Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Pages: 1 ... 11 12 [13] 14 15 ... 18

Author Topic: Project Titan  (Read 124055 times)

Sproginator

  • Admiral
  • *****
  • Posts: 3592
  • Forum Ancient
    • View Profile
Re: Project Titan by Uomoz & Elate
« Reply #180 on: September 25, 2012, 04:14:58 PM »

I just prefer the idea of huge Titan ships dominating the battlefield, like a nuke would in comparison to a tactical missile.
Logged
A person who's never made a mistake, never tried anything new
- Albert Einstein

As long as we don't quit, we haven't failed
- Jamie Fristrom (Programmer for Spiderman2 & Lead Developer for Energy Hook)

Uomoz

  • Admiral
  • *****
  • Posts: 2663
  • 'womo'dz
    • View Profile
Re: Project Titan by Uomoz & Elate
« Reply #181 on: September 25, 2012, 04:40:28 PM »

I just prefer the idea of huge Titan ships dominating the battlefield, like a nuke would in comparison to a tactical missile.

The current balance is like that. Note that current Titans are the smallest of their kind (Small Tier). I just realized that Titans vs Titans alone gets old really fast so players can also choose some form of fleet composition this way.

Large weapons (only on Titans) wipe entire squadrons with a single shot ;).
Logged

Sproginator

  • Admiral
  • *****
  • Posts: 3592
  • Forum Ancient
    • View Profile
Re: Project Titan by Uomoz & Elate
« Reply #182 on: September 25, 2012, 05:01:07 PM »

I just prefer the idea of huge Titan ships dominating the battlefield, like a nuke would in comparison to a tactical missile.

The current balance is like that. Note that current Titans are the smallest of their kind (Small Tier). I just realized that Titans vs Titans alone gets old really fast so players can also choose some form of fleet composition this way.

Large weapons (only on Titans) wipe entire squadrons with a single shot ;).
Mmm, But they are rather useless against standard capital ships, I think i might make a variation of my idea, as a test, and see what you think.
Logged
A person who's never made a mistake, never tried anything new
- Albert Einstein

As long as we don't quit, we haven't failed
- Jamie Fristrom (Programmer for Spiderman2 & Lead Developer for Energy Hook)

FutaraDragon

  • Ensign
  • *
  • Posts: 41
    • View Profile
    • My Personal Web Site
Re: Project Titan by Uomoz & Elate
« Reply #183 on: September 25, 2012, 05:08:05 PM »

I just prefer the idea of huge Titan ships dominating the battlefield, like a nuke would in comparison to a tactical missile.

The current balance is like that. Note that current Titans are the smallest of their kind (Small Tier). I just realized that Titans vs Titans alone gets old really fast so players can also choose some form of fleet composition this way.

Large weapons (only on Titans) wipe entire squadrons with a single shot ;).

I think about huge Titan ship 2 weapon types
1. Titan Big weapon slow shot, long range, high damage, more exp range, very less ammo/long time reload
2. Titan Small weapon (this weapon not less than 20 on titan ship) speed shot, long range, very low damage, very more ammo/shot time reload
Logged
I can do it. You can do it. Everybody can do it!!.

Uomoz

  • Admiral
  • *****
  • Posts: 2663
  • 'womo'dz
    • View Profile
Re: Project Titan by Uomoz & Elate
« Reply #184 on: September 25, 2012, 05:50:57 PM »

I just prefer the idea of huge Titan ships dominating the battlefield, like a nuke would in comparison to a tactical missile.

The current balance is like that. Note that current Titans are the smallest of their kind (Small Tier). I just realized that Titans vs Titans alone gets old really fast so players can also choose some form of fleet composition this way.

Large weapons (only on Titans) wipe entire squadrons with a single shot ;).

I think about huge Titan ship 2 weapon types
1. Titan Big weapon slow shot, long range, high damage, more exp range, very less ammo/long time reload
2. Titan Small weapon (this weapon not less than 20 on titan ship) speed shot, long range, very low damage, very more ammo/shot time reload

The situation about weapons right now is this:

1) Very Small, no slot graphics, dps from 5 to 20, very short range. Found on SubTitan ships and Fighters\Drones and sometime on Titans aswell.
2) Small, no slot graphics, dps from 20 to 80,  variable range. Found on SubTitan ships and Titans. Titans have up to 120 of this weapons.
3) Medium, small slot graphics, dps around 200, long range. Found on very few big SubTitan ships and Titans. Titans have up to 40 of this.
4) Large, large slot graphics, dps around 600 with strong specialization, uncanny range. Found on Titans.
Logged

FutaraDragon

  • Ensign
  • *
  • Posts: 41
    • View Profile
    • My Personal Web Site
Re: Project Titan by Uomoz & Elate
« Reply #185 on: September 25, 2012, 06:02:59 PM »

I just prefer the idea of huge Titan ships dominating the battlefield, like a nuke would in comparison to a tactical missile.

The current balance is like that. Note that current Titans are the smallest of their kind (Small Tier). I just realized that Titans vs Titans alone gets old really fast so players can also choose some form of fleet composition this way.

