Iiiiiinteresting. Regarding this philosophy of avoiding 'hard limits', will there be a similar application of thoughts in regards to undercrewed ships? Make it slower, aim worse, maybe some batteries won't fire...?
Hmm good ideas. To follow up on this, what about having autofire disabled and battle repair (weapons and engine) taking longer?
Interesting indeed. My concern would be adequately explaining why things in battle don't work, without them looking like bugs (hey, why is autofire/this gun/the port engines not working?).
I like the idea. I'm curious as to how varied the different types of accidents will be. I understand they'll be different in the amount of losses, but I'm more interested in the scenarios that those losses occur in. Even though they're supposedly rare, it would be kind of annoying to see "a jury-rigged cargo container's magnetic coupling asploded" every other accident.
Maybe something like "Some idiot threw his cigarette into a trash bin that was converted to hold fuel, and the ship exploded."
There's randomized text for every type of accident, so there should be a good variety. Unless you're always over cargo capacity, in which case an assorted variety of container-related problems await. (Still much more than just the one, though).
I'm most curious about how fighter capacity limits would work. I was under the impression fighters wouldn't be capable of light speed travel and therefor needed to be carried in larger ships. If we can go over our fighter count with a risk of an accident would we still be able to use light speed? I assume accidents for this case would be most likely when you were preparing for light speed. Ex: "While trying to cram 30 fighters into a tiny hanger in order to jump to light speed there was a huge accident." or "Make-shift fighter lightspeed drive utterly failed and exploded."
Or will you still be unable to go light speed with too many fighters AND there be random accidents occurring?
Hangar space is actually special. It has an associated supply cost for going over, but doesn't carry any risk of an accident by itself. However, going without supplies for a while (more than a few days) carries its own risk of accident.
Excellent idea about it carrying a risk while going into hyperspace - I'll keep that in mind
My primary question is: Will there be a way to store weapons/cargo in general somewhere else? My personal problem is, that my fleet carries a lot of weapons with it and thats the main reason why it exceeds the cargo limit. But simply selling it, does not seem to be a good idea, since some of the weapons are quiet rare to find. And if I wanted them back, I had to buy them again, which would be quiet a nuisance. I would prefer to have a orbital space station, that lets you buy space to store weapons and cargo.
Is there something like that planed for future updates?
Later on, when you can build outposts, sure. For now, no - but you can get some freighters, which actually become quite useful because of this.