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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: Blog Posts  (Read 337599 times)

neonesis

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Re: Blog Posts
« Reply #585 on: August 30, 2012, 11:44:56 AM »

Any progress, even the little things, since the last release?  I've been itching to know.

Lots. Happy now? :)
50% happiness reached :P

Now, give us patch notes or a blog post, so we can praise them, sing to them, and discuss things before they are even released!

And we will be happy then.
Pestering and posting have an inverse relationship...

It's not like I was, you know, serious ;>
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CrashToDesktop

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Re: Blog Posts
« Reply #586 on: August 30, 2012, 08:07:39 PM »

Oh well. We all eagerly await the next blog or patch notes. :)
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sdmike1

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Re: Blog Posts
« Reply #587 on: August 31, 2012, 07:38:17 AM »

Any progress, even the little things, since the last release?  I've been itching to know.

Lots. Happy now? :)
50% happiness reached :P

Now, give us patch notes or a blog post, so we can praise them, sing to them, and discuss things before they are even released!

And we will be happy then.
Pestering and posting have an inverse relationship...

It's not like I was, you know, serious ;>
Ya i know ;) but some people are... :)

CrashToDesktop

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Re: Blog Posts
« Reply #588 on: August 31, 2012, 08:44:33 PM »

On second thought, don't release a blog post. ;D It'll just get me all happy, and then when I learn the release is a while off, I'll get sad. :'(
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Quote from: Trylobot
I am officially an epoch.
Quote from: Thaago
Note: please sacrifice your goats responsibly, look up the proper pronunciation of Alex's name. We wouldn't want some other project receiving mystic power.

arcibalde

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Re: Blog Posts
« Reply #589 on: September 01, 2012, 01:01:17 AM »

Alex you could make micro blog post where you can say that this game just got forum multilayer  :P
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Alex

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Re: Blog Posts
« Reply #590 on: September 08, 2012, 02:36:47 PM »

New blog post is up - Character Skills.
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CrashToDesktop

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Re: Blog Posts
« Reply #591 on: September 08, 2012, 02:39:47 PM »

BLOG POST!!!

And I was right after all. ;D About the Character development.
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I am officially an epoch.
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Note: please sacrifice your goats responsibly, look up the proper pronunciation of Alex's name. We wouldn't want some other project receiving mystic power.

Curithwin

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Re: Blog Posts
« Reply #592 on: September 08, 2012, 02:42:48 PM »

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CrashToDesktop

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Re: Blog Posts
« Reply #593 on: September 08, 2012, 02:51:57 PM »

Ah, Industry.  Even though there's not much on it, that's still my choice of aptitude. 8)

And an interesting choice of Combat-related skills.  All of them seem to have thier pros and cons, though you never specificlaly mentioned any cons to them.

Maybe "Ordance Exprt" makes weapons have a slightly slower rate of fire, ~5% maybe, to offset the more damage.  Not all skills might have this effect (I used "Ordnance Expert as an example, it seems fine now), just to nerf some of the really good ones.
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Quote from: Trylobot
I am officially an epoch.
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Note: please sacrifice your goats responsibly, look up the proper pronunciation of Alex's name. We wouldn't want some other project receiving mystic power.

Faiter119

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Re: Blog Posts
« Reply #594 on: September 08, 2012, 02:54:15 PM »

Just make sure not to break the combat balance with this stuff. Seems really good though, and I trust you know what you are doing.
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icepick37

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Re: Blog Posts
« Reply #595 on: September 08, 2012, 03:04:44 PM »

How would this break combat exactly?

Hey Alex, do enemy admirals also have skills?
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Faiter119

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Re: Blog Posts
« Reply #596 on: September 08, 2012, 03:08:10 PM »

How would this break combat exactly?

Hey Alex, do enemy admirals also have skills?

Not sure, but im sure Alex could find a way to do it. Making some skills OP and such.
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hadesian

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Re: Blog Posts
« Reply #597 on: September 08, 2012, 03:17:15 PM »

My biggest hope is balancing out too many skills with enough skill points per level. M and B gives way too much choice, too long between levels and too little benefit - that whole game is riddled with flaws, but this isn't M and B we're talking about.
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Changes as of May 24, 2013
  • Reinvented Starsector.
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BillyRueben

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Re: Blog Posts
« Reply #598 on: September 08, 2012, 03:21:41 PM »

One big thing that was left out (perhaps intentionally) was HOW one progresses. Do we gain experience along side our crew, or is there a special way to gain character experience. A mixture?
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K-64

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Re: Blog Posts
« Reply #599 on: September 08, 2012, 03:26:48 PM »

I hope that experience/equivalent isn't just gained from combat, that would reduce the range of viable playstyles quite a bit. Things like profitable trade runs providing some non-material goodies would be nice
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