ship is however harder to maintain (6 FP rather than 5).

Speed: 150
Suggested loadouts: 3 atropos, extended missile racks, 2 ir pulse. or 2 railguns, 2 burst pd's, 1 reaper torpedo, etc...
Strengths: Speed, extreme customization.
Weaknesses: Low OP, higher FP, less overall firepower.


Stingray Destroyer



The Stingray lives by the motto: hit hard, hit fast. Very small for a destroyer, it is nevertheless extremely well armed and has powerful engines. Three forward mounted medium guns allow it to shred enemies who wander away from the pack. The Stingray has a poor record against multiple opponents and fighter swarms: it cannot maintain fire for very long and its weak armor can be quickly ruined.

Speed: 100
Strengths: Lots of forward firepower. Speed and maneuverability make it a dire threat to slower ships.
Weaknesses: Curious lack of strike weaponry. Weak armor/hull.

Ion Heavy Destroyer



The Ion is strange for a Late Epoch ship; it is designed primarily for defending stationary installations and escorting capital ships. It is heavily armored, slow, and boasts an impressive variant of the Hyperion shield (200 degree frontal, .6). Its weapons package comprises two light energy turrets for defense, 2 medium energy turrets, 2 medium missile hardpoints (inboard), and 2 small universal hardpoints. It has a deep flux pool but its armor interferes with venting so it has subpar dissipation. Captains love the Ion for its durability, but many are turned off by the gaping hole in its rear defenses (only the two small energy turrets can fire behind).

Speed: 60
Advantages: Tough - a true tank. Good firepower.
Disadvantages: Slow, subpar venting, very poor rear defense.
[close]


[attachment deleted by admin]
« Last Edit: May 16, 2012, 08:33:17 PM by Thaago »
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Trylobot

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Re: Strawberry (Goes with Vanilla) .1
« Reply #1 on: May 09, 2012, 01:40:54 PM »

Neat! Got any more? 8)
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Archduke Astro

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Re: Strawberry (Goes with Vanilla) .1
« Reply #2 on: May 09, 2012, 02:16:46 PM »

Thaago, you're off to a great start with the Sparrow and the Thug. Their undergunned specs are most fitting for their stated missions as well as each hull's tech profile.

"Strawberry"...extremely clever turn of phrase.  ::)
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Hardlyjoking67

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Re: Strawberry (Goes with Vanilla) .1
« Reply #3 on: May 09, 2012, 02:17:16 PM »

I like it. A lot. I can proof the description of your mod if you want. I see a few minor punctuation issues. PM me if you want me to.
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maffo

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Re: Strawberry (Goes with Vanilla) .1
« Reply #4 on: May 09, 2012, 02:18:14 PM »

nice job
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Thaago

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Re: Strawberry (Goes with Vanilla) .15 with Mod
« Reply #5 on: May 09, 2012, 06:21:17 PM »

Version .15 is up! Now has 3 ships and a mod with a mission to try them out.
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7007King0770

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Re: Strawberry (Goes with Vanilla) .15 with Mod
« Reply #6 on: May 09, 2012, 06:44:47 PM »

We need more mods like this where all that is added is additional content to the vanilla game without changing anything to much. There are already a few like this, and some are good while others are bad. But this, while being small is definitely one of the good ones.
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WKOB

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Re: Strawberry (Goes with Vanilla) .15 with Mod
« Reply #7 on: May 10, 2012, 12:59:37 AM »

Well isn't that Sparrow cute.
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maffo

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Re: Strawberry (Goes with Vanilla) .15 with Mod
« Reply #8 on: May 10, 2012, 01:13:43 AM »

hmm if i could learn to get my ships working ingame you could add them to your mod, would be cool.
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Thaago

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Re: Strawberry (Goes with Vanilla) .15 with Mod
« Reply #9 on: May 10, 2012, 10:29:07 AM »

@maffo
Well there are some tutorials about getting mods to work stickied on the modding board index. Whats going wrong with them? I'm open to having other people's ships - my only requirements are that they are vanilla balanced and have an art style reasonably consistent with the rest of the game.

@Austupaio
I'm glad :D It was the first one I did and I still don't like the match up between the engine part and the body.

@everyone else
Thanks for the encouragement! I hope to add 3 more destroyers in the near future.
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Uomoz

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Re: Strawberry (Goes with Vanilla) .15 with Mod
« Reply #10 on: May 10, 2012, 10:37:40 AM »

I'd like to add this ships to the vanilla spawns of Uomoz's Corvus.
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Thaago

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Re: Strawberry (Goes with Vanilla) .15 with Mod
« Reply #11 on: May 10, 2012, 10:48:53 AM »

@Uomoz

That would be great! Thanks!
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Uomoz

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Re: Strawberry (Goes with Vanilla) .15 with Mod
« Reply #12 on: May 10, 2012, 11:15:35 AM »

Mh. Nice!

Totally love how they are kitbashed but not that recognizable (and the Wolf is actually a "specialized" Wolf, like faction ships on EvE). They feel diverse and refreshing.

I'll be posting V.15 today or tomorrow, expect this one to get on the Uomoz train for the v.16!

(I like how you describe pro and cons for every ship, really a nice touch for a vanilla-like mod).
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SwipertheFox

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Re: Strawberry (Goes with Vanilla) .15 with Mod
« Reply #13 on: May 10, 2012, 11:27:27 AM »

I love this idea...
Excellent play on words by you sir!!

@Thaago  Could you add some "specialized" fighters.
The Thunder and the Sigma maybe ( crossing fingers )  ;D
Just as a start???
 
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Thaago

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Re: Strawberry (Goes with Vanilla) .15 with Mod
« Reply #14 on: May 10, 2012, 12:44:11 PM »

Thanks! I'm not a good enough artist to make my own in anywhere near good enough quality, but I think the kitbashes are going well! Heres a preview of the next ship, a heavy destroyer/light cruiser:

Ion class Heavy Destroyer:



The Ion is strange for a Late Epoch ship; it is designed primarily for defending stationary installations and escorting capital ships. It is heavily armored, slow, and boasts an impressive variant of the Hyperion shield (200 degree frontal, .6). Its weapons package comprises two light energy turrets for defense, 2 medium energy turrets, 2 medium missile hardpoints (inboard), and 2 small universal hardpoints. It has a deep flux pool but its armor interferes with venting so it has subpar dissipation. Captains love the Ion for its durability, but many are turned off by the gaping whole in its rear defenses (only the two small energy turrets can fire behind).

Speed: 60
Advantages: Tough - a true tank. Good firepower.
Disadvantages: Slow, subpar venting, very poor rear defense.

@SwipertheFox
Sure I could do some fighters. I was thinking of making some support fighters (Crossbow? :P) and could do a few specialized ones. The name Thunder is already taken unfortunately.
« Last Edit: May 10, 2012, 12:58:36 PM by Thaago »
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