Regarding accidents and personnel. Is there a preference for it to hit the various levels of personnel at differing rates, i.e. green crew most likely to be injured, normal less, veteran even less, etc or is it a random selection of total crew members? I'd imagine elite and vets to have better (less rigged life support) rooms than the green shirts.
Perhaps having more inexperienced crew could also contribute to the accident factor - such as the rate they happen such as:
Also, with current cargo capacity, I'd suggest 60 - 75% being the accident trigger rather than 50% and 100% being the hard cap.
For fighters beyond hanger capacity, would likely result in a random chance of losing the entire fighter. Fuel in excess likely result in more explosions (random hull damage, possible ship loss).
Cargo im excess as blog mentioned, random generic accident.
Personnel in excess resulting in lost/defecting crew - hey, can people mutinize in space?
Very nifty way to handle caps.