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Author Topic: Starfarer 0.52.1a (Released) - Patch Notes  (Read 119761 times)

Alex

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Re: Starfarer 0.52.1a (Released) - Patch Notes
« Reply #30 on: May 07, 2012, 10:52:26 AM »

Anyway, Alex. Would it really be that hard to add the ability to move the picture on the refit screen? I can imagine that might be a possibility.

Zooming more out is good I'm sure, but full zoom in and still being able to see what you want to see is pretty awesome, and necessary with some of the small groupings of different turrets on some of these ships lol

It's not a feature the core game needs right now. I'm happy to support mods as much as possible (which is the only reason I added the extra zoom in the first place!), but you've got to draw the line somewhere. Also: features not used by vanilla are likely to be buggy because they don't get tested much.
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KDR_11k

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Re: Starfarer 0.52.1a (Released) - Patch Notes
« Reply #31 on: May 07, 2012, 01:26:12 PM »

BTW, for some really slow shooters like the plasma and antimatter it might be useful to know the flux per volley so you know when it makes sense to hit the fire button.
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j01

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Re: Starfarer 0.52.1a (Released) - Patch Notes
« Reply #32 on: May 07, 2012, 02:04:21 PM »

BTW, for some really slow shooters like the plasma and antimatter it might be useful to know the flux per volley so you know when it makes sense to hit the fire button.

A tooltip value for "flux per single shot" on every weapon would be extremely welcome.
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Psycho Society

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Re: Starfarer 0.52.1a (Released) - Patch Notes
« Reply #33 on: May 07, 2012, 02:19:57 PM »

Props on the quick patch!
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Vandala

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Re: Starfarer 0.52.1a (Released) - Patch Notes
« Reply #34 on: May 07, 2012, 02:33:20 PM »

Just copy/pasted my save files. They work just fine. Excellent!

Archduke Astro

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Re: Starfarer 0.52.1a (Released) - Patch Notes
« Reply #35 on: May 07, 2012, 02:42:07 PM »

BTW, for some really slow shooters like the plasma and antimatter it might be useful to know the flux per volley so you know when it makes sense to hit the fire button.

A tooltip value for "flux per single shot" on every weapon would be extremely welcome.

Seconded -- I find myself frequently missing the absence of such a useful feature.
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We thought our last moment had come
when we got a message up the voice pipe
saying that 'A' Turret magazine was on fire.....

arcibalde

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Re: Starfarer 0.52.1a (Released) - Patch Notes
« Reply #36 on: May 07, 2012, 03:12:34 PM »

I manage to make some time and play campaign for about an hour or two. OMG. It's amazing. All that little tweaks and stuff and... Aghhh... AWESOME. Alex and co. dudes you are making pure art. I love this game!!!!  ;D
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Vandala

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Re: Starfarer 0.52.1a (Released) - Patch Notes
« Reply #37 on: May 07, 2012, 04:20:36 PM »

The Plasma Cannons work really well, those things are killers!

Erik

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Re: Starfarer 0.52.1a (Released) - Patch Notes
« Reply #38 on: May 07, 2012, 04:42:00 PM »

0.53a patch notes?:

-Multiple star systems (autogenerated or manually created)
-Starmap to travel between them

:)
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Archduke Astro

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Re: Starfarer 0.52.1a (Released) - Patch Notes
« Reply #39 on: May 07, 2012, 08:24:32 PM »

Haha, as if! :D More like (for example) version 0.80. The features you mentioned (while also being something that I'd like, too) are hardly the sort of thing one whips up in a few minutes while waiting for the tea kettle to come to a boil. ::)
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We thought our last moment had come
when we got a message up the voice pipe
saying that 'A' Turret magazine was on fire.....

Trylobot

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Re: Starfarer 0.52.1a (Released) - Patch Notes
« Reply #40 on: May 07, 2012, 09:34:05 PM »

0.52.1a.1 - multiple galaxies
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Tarran

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Re: Starfarer 0.52.1a (Released) - Patch Notes
« Reply #41 on: May 07, 2012, 09:49:29 PM »

Alex, minor bug note that I don't think deserves a thread: I spawned on top of an asteroid in combat as a Hammerhead. Small engagement.

Yes, very minor, just thought you should know.



What must have happened:
Nav: "Alright, captain, we're in combat range and you can take control."
Cap: "Okay, here we-"
*Clunk, crunch, smash, ding!*
Cap: "...What was that?"
Nav: *Trollface*
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Archduke Astro

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Re: Starfarer 0.52.1a (Released) - Patch Notes
« Reply #42 on: May 08, 2012, 01:26:41 AM »

0.52.1a.1 - multiple galaxies

Oh, you. ::)
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We thought our last moment had come
when we got a message up the voice pipe
saying that 'A' Turret magazine was on fire.....

Upgradecap

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Re: Starfarer 0.52.1a (Released) - Patch Notes
« Reply #43 on: May 08, 2012, 08:12:55 AM »


0.52.1a.1 - multiple galaxies


0.55.1

    Tweaks:
    • Added the ability for mods to randomly generate several universes.
    • Added the ability to have ground battles.
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    Avan

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    Re: Starfarer 0.52.1a (Released) - Patch Notes
    « Reply #44 on: May 08, 2012, 08:28:39 AM »

    Can't wait for stupid midterms to be over >.<
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