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News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: Blog Posts  (Read 337497 times)

CrashToDesktop

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Re: Blog Posts
« Reply #480 on: June 05, 2012, 12:59:45 PM »

And just quoting it is better because...?
I really have no idea.  I'll admit I just saw it one day here and decided to do it. 
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Uomoz

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Re: Blog Posts
« Reply #481 on: June 05, 2012, 02:18:17 PM »

And just quoting it is better because...?







sorry, had to do it. for the lulz.
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icepick37

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Re: Blog Posts
« Reply #482 on: June 05, 2012, 10:06:52 PM »

:)

Not trying to hate, btw. Just thought it was ironic. We are avoiding repeating things by repeating them verbatim instead, haha.
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Upgradecap

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Re: Blog Posts
« Reply #483 on: June 06, 2012, 02:39:21 AM »

:)

Not trying to hate, btw. Just thought it was ironic. We are avoiding repeating things by repeating them verbatim instead, haha.

Just had to.   ;D


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neonesis

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Re: Blog Posts
« Reply #484 on: June 06, 2012, 04:39:37 AM »

:)

Not trying to hate, btw. Just thought it was ironic. We are avoiding repeating things by repeating them verbatim instead, haha.

Just had to.   ;D



You know, you can always add your own personal point of view, your examples that support the point and so on and so forth. At least you can show you're able to develop your own opinions, not only depend on the others.

Just sayin' guys, just sayin' ;)
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hadesian

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Re: Blog Posts
« Reply #485 on: June 06, 2012, 12:45:50 PM »

Have wondered about the lack of a 0.53a patch note thread.

My guess is there's a lot of stuff in it, and it's all going to be shown when Alex has finished.
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Changes as of May 24, 2013
  • Reinvented Starsector.
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Faiter119

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Re: Blog Posts
« Reply #486 on: June 06, 2012, 01:42:42 PM »

Looking like the ship systems are going to be AWESOME! Cant wait. And since the patch is taking so long im guessing ther's a whole bunch of other tweeks and fun stuff.
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icepick37

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Re: Blog Posts
« Reply #487 on: June 06, 2012, 02:34:41 PM »

Haha, it's not taking that long. It'll take a while to code in all those systems and adjust the ai to be aware of them.
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Faiter119

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Re: Blog Posts
« Reply #488 on: June 07, 2012, 06:37:30 AM »

Haha, it's not taking that long. It'll take a while to code in all those systems and adjust the ai to be aware of them.

Ops, meant to say the patchnotes was taking long. Since theyre probably working hard.
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Psycho Society

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Re: Blog Posts
« Reply #489 on: June 14, 2012, 05:42:02 AM »

Update is gonna be the boss, burn drive is the definition of beast mode.
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Alex

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Re: Blog Posts
« Reply #490 on: June 14, 2012, 07:33:26 PM »

New blog post: Ship Systems, Part 2.
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jet36

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Re: Blog Posts
« Reply #491 on: June 14, 2012, 07:47:48 PM »

Woah. That Emp blast is epic.
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Hopelessnoob

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Re: Blog Posts
« Reply #492 on: June 14, 2012, 07:54:46 PM »

Those Point Defense drones look to be smaller than the gun they're mounting.
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BillyRueben

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Re: Blog Posts
« Reply #493 on: June 14, 2012, 08:40:50 PM »

A good read, and the screenshots were nice.

Quick question: Do the PD drones hover within shield range if they aren't engaging anything?
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Alex

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Re: Blog Posts
« Reply #494 on: June 14, 2012, 08:43:55 PM »

A good read, and the screenshots were nice.

Quick question: Do the PD drones hover within shield range if they aren't engaging anything?

Thanks!

They stay a bit outside shield range - 50 pixels or so. Need to, to be effective at taking out incoming missiles.

You can press 'F' once to let them roam more, and press 'F' again to make them land on the mothership (and stay until you order them to launch by pressing 'F' again). So if you're concerned about them getting taken out, that's what you'd do.
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