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Author Topic: Starfarer 0.34a (Released) - Patch Notes  (Read 92599 times)

Avan

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Re: Starfarer 0.34a - Live Patch Notes
« Reply #15 on: May 09, 2011, 07:52:29 PM »

Any option to mod in your own empire that will mingle with the others? ;)
(Even if not I'd probably figure out a way how)  :D

[pretty sure I know the answer to this one already though X3]

Alex

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Re: Starfarer 0.34a - Live Patch Notes
« Reply #16 on: May 09, 2011, 08:44:19 PM »

Any option to mod in your own empire that will mingle with the others? ;)
(Even if not I'd probably figure out a way how)  :D

[pretty sure I know the answer to this one already though X3]

I don't see why not - the ones in the core game will probably be handled the same way mods are anyway. Any custom AI for the faction might be tricky, though. But we'll see - certainly aiming for it.
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Avan

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Re: Starfarer 0.34a - Live Patch Notes
« Reply #17 on: May 09, 2011, 09:04:45 PM »

So long as the factional AI is modular, it shouldn't be overly difficult to modify an existing one, no?

However I'm assuming that it hasn't even been close to implemented yet.  ;)

Alex

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Re: Starfarer 0.34a - Live Patch Notes
« Reply #18 on: May 09, 2011, 09:15:02 PM »

So long as the factional AI is modular, it shouldn't be overly difficult to modify an existing one, no?

So long as it is, should be quite doable :)

However I'm assuming that it hasn't even been close to implemented yet.  ;)

Indeed.
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Alex

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Re: Starfarer 0.34a - Live Patch Notes
« Reply #19 on: May 12, 2011, 05:19:24 PM »

Just did a large update of this list (a couple of days worth of changes).

What do you guys think of the format? Is it easy enough to follow? Any suggestions on how to improve it or what you'd like to see?
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Blips

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Re: Starfarer 0.34a - Live Patch Notes
« Reply #20 on: May 12, 2011, 05:25:15 PM »

Just did a large update of this list (a couple of days worth of changes).

What do you guys think of the format? Is it easy enough to follow? Any suggestions on how to improve it or what you'd like to see?

I can't see anything wrong with the format. The new changes should be very interesting to test out.
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Avan

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Re: Starfarer 0.34a - Live Patch Notes
« Reply #21 on: May 12, 2011, 05:34:59 PM »

New changes look good, and the format is quite readable I find ^^

Alex

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Re: Starfarer 0.34a - Live Patch Notes
« Reply #22 on: May 12, 2011, 05:37:33 PM »

Cool! Was concerned that as the list is getting longer, it would be harder to tell what's new. I guess with entire sections being new and at the top for this update, that's not much of an issue :)
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Lekon

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Re: Starfarer 0.34a - Live Patch Notes
« Reply #23 on: May 12, 2011, 05:40:19 PM »

Looking awesome so far. Keep up the good work, and can't wait to see how the empires and RPG side of the game work!
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Avan

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Re: Starfarer 0.34a - Live Patch Notes
« Reply #24 on: May 12, 2011, 07:09:23 PM »

Cool! Was concerned that as the list is getting longer, it would be harder to tell what's new. I guess with entire sections being new and at the top for this update, that's not much of an issue :)
Down the line you might consider getting a bug tracking system, but for the moment the current setup is fine given the relatively low volume.

Blips

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Re: Starfarer 0.34a - Live Patch Notes
« Reply #25 on: May 12, 2011, 07:56:28 PM »

So what is your guys' philosophy regarding updated builds. Do you like to accomplish a large number of changes before releasing an update or do you like to release frequent updates with smaller amounts of changes?
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Avan

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Re: Starfarer 0.34a - Live Patch Notes
« Reply #26 on: May 12, 2011, 09:18:04 PM »

I'm a supporter of the latter philosophy: it really helps maintain community interest and fosters the development of a strong community: I have empirical evidence with my experience of the transcendence community to back up this claim.

bryanvlo

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Re: Starfarer 0.34a - Live Patch Notes
« Reply #27 on: May 13, 2011, 02:23:37 AM »

Prefer the latter as well, cause the patch notes make me EXCITED to play! :D
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mecharm

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Re: Starfarer 0.34a - Live Patch Notes
« Reply #28 on: May 13, 2011, 02:37:22 AM »

I vote for latter one too!

Also: new format is awesome! :)
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Alex

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Re: Starfarer 0.34a - Live Patch Notes
« Reply #29 on: May 13, 2011, 07:58:08 AM »

I strongly prefer the latter as well. Though that brings up th question, how often is "frequent"? I'm aiming for end of this month for the current set of changes - there are a few bigger things I want to try to add. More often than that might be impractical due to some extra work around releases (testing, etc).

Also, as there's no auto-updater right now, getting the new version involves downloading it and re-installing. I'd like to simplify that process at some point, but getting it to work right across all 3 platforms is tricky.

Some features simply take longer to implement, though - I suspect that the first version to introduce layer 2 (open world, travel, etc) gameplay would have a bit of a longer lead-up to it.


Down the line you might consider getting a bug tracking system, but for the moment the current setup is fine given the relatively low volume.

Yep, but I do hope to put this off for as long as possible :) Not for any technical reasons, but for the annoying overhead that a bug tracking system brings to fixing small bugs.

Looking awesome so far. Keep up the good work, and can't wait to see how the empires and RPG side of the game work!

Thanks! I'm looking forward to getting all that working, myself :)
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