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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: .ship/.variant editor  (Read 79920 times)

Sunfire

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Re: .ship/.variant editor
« Reply #135 on: May 09, 2012, 07:30:36 PM »

What do I put for ship ID?
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CrashToDesktop

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Re: .ship/.variant editor
« Reply #136 on: July 23, 2012, 02:54:09 PM »

so...is this thing going to be updated for the .53 version?
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Quote from: Trylobot
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Note: please sacrifice your goats responsibly, look up the proper pronunciation of Alex's name. We wouldn't want some other project receiving mystic power.

Plasmatic

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Re: .ship/.variant editor
« Reply #137 on: August 12, 2012, 02:53:32 AM »

Redbull hasn't visited the forums since the 27th or march, so either hes lost interest for the time being, or hes moved on.
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"Better to remain silent and be thought a fool than to speak out and remove all doubt"
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Thaago

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Re: .ship/.variant editor
« Reply #138 on: August 24, 2012, 09:27:47 AM »

Does anyone know what in particular does not work in .53a? This was my primary editor as I don't have windows. (I suppose I can run the Trylobot's under wine.)
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Aleskander

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Re: .ship/.variant editor
« Reply #139 on: September 06, 2012, 09:48:19 AM »

Trylobot's works fine under wine as far as I can tell, just a little odd without the windows key, but still useable
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ssthehunter

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Re: .ship/.variant editor
« Reply #140 on: December 08, 2012, 04:58:34 PM »

website is down.
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Delta

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Re: .ship/.variant editor
« Reply #141 on: February 17, 2013, 02:09:02 PM »

Starfarer Ship Editor v5
I don't take any responsibility if you manage to kill your computer while using the downloaded files.
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SainnQ

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Re: .ship/.variant editor
« Reply #142 on: March 05, 2013, 01:01:27 PM »

I'm sorry if I sound incredibly daft, but would this editor allow you to modify ship special abilities?
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ssthehunter

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Re: .ship/.variant editor
« Reply #143 on: March 06, 2013, 06:28:22 AM »

I'm sorry if I sound incredibly daft, but would this editor allow you to modify ship special abilities?
No, you have to go into the .xml and change it.  This only does the placement for turrets, engines, collision, boundries, everything else is up to you.
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ganjou234

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Re: .ship/.variant editor
« Reply #144 on: April 20, 2013, 08:09:23 AM »

DL link doesn't work...  :(   ???
Help would be much appreciated.
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phyrex

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Re: .ship/.variant editor
« Reply #145 on: April 20, 2013, 11:41:44 AM »

DL link doesn't work...  :(   ???
Help would be much appreciated.

not to bash redbull's works but i suggest you try trylobot's editor
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muttiman

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Re: .ship/.variant editor
« Reply #146 on: October 26, 2013, 04:19:01 PM »

R.I.P .ship/.variant editor
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