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Hey Alex, one of your Twitter messages said you're tossing synergies out the window. Could you go into a lil more detail on what thats about? O_o Or am I just totally confused?
No, you're not confused. I got about halfway into a very initial implementation of the skills - enough to see how it would look/play out and synergies just weren't working out. Hard to keep track of - even with some UI help - and felt, well, a bit too much like Excel.
Also difficult to expand/build out - some skills synergize nicely, concept wise, but others do not. Coming up with sensible bonuses Skill A gives to Skill B (and different bonuses that go from B to A!) is in some cases very difficult. Adding an entirely new skill into the mix would be troublesome.
There are some other things to flesh out skills instead of synergies, though - stuff I'm actually more excited about. It's cleaner, simpler, but also (I think) more interesting, because of how it shakes up the curve of when you get bonuses.