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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: Blog Posts  (Read 337558 times)

icepick37

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Re: Blog Posts
« Reply #495 on: June 14, 2012, 09:59:42 PM »

Yay blog posts!  :D

Everything sounds good. Really need to try things out to give good feedback, but your line of thinking sounds solid.

Trade-offs is a great way to balance. Planetside2 is seemingly all about that as well.
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Psycho Society

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Re: Blog Posts
« Reply #496 on: June 14, 2012, 11:22:24 PM »

Is the Omen's EMP blast an area of effect or does it hit one target at a time?
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Avan

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Re: Blog Posts
« Reply #497 on: June 14, 2012, 11:28:45 PM »

Is the Omen feeling... actually capable of being helpful now?

stardidi

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Re: Blog Posts
« Reply #498 on: June 15, 2012, 03:01:56 AM »

Ship Systems are looking very good!

An idea for a drawback to Fast Missile Racks could be that the next reload takes ±1,5 the normal time. So:
Fire > Activate Ship System > ±instant reload > fire > 1.5 times normal reload

That makes it a slightly more tactical decision while not making it be a major downside.
(You come up with how to justify that i'm not *that* creative :P )
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icepick37

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Re: Blog Posts
« Reply #499 on: June 15, 2012, 09:10:03 AM »

Is the Omen's EMP blast an area of effect or does it hit one target at a time?
Looks to be one at a time, but rate of fire is probably pretty high.
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Alex

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Re: Blog Posts
« Reply #500 on: June 15, 2012, 11:31:21 AM »

Is the Omen's EMP blast an area of effect or does it hit one target at a time?
Looks to be one at a time, but rate of fire is probably pretty high.

Yep. A couple of times per second - will knock out a fighter wing in no time.

Is the Omen feeling... actually capable of being helpful now?

It's helping!
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Upgradecap

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Re: Blog Posts
« Reply #501 on: June 15, 2012, 11:39:20 AM »




It's helping!

Aha, you refer to the images Qloos created. Good stuff. :)
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Faiter119

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Re: Blog Posts
« Reply #502 on: June 15, 2012, 11:47:21 AM »

"Yay im helping!"
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Vandala

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Re: Blog Posts
« Reply #503 on: June 16, 2012, 12:00:11 AM »

Hmm, we may need to revise that comic now, with a field of disabled ships floating in its wake, itself still spitting lightning across the battle field. "yay, I'm helping!"

Alex

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Re: Blog Posts
« Reply #504 on: July 09, 2012, 02:27:13 PM »

New blog post is up: The Evolution of Phase Cloaking.

Talks about the changes the idea went through from concept to implementation.
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Psiyon

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Re: Blog Posts
« Reply #505 on: July 09, 2012, 02:38:43 PM »

I really, really like the direction you went with phase ships. I was always assuming they'd just be your average cloaking device, not a defensive system akin to shields. I can't wait to try out some combat with these.

Edit: "Doom" class? That sounds a little... silly to me, to be honest.
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Alex

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Re: Blog Posts
« Reply #506 on: July 09, 2012, 02:57:11 PM »

Thanks!

Silly, eh? Too over-the-top, too much association with Doom the game, or what? I was going for an "ominous death dealer" feel. The other two phase ships (both frigates) are named "Shade" and "Afflictor".
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CrashToDesktop

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Re: Blog Posts
« Reply #507 on: July 09, 2012, 02:59:20 PM »

Yes!  I knew this would come eventually. ;D

And I'm pretty sure that name is subject to change, but considering it's armament, I'd accept that name. ;)
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Vandala

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Re: Blog Posts
« Reply #508 on: July 09, 2012, 03:03:02 PM »

Hmm, and now to make an all Phase ship fleet.  ::)

Wyvern

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Re: Blog Posts
« Reply #509 on: July 09, 2012, 03:25:43 PM »

In that line of names, I'd go for something like "Apparition" or "Banshee" or "Barghest" or "Oblivion"...  Doom feels a little silly to me, too, and I'm not sure why; it's just off somehow.
« Last Edit: July 09, 2012, 03:31:12 PM by Wyvern »
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Wyvern is 100% correct about the math.
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