Large weapons (only on Titans) wipe entire squadrons with a single shot ;).

I think about huge Titan ship 2 weapon types
1. Titan Big weapon slow shot, long range, high damage, more exp range, very less ammo/long time reload
2. Titan Small weapon (this weapon not less than 20 on titan ship) speed shot, long range, very low damage, very more ammo/shot time reload

The situation about weapons right now is this:

1) Very Small, no slot graphics, dps from 5 to 20, very short range. Found on SubTitan ships and Fighters\Drones and sometime on Titans aswell.
2) Small, no slot graphics, dps from 20 to 80,  variable range. Found on SubTitan ships and Titans. Titans have up to 120 of this weapons.
3) Medium, small slot graphics, dps around 200, long range. Found on very few big SubTitan ships and Titans. Titans have up to 40 of this.
4) Large, large slot graphics, dps around 600 with strong specialization, uncanny range. Found on Titans.

I think this is the standard titan ship type it look like huge crazy ship destory everything ;D
Logged
I can do it. You can do it. Everybody can do it!!.

Uomoz

  • Admiral
  • *****
  • Posts: 2663
  • 'womo'dz
    • View Profile
Re: Project Titan by Uomoz & Elate
« Reply #186 on: September 25, 2012, 09:38:36 PM »

Haven't developed a system yet, but stretched it, also made a planet blaster for the large slot, not sure what to do with the rest of the slots yet,


Very nice! PM me (if you're interested) a one liner on the background of the titan and its faction (if it has one). Looks low-tech as the Huske faction I've worked on, but it's not exactly the same style so it can be from another manufacturer.
Logged

CrashToDesktop

  • Admiral
  • *****
  • Posts: 3876
  • Quartermaster
    • View Profile
Re: Project Titan by Uomoz & Elate
« Reply #187 on: September 26, 2012, 06:12:41 AM »

OK, this mod is way to epic for my laptop. ;D
Logged
Quote from: Trylobot
I am officially an epoch.
Quote from: Thaago
Note: please sacrifice your goats responsibly, look up the proper pronunciation of Alex's name. We wouldn't want some other project receiving mystic power.

Uomoz

  • Admiral
  • *****
  • Posts: 2663
  • 'womo'dz
    • View Profile
Re: Project Titan by Uomoz & Elate
« Reply #188 on: September 26, 2012, 10:27:39 AM »

In my current DEV i doubled the fps, if that helps xD.
Logged

Sunfire

  • Admiral
  • *****
  • Posts: 698
    • View Profile
Re: Project Titan by Uomoz & Elate
« Reply #189 on: September 26, 2012, 10:35:54 AM »

In my current DEV i doubled the fps, if that helps xD.

so ill get a very slight amount of movement
Logged

Sproginator

  • Admiral
  • *****
  • Posts: 3592
  • Forum Ancient
    • View Profile
Re: Project Titan by Uomoz & Elate
« Reply #190 on: September 26, 2012, 11:02:27 AM »

In my current DEV i doubled the fps, if that helps xD.
I still barely got it to run :/
Logged
A person who's never made a mistake, never tried anything new
- Albert Einstein

As long as we don't quit, we haven't failed
- Jamie Fristrom (Programmer for Spiderman2 & Lead Developer for Energy Hook)

Uomoz

  • Admiral
  • *****
  • Posts: 2663
  • 'womo'dz
    • View Profile
Re: Project Titan by Uomoz & Elate
« Reply #191 on: September 26, 2012, 12:20:35 PM »

It runs at 40 fps stable on my end but my pc is pretty huge.
Logged

WarStalkeR

  • Captain
  • ****
  • Posts: 343
  • Per Aspera Ad Astra!
    • View Profile
Re: Project Titan by Uomoz & Elate
« Reply #192 on: September 30, 2012, 03:42:47 PM »

I was first one who ripped off EVE's trailer music and used it in my trailer. Uomoz is second. Now who else want to join EVE fan party? :) By the way Titans now looks awesome.
Logged

"Happiness for everybody, freely, and let no one to leave unhappy!" (c) Strugatsky Brothers
Independent Defense Force is here! And they already in Sector Xplo.

xanderh

  • Commander
  • ***
  • Posts: 136
    • View Profile
Re: Project Titan by Uomoz & Elate
« Reply #193 on: October 01, 2012, 12:26:44 AM »

This is the only mod for this game (or any other game) that has brought my desktop computer down to 20 FPS.
Logged

Sproginator

  • Admiral
  • *****
  • Posts: 3592
  • Forum Ancient
    • View Profile
Re: Project Titan by Uomoz & Elate
« Reply #194 on: October 01, 2012, 05:16:58 AM »

This is the only mod for this game (or any other game) that has brought my desktop computer down to 20 FPS.
i got brought down to 2 XD
Logged
A person who's never made a mistake, never tried anything new
- Albert Einstein

As long as we don't quit, we haven't failed
- Jamie Fristrom (Programmer for Spiderman2 & Lead Developer for Energy Hook)
Pages: 1 ... 11 12 [13] 14 15 ... 18