Always nice to see a blog post up when you check up on the game
I really like the way it sounds although I would like it if the phase ships were harder to detect, perhaps they should start off more or less invisible (or there actual size be hidden) and then become more visible as they stay phased or there phase-in/ phase-out could be adjusted.
Would having anti-phase weaponry that dephases a phased ship work (this could be just a weapon that acts as a sonar pulse that reveals all phased ships, could be put on a phased ship who has to decide to look for other and reveal my position or stay hidden)?
Would having different levels of phase each with its own advantages and disadvantages (e.g. fully-phased: invisible - but cannot see as far, goes slower or builds flux faster;)
If I remember my submarine history correctly I think Alex may have actually created what WWII subs were like, other than the being visible while submerged. The submarines of that period, at least to a certain degree, not truly at home under the water, moved faster on the surface, and had to surface relatively often when compared to modern subs (due to limited air replenishment, engine tech, and torp tech).