Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Pages: 1 2 3 [4] 5 6 ... 8

Author Topic: Starfarer 0.34a (Released) - Patch Notes  (Read 114563 times)

Alex

  • Administrator
  • Admiral
  • *****
  • Posts: 23986
    • View Profile
Re: Starfarer 0.34a - Live Patch Notes
« Reply #45 on: May 17, 2011, 07:24:20 AM »

Who's doing the graphics programming? I really like the overblown bloom-ish quality of the effects.

Thanks - that'd be me. But David tells me what to do to make it look good ;) Then I take the idea and use it absolutely everywhere until he tells me that I'm going way overboard. So that's pretty much the official process.

Glad you guys like the new stuff!
Logged

SeaBee

  • Commander
  • ***
  • Posts: 142
  • The stars are ... alive and breathing
    • View Profile
Re: Starfarer 0.34a - Live Patch Notes
« Reply #46 on: May 17, 2011, 06:00:06 PM »

Like the new stuff? Love the new stuff!

I really enjoyed the roadmap update. It's interesting to read about the process you guys go through to arrive at an action plan, and (as a player) very nice to see the new content / features that are in the near-future pipeline.

The thing that excites me most right now is the strategic / RPG layer. Visiting regions of space within a starsystem to do battle, gather salvage, and grow my character / fleet is just fantastic to imagine.

Starfarer's future is definitely shaping up to be amazing. Thanks for the updates and community interaction, I know you've all got other things to do beyond Starfarer. It's appreciated, believe me.
Logged

Avan

  • Admiral
  • *****
  • Posts: 1399
  • Pioneer of Starfarer Modding
    • View Profile
    • DevDB forums
Re: Starfarer 0.34a - Live Patch Notes
« Reply #47 on: May 17, 2011, 06:10:57 PM »

http://fractalsoftworks.com/2011/05/17/starfarer-roadmap-whats-next <--- awesome blog post :D

I'm quite excited! ^^

Fishbreath

  • Ensign
  • *
  • Posts: 37
    • View Profile
Re: Starfarer 0.34a - Live Patch Notes
« Reply #48 on: May 17, 2011, 07:57:00 PM »

So--you did rename it from 'heat' to 'flux' entirely so you could call them flux capacitors, right?
Logged

Avan

  • Admiral
  • *****
  • Posts: 1399
  • Pioneer of Starfarer Modding
    • View Profile
    • DevDB forums
Re: Starfarer 0.34a - Live Patch Notes
« Reply #49 on: May 17, 2011, 08:12:45 PM »

you mean in the data files?
It was being called 'energy' before (in .33a)

Alex

  • Administrator
  • Admiral
  • *****
  • Posts: 23986
    • View Profile
Re: Starfarer 0.34a - Live Patch Notes
« Reply #50 on: May 17, 2011, 08:31:33 PM »

The thing that excites me most right now is the strategic / RPG layer. Visiting regions of space within a starsystem to do battle, gather salvage, and grow my character / fleet is just fantastic to imagine.

Yeah, we really need to have the campaign layer (I guess we're calling it that now? I don't know. I've used everything from "travel" to "meta" to "layer 2" to "strategic"... it's starting to confuse ME) to give meaning to the battles. That's the main reason to push it up instead of focusing on polishing up combat - I think the game will be a lot more fun and replayable with both, rather than a more polished combat on its own.

esides, I just can't wait to really bite into that part :)


I'm quite excited! ^^

Glad you like!

So--you did rename it from 'heat' to 'flux' entirely so you could call them flux capacitors, right?
you mean in the data files?
It was being called 'energy' before (in .33a)

Just had to call me out on that, eh? :) Close enough, but it was more that renaming energy to heat would necessitate naming flux capacitors "heat sinks" and I wasn't comfortable with that level of Mech Warrior ripoff. Besides, "flux" is a lot more vague and thus makes sense for more things.
Logged

Ivaylo

  • Loremaster
  • Global Moderator
  • Commander
  • *****
  • Posts: 230
    • View Profile
Re: Starfarer 0.34a - Live Patch Notes
« Reply #51 on: May 17, 2011, 10:52:54 PM »

Shoot. We've been found out. Doc, get to the DeLorean and let's get the hell out of here!

So--you did rename it from 'heat' to 'flux' entirely so you could call them flux capacitors, right?
Logged
Escort Ship-level forum support

Avan

  • Admiral
  • *****
  • Posts: 1399
  • Pioneer of Starfarer Modding
    • View Profile
    • DevDB forums
Re: Starfarer 0.34a - Live Patch Notes
« Reply #52 on: May 17, 2011, 11:03:56 PM »

But your onslaught can't get up to 80 m/s! :D

Ivaylo

  • Loremaster
  • Global Moderator
  • Commander
  • *****
  • Posts: 230
    • View Profile
Re: Starfarer 0.34a - Live Patch Notes
« Reply #53 on: May 17, 2011, 11:33:37 PM »

DOH!


You mean 88 m/s right? :)
Logged
Escort Ship-level forum support

baxmau

  • Ensign
  • *
  • Posts: 10
    • View Profile
Re: Starfarer 0.34a - Live Patch Notes
« Reply #54 on: May 17, 2011, 11:54:17 PM »

DOH!


You mean 88 m/s right? :)

Ouch, someone has been out-nerded. You can argue over who really wins in that case though :P
Logged

Avan

  • Admiral
  • *****
  • Posts: 1399
  • Pioneer of Starfarer Modding
    • View Profile
    • DevDB forums
Re: Starfarer 0.34a - Live Patch Notes
« Reply #55 on: May 18, 2011, 07:36:49 AM »

 :D lol - well, didn't bother with the unit conversions ;)

SeaBee

  • Commander
  • ***
  • Posts: 142
  • The stars are ... alive and breathing
    • View Profile
Re: Starfarer 0.34a - Live Patch Notes
« Reply #56 on: May 24, 2011, 12:23:48 AM »

Man, so many mouth-watering changes in 0.34a already. It's going to be stellar!
Logged

Dark.Revenant

  • Admiral
  • *****
  • Posts: 2806
    • View Profile
    • Sc2Mafia
Re: Starfarer 0.34a - Live Patch Notes
« Reply #57 on: May 24, 2011, 01:56:20 AM »

DOH!


You mean 88 m/s right? :)

You mean 39.3 m/s, right?   That's 88 mi/h.
Logged

Ivaylo

  • Loremaster
  • Global Moderator
  • Commander
  • *****
  • Posts: 230
    • View Profile
Re: Starfarer 0.34a - Live Patch Notes
« Reply #58 on: May 24, 2011, 02:19:17 AM »

I'm happy I didn't win the nerd contest. Yes.
Logged
Escort Ship-level forum support

Fishbreath

  • Ensign
  • *
  • Posts: 37
    • View Profile
Re: Starfarer 0.34a - Live Patch Notes
« Reply #59 on: May 24, 2011, 12:25:43 PM »

Yeah, we really need to have the campaign layer (I guess we're calling it that now? I don't know. I've used everything from "travel" to "meta" to "layer 2" to "strategic"... it's starting to confuse ME) to give meaning to the battles. That's the main reason to push it up instead of focusing on polishing up combat - I think the game will be a lot more fun and replayable with both, rather than a more polished combat on its own.

Having played a lot of Mount & Blade over the past few days, I'm really hardly able to wait for this stage. So many times have I been riding around the map thinking, "Man, if only I could play this game IN SPACE..."
Logged
Pages: 1 2 3 [4] 5 6 ... 8