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Author Topic: Ship BalanceSuite 5000 v1.6  (Read 60454 times)

keptin

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Re: Ship BalanceSuite 5000 v1.5
« Reply #60 on: May 05, 2012, 04:07:00 AM »

I think the shield efficency formula is something like: Damage Received * Shield Efficiency = "Damage" on Flux. So Shield Efficiency of 0.2 is effectively twice as effective as a 0.4.

A test just confirmed this.  I'll update the tool when I have a chance.

keptin

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Re: Ship BalanceSuite 5000 v1.6
« Reply #61 on: May 05, 2012, 05:20:16 AM »

BalanceSuite5000 v1.6 is up.  Fixes some bugs and stuff.

Code
BalanceSuite 5000 v1.6
-Fixed shield efficiency calculation to interpret shield values correctly
-Replaced trendlines with fleetpoint lines to better communicate that you're comparing ships of similar fleetpoint value and not the mod against vanilla as a whole
-Added notes column to explain ship outliers
« Last Edit: May 05, 2012, 05:24:39 AM by keptin »
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PCCL

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Re: Ship BalanceSuite 5000 v1.6
« Reply #62 on: May 05, 2012, 02:15:59 PM »

Quote
For a 9 fleetpoint destroyer, the Buffalo's lack of shields, poor agility, poor armor and poor flux capabilities give it an overall low combat value, hence its lower recommended base priced when compared with vanilla.


lol..... even ur thingy knows the buffalo sucks.....
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mmm.... tartiflette

K-64

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Re: Ship BalanceSuite 5000 v1.6
« Reply #63 on: May 07, 2012, 11:29:50 AM »

Don't suppose you'd think about making a weapon balance suite to complement the ship balancer? :P
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keptin

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Re: Ship BalanceSuite 5000 v1.6
« Reply #64 on: May 07, 2012, 04:12:49 PM »

Maybe down the road, but it's easy enough to balance weapons that I don't think I can justify the time.  Roughly match DPM, FluxPM with weapon of similar range, OPs, then playtest playtest playtest.

K-64

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Re: Ship BalanceSuite 5000 v1.6
« Reply #65 on: May 07, 2012, 05:26:56 PM »

Same thing could be said for ships in a sense. Plus most ships have more than one weapon, so it can be hard to judge which weapon is getting tested most times
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keptin

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Re: Ship BalanceSuite 5000 v1.6
« Reply #66 on: May 07, 2012, 05:47:15 PM »

True, but you've got to start somewhere.

most ships have more than one weapon

Not if you only equip one;)

Apophis

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Re: Ship BalanceSuite 5000 v1.6
« Reply #67 on: May 08, 2012, 03:32:26 PM »

The balancesuit is useful but doesn't use weapons slot in calculations. I'm going to make an evolved version of the balancesuit, a program that read all the data from the starfarer directory and give bettere balancing values. I'm asking if keptin or anyone else wants to collaborate.
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keptin

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Re: Ship BalanceSuite 5000 v1.6
« Reply #68 on: May 08, 2012, 03:51:12 PM »

No thanks, but by all means feel free to raid the BalanceSuite for ideas/formulas.  :)
« Last Edit: May 08, 2012, 05:45:07 PM by keptin »
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arcibalde

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Re: Ship BalanceSuite 5000 v1.6
« Reply #69 on: May 09, 2012, 03:35:40 AM »

I dl latest version, using ms off 2010 and run into problem. Akhm, in line 163 i added my custom ship value but your thingy put one red dot on that balance graph in 0,0 and in ship comparer section when i enter 163 in ShipRow it load ship data but don't give me recommended price.

So i pasted Odyssey data in 164 line and in ship comparer section and it give me same thing (nothing!), BUT when i put my custom ship data in line 131 (instead of Odyssey) everything worked fine. Why?

And how to use "," as separator in Excel 2010?
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Creator of:
Relics MOD - vanilla balanced - Campaign integrated
Vanilla addon MOD - vanilla balanced - Campaign integrated
Project ONI MOD - mission only

keptin

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Re: Ship BalanceSuite 5000 v1.6
« Reply #70 on: May 09, 2012, 03:43:27 AM »

Unfortunately, I don't have Excel 2010 to test it with, so maybe someone that does can chime in and give you a hand.  When I paste my data into the right place using Excel 2007 it works just fine and it seems people have also had success using Open Office.

arcibalde

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Re: Ship BalanceSuite 5000 v1.6
« Reply #71 on: May 09, 2012, 03:50:01 AM »

Well i didn't manage to make OO to work with it, but for price correction i use your tool c/p every single ship in line 131 and checking price value so that way i manage to balanced ships cost :)   Nice tool  ;D
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Creator of:
Relics MOD - vanilla balanced - Campaign integrated
Vanilla addon MOD - vanilla balanced - Campaign integrated
Project ONI MOD - mission only

Uomoz

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Re: Ship BalanceSuite 5000 v1.6
« Reply #72 on: May 09, 2012, 04:28:36 AM »

Hey Arci!

Attached zip: Balance Suite with Relics inside.

Used Excel 2010 ;)

[attachment deleted by admin]
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arcibalde

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Re: Ship BalanceSuite 5000 v1.6
« Reply #73 on: May 09, 2012, 05:56:51 AM »

What SORCERY IS THIS!!!!  ;D



Tnx :)
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Creator of:
Relics MOD - vanilla balanced - Campaign integrated
Vanilla addon MOD - vanilla balanced - Campaign integrated
Project ONI MOD - mission only

DSMK2

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Re: Ship BalanceSuite 5000 v1.6
« Reply #74 on: May 09, 2012, 08:08:37 AM »

If a ship falls close to or follows the vanilla ship average line, is that a good indication that it is balanced? I know it's a silly question, but I'm classifying my ship as a light destroyer due to size, hull, and armor, while it ranks up with the Dominator cruiser in potential combat value.
« Last Edit: May 09, 2012, 08:11:44 AM by DSMK2 »
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