Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Pages: 1 ... 7 8 [9] 10 11 ... 18

Author Topic: Project Titan  (Read 124050 times)

acidzombie

  • Commander
  • ***
  • Posts: 127
  • Random Guy61
    • View Profile
Re: Total Annihilation Mod: Project Titan
« Reply #120 on: June 19, 2012, 01:45:06 AM »

what about making i yeah like groups so it functions as a triple quad machinegun that fire's in burst's or a twelve barreled cannon then there would only be 1 arc and it wouldnt take 5 years to outfit the ship :) the problem is just... idk if it is possible :(
« Last Edit: June 19, 2012, 01:47:15 AM by acidzombie »
Logged
What is worth dying for is for you to choose.

IIE16 Yoshi

  • Admiral
  • *****
  • Posts: 558
    • View Profile
Re: Total Annihilation Mod: Project Titan
« Reply #121 on: June 19, 2012, 01:56:49 AM »

Hitting the "¬" key, the one next to the numbers above QWERTY turns off weapon ranges. Strangely, F7-9 on my laptop also toggle the weapon ranges, which is wierd, because by default, they're actually the volume controls for the laptop and you need to press the Fn key before they work like normal F keys.
Logged

Reshy

  • Admiral
  • *****
  • Posts: 1100
  • White
    • View Profile
Re: Total Annihilation Mod: Project Titan
« Reply #122 on: July 03, 2012, 02:40:57 AM »

I have an idea, why not make 'regular' capital ships/cruisers/destroyers into the fightcraft (relatively) of the titans?
Logged

sdmike1

  • Admiral
  • *****
  • Posts: 820
  • Dyslexics of the world, untie!
    • View Profile
Re: Total Annihilation Mod: Project Titan
« Reply #123 on: July 03, 2012, 11:36:09 AM »

Hitting the "¬" key, the one next to the numbers above QWERTY turns off weapon ranges. Strangely, F7-9 on my laptop also toggle the weapon ranges, which is wierd, because by default, they're actually the volume controls for the laptop and you need to press the Fn key before they work like normal F keys.

same here, on a somewhat related side note, i added my starfarer to steam so i could use the steam overlay, but that also means that whenever i want to look at the map when i am speeding up time i bring up the overlay by mistake

Uomoz

  • Admiral
  • *****
  • Posts: 2663
  • 'womo'dz
    • View Profile
Re: Project Titan
« Reply #124 on: August 16, 2012, 08:11:36 AM »

I have an idea, why not make 'regular' capital ships/cruisers/destroyers into the fightcraft (relatively) of the titans?



EDIT

http://www.youtube.com/watch?v=u6jIhJBWzrk&feature=youtu.be
« Last Edit: August 16, 2012, 09:56:23 AM by Uomoz »
Logged

Verrius

  • Captain
  • ****
  • Posts: 369
    • View Profile
Re: Project Titan (small video update)
« Reply #125 on: August 16, 2012, 01:28:59 PM »

OMG those little fighter ships are so adorable.

CrashToDesktop

  • Admiral
  • *****
  • Posts: 3876
  • Quartermaster
    • View Profile
Re: Project Titan (small video update)
« Reply #126 on: August 16, 2012, 01:31:11 PM »

AWW!!!!
They are so cute! :D
Logged
Quote from: Trylobot
I am officially an epoch.
Quote from: Thaago
Note: please sacrifice your goats responsibly, look up the proper pronunciation of Alex's name. We wouldn't want some other project receiving mystic power.

Uomoz

  • Admiral
  • *****
  • Posts: 2663
  • 'womo'dz
    • View Profile
Re: Project Titan (small video update)
« Reply #127 on: August 16, 2012, 06:14:05 PM »

Those are actually wolves and hounds scaled down to 1\4 (same as weapons). It's pretty much vanilla but mini. This way everything is a fighter compared to the Titans.
Logged

Verrius

  • Captain
  • ****
  • Posts: 369
    • View Profile
Re: Project Titan (small video update)
« Reply #128 on: August 16, 2012, 06:18:39 PM »

The fact they're wolves and hounds is what makes it so adorable.

CrashToDesktop

  • Admiral
  • *****
  • Posts: 3876
  • Quartermaster
    • View Profile
Re: Project Titan (small video update)
« Reply #129 on: August 16, 2012, 06:28:20 PM »

I must see more!
Logged
Quote from: Trylobot
I am officially an epoch.
Quote from: Thaago
Note: please sacrifice your goats responsibly, look up the proper pronunciation of Alex's name. We wouldn't want some other project receiving mystic power.

Uomoz

  • Admiral
  • *****
  • Posts: 2663
  • 'womo'dz
    • View Profile
Re: Project Titan (small video update)
« Reply #130 on: August 20, 2012, 05:55:28 AM »

I need someone interested in giving me some feedback!

(it's only a test mission with a single type of "fighter sized frigate" in wings of 5, and they have 6 turrets on each ship xD)

Just to test the feel of the mod \ have a proper reason to insult Uomoz.
Logged

Sproginator

  • Admiral
  • *****
  • Posts: 3592
  • Forum Ancient
    • View Profile
Re: Project Titan (small video update)
« Reply #131 on: August 20, 2012, 06:08:49 AM »

I need someone interested in giving me some feedback!

(it's only a test mission with a single type of "fighter sized frigate" in wings of 5, and they have 6 turrets on each ship xD)

Just to test the feel of the mod \ have a proper reason to insult Uomoz.
I WOULD LOVE TO!
Logged
A person who's never made a mistake, never tried anything new
- Albert Einstein

As long as we don't quit, we haven't failed
- Jamie Fristrom (Programmer for Spiderman2 & Lead Developer for Energy Hook)

Upgradecap

  • Admiral
  • *****
  • Posts: 5422
  • CEO of the TimCORP
    • View Profile
Re: Project Titan (small video update)
« Reply #132 on: August 20, 2012, 06:11:01 AM »

Me too! I want to test! :D
Logged

Uomoz

  • Admiral
  • *****
  • Posts: 2663
  • 'womo'dz
    • View Profile
Re: Project Titan (small video update)
« Reply #133 on: August 20, 2012, 06:12:16 AM »

Uploading and sending the package!
Logged

Upgradecap

  • Admiral
  • *****
  • Posts: 5422
  • CEO of the TimCORP
    • View Profile
Re: Project Titan (small video update)
« Reply #134 on: August 20, 2012, 06:13:43 AM »

Logged
Pages: 1 ... 7 8 [9] 10 11 ... 18