VikingHaag, I have trouble understanding your immoderate reaction to the advice you've been given.
Like you, I am a fan of big, BIG fleet battles. I'm also a major enthusiast of craftomega's excellently-integrated Minimash compilation, and the combat-heavy state which is the norm for that mod. I thought that Accidents would have me considering leaving the game, but there are practical alternatives to such hasty action.....
For now, I've taken the simple expedient of reducing all Fleet Point costs for ships and fighter wings by a factor of 100. You can set up the reduction factor to
any extent that you please in order to support your preferred style of play. I'm quite pleased with how moddable that is, and how it allows me to sidestep the entire Accidents dynamic
as much OR
as little as I like. Until moddable fleet-command character skills are implemented, this is the next best mechanism for achieving the gameplay you prefer.
And once I edited my various faction set-up files in order to provide stronger opposition to me from Hegemony fleets and all the other factions (which was
not hard to mod in), the solution was complete.
These methods take some time to put into place, but they are
easy to handle; just tedious. I'm frankly surprised that you didn't explore this option sooner -- if you can't raise the Fleet Points limit for Accidents, then just make each Fleet Point give you more hardware to play with.
Please do give it a try before rage-quitting this game.