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Author Topic: Project Titan  (Read 124438 times)

angrytigerp

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Re: Project Titan
« Reply #240 on: January 28, 2015, 09:12:45 AM »

Considering that these things are "Small" titans, should their speeds be increased a little? 20 is really slow (and makes the 0-flux boost kinda strange).

The fact that the zero-flux boost is a flat rate has always bewildered me, especially with mod factions that add super-heavy (and accordingly slow) behemoths. Really should be a proportional and/or percentage increase.
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Uomoz

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Re: Project Titan
« Reply #241 on: January 28, 2015, 11:56:25 AM »

Pew vs Dakka

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sirboomalot

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Re: Project Titan
« Reply #242 on: January 28, 2015, 06:28:41 PM »

That tiny gif is fine, but you might throw the larger ones on the previous page into a spoiler; my poor browser has a heart-attack every time I scroll past'em.
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TrashMan

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Re: Project Titan
« Reply #243 on: January 29, 2015, 03:06:32 AM »

The problem with massive shiips with hundrds of turrets is that we are restricted to 5 weapon groups, which makes effective use impossible...and the UI clutter  :P
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Uomoz

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Re: Project Titan
« Reply #244 on: January 29, 2015, 03:19:42 AM »

Most of the weapons won't show up on the UI (only the very big ones)
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Lcu

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Re: Project Titan
« Reply #245 on: January 30, 2015, 02:21:47 AM »

Will this mod contain custom ships from other mods? (the big ones?)
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Spoiler
66766766
66766766
66666766
66766766
66766766
Ctrl+F, type 6
[close]

Shyguy

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Re: Project Titan
« Reply #246 on: February 16, 2015, 05:52:24 PM »

Will this mod contain custom ships from other mods? (the big ones?)

You mean like the extinctioner? (A really big one)
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EI

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Re: Project Titan
« Reply #247 on: February 19, 2015, 08:37:43 PM »



[Will send 1 giant Ophiuchus titan ship to swallow new sexy ones]

:3
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RandomnessInc

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Re: Project Titan
« Reply #248 on: March 08, 2015, 08:06:36 PM »



[Will send 1 giant Ophiuchus titan ship to swallow new sexy ones]

:3
oh dear god that thing of a beast
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May the fry be with you.

Jay2Jay

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Re: Project Titan
« Reply #249 on: May 07, 2015, 08:39:28 PM »

So what versions of starsector/lazylib/shaderlib does this require?
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Sproginator

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Re: Project Titan
« Reply #250 on: May 11, 2015, 11:13:50 AM »

Hey, Any chance I could use the sprites for the massive ships in this? I'm looking to make my own version of a Titan-esque mod :)
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A person who's never made a mistake, never tried anything new
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Uomoz

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Re: Project Titan
« Reply #251 on: May 11, 2015, 12:08:44 PM »

Nah, sorry.
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Sproginator

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Re: Project Titan
« Reply #252 on: May 11, 2015, 12:41:42 PM »

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A person who's never made a mistake, never tried anything new
- Albert Einstein

As long as we don't quit, we haven't failed
- Jamie Fristrom (Programmer for Spiderman2 & Lead Developer for Energy Hook)

Abradolf Lincler

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Re: Project Titan
« Reply #253 on: August 11, 2016, 11:39:23 PM »

Is it dead?
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Uomoz

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Re: Project Titan
« Reply #254 on: August 12, 2016, 04:37:27 AM »

I was actually thinking about getting back to this :D
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