Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Author Topic: Great AI, keep it up  (Read 4303 times)

Kzanu

  • Ensign
  • *
  • Posts: 40
    • View Profile
Great AI, keep it up
« on: May 04, 2012, 02:21:01 PM »

 To be honest I was kinda down a little because the rate of development seemed slow.Until I got the new version.
 The most significant change is indeed the AI. Played about 25 hours since launch, and I can really say that this is the most difficult standard AI I have ever met(an AI that doesn't get an unfair advantage). It's so challenging it feels like I'm playing another game. Fighters have been toned down a little, BURST PDs have been buffed(although the guardian is still weak and seems like it has some dmg issues) and now frigates fight really smart. Also loving the improved AI regarding missile usage. Would still like the full 100% on the increased ammo hull mod, because burst pds have insane flux usage, so it would compensate.

Great AI. Really epic AI Alex. Gonna get a few more copies at my next paycheck because of it.
Logged

icepick37

  • Admiral
  • *****
  • Posts: 1788
  • Go.
    • View Profile
Re: Great AI, keep it up
« Reply #1 on: May 04, 2012, 02:29:59 PM »

I'm glad it's not just me who thinks this way, haha.
Logged
“I [may] not agree with a word that you say, but I will defend to the death your right to say it”
- Voltaire

Alex

  • Administrator
  • Admiral
  • *****
  • Posts: 23987
    • View Profile
Re: Great AI, keep it up
« Reply #2 on: May 04, 2012, 02:37:09 PM »

Thank you! Always makes me happy to read kind words about the AI - it's something I spend a *lot* of time on, and really want to make as good as I can. It's a single player game, after all :)
Logged

Upgradecap

  • Admiral
  • *****
  • Posts: 5422
  • CEO of the TimCORP
    • View Profile
Re: Great AI, keep it up
« Reply #3 on: May 04, 2012, 02:42:22 PM »

Just let me ask you a question: if you where to compare the Ai to a human, which one would you do it to? (I mean like child, adult, teenage, or Albert Einstein :D)
Logged

Uomoz

  • Admiral
  • *****
  • Posts: 2663
  • 'womo'dz
    • View Profile
Re: Great AI, keep it up
« Reply #4 on: May 04, 2012, 03:19:23 PM »

Too bad I'm now disgusted by most AAA titles AI.

Disgusted.
Logged

Upgradecap

  • Admiral
  • *****
  • Posts: 5422
  • CEO of the TimCORP
    • View Profile
Re: Great AI, keep it up
« Reply #5 on: May 04, 2012, 03:21:55 PM »

Too bad I'm now disgusted by most AAA titles AI.

Disgusted.

How come?
Logged

Thaago

  • Global Moderator
  • Admiral
  • *****
  • Posts: 7174
  • Harpoon Affectionado
    • View Profile
Re: Great AI, keep it up
« Reply #6 on: May 04, 2012, 03:43:15 PM »

A note on the burst pd flux: the displayed flux value is only when firing at max speed - at 'continuous' rates it is much more reasonable (just multiply by the ratio of damages).

I think the AI is very good, but not good in the same ways (yet!) as a human. The individual ships can be masterful at kiting and timing missiles/shields/etc, but even with the vastly improved and impressive Admiral AI the enemy just doesn't react to me on a larger scale like a person would. In particular it is not aggressive enough in identifying and engaging specific threats/vulnerabilities - intercepts on bombers if they have large ships deployed, engages on unsupported destroyers near a concentration of their fleet, etc. Its an issue of dynamics. Of course that kind of thing is really freaking hard to do and I am already wowed by the AI.
Logged

Alex

  • Administrator
  • Admiral
  • *****
  • Posts: 23987
    • View Profile
Re: Great AI, keep it up
« Reply #7 on: May 04, 2012, 03:52:53 PM »

A note on the burst pd flux: the displayed flux value is only when firing at max speed - at 'continuous' rates it is much more reasonable (just multiply by the ratio of damages).

Already changed to show that :)


... but even with the vastly improved and impressive Admiral AI the enemy just doesn't react to me on a larger scale like a person would. In particular it is not aggressive enough in identifying and engaging specific threats/vulnerabilities - intercepts on bombers if they have large ships deployed, engages on unsupported destroyers near a concentration of their fleet, etc. Its an issue of dynamics.

Yeah, absolutely. It'll never feel quite "human", but I'll keep working on it. You're quite right that it's a bit lacking on the strategic level - although the admiral AI was revamped for 0.52a, the vast majority of the work so far has still been on the individual ship AI.
Logged

Kzanu

  • Ensign
  • *
  • Posts: 40
    • View Profile
Re: Great AI, keep it up
« Reply #8 on: May 04, 2012, 03:57:36 PM »

Just let me ask you a question: if you where to compare the Ai to a human, which one would you do it to? (I mean like child, adult, teenage, or Albert Einstein :D)


If I were to compare the AI to a human, I would say it's like a smart, cunning and sneaky teenager. I had a fight today where my awesomeEagle strayed from the pack a little; half of the destroyer herd just ganged up on him and finished him off. I didn't see that kind of pack AI before. The last AI just sent a few ships to each relay point, making it easier for you to go full fleet to one destination and finish those ships then go full fleet to the remaining ships. Now the ships move in a large pack, just sending a few fighter/frigate scouts.

Also, correct me if I'm wrong Alex, but did you include fighter escorting in the enemy AI??? Because today I saw some enemy Talons just buzzing around an Eagle, never leaving it's side.

PS2. I love the new Eagle/Falcons, and yeah, I can see you worked a ton improving the AI. Don't overdo it pls, because I lost 7 battles in a row to a smaller enemy fleet trying to capture a damn Paragon. That thing is a freekin beast with those damn pds now.
Logged