Just a list of things that would be nice to see sometime in Starfarer. Loving it by the way, Alex.
1. Ability to improve relations with other factions. I'd really like to see the ability to form alliances with other factions. I'm thinking of Total War Shogun II. If you've played it, you know that you can improve your relations with other provinces, but if you betray them, then they hate you all the more. Also, the enemies of the province you become allied with become your enemies as well. In extension of this idea, I think it would be nice if you could also set up trading relationships as opposed to just military ones. If a faction is "trading hostile" to you, then you sell lower and have to buy higher. The opposite would be true if you were "trading friendly". I guess this could be a step before the faction just starts attacking you head-on. I always think its a little weird to just attack a faction once and then they want to cut out your heart and leave you to die.
2. Just based on the alliances idea, multi-faction battles. If one faction is allied to you, then it makes sense that it would come to help you if you were under attack. Or the other way around I guess. They could function similar to the AI, except you couldn't give them commands and they choose who they deploy.
3. More interstellar politics I guess. If you can defeat a fleet, say the pirate fleet and take some of their ships, I think that if you only used those ships in a battle, you could shift the blame upon them and avoid worsening your relations with another faction.
4. Possible good-evil spectrum. Perhaps in the way that other factions perceive you and your actions. If a fleet attempts to flee or surrender and you let them go, you gain good, if you slaughter them, you gain evil. If you ally yourself with the pirates, then you gain a evil. Although that seems to be a bit too much like Star Wars, which may be something Alex is trying to avoid. So maybe a reputation system. If you repeatedly defeat larger or better equipped fleets, then you gain a greater reputation, or if you repeatedly slaughter entire fleets, even smaller ones that surrender, then you gain a reputation for taking no quarter. If only attack smaller fleets, then other commanders could become contemptuous of you.
5. Marine-training. You can trade in some of you normal crew to be trained as marines. This will cost either none or less than buying marines, but it takes time and you have to give up some of your crew. Green crew trains slowest and Elites would train fastest.
6. A better representation of accidents. While the amount of information shown on the tool tip is awesome, I have no idea what low, medium, high, or extreme means. Does low mean 5%, 20%, 33%, or even 50%? I have no way of gauging whether it is a sensible risk to try to make it back out to a trading post or if it would be better to just jettison the cargo.
7. Roaming Traders. While it is nice that there are all of these established space stations, I think it would be nice to be able to trade when you are far away from a space station. I noticed that there are independent traders roaming the system. Perhaps it would be possible to trade with them? However this could open up credit farming, if one traded with the traders, took the credits, and then attacked them, taking back the cargo.
8. Boarding in the midst of battle. I think that it would be cool if you could board other ships during battle. If you could get up alongside a ship for a long enough period of time, you could send marines onto the other ship. The longer you stayed, the more marines get sent over and the better chance of a take-over. I think that the Salamanders would see a lot more use and that perhaps the implementations of tractor beams might be needed.
Ok I guess that's enough for a first post.Thanks to anyone (especially Alex) who read through this post.