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News:

Starsector 0.9.1a is out! (05/10/19); Blog post: Personal Contacts (08/13/20)

Poll

Would you like to see...

more frigates
- 6 (4.7%)
more destroyers
- 10 (7.8%)
more cruisers
- 40 (31.3%)
more weapons
- 43 (33.6%)
more lore/ information
- 16 (12.5%)
more portraits
- 7 (5.5%)
more little stuff, custom names etc.
- 6 (4.7%)

Total Members Voted: 127


Pages: 1 ... 32 33 [34] 35 36 37

Author Topic: Antediluvians - Under Development - (Dev15)  (Read 205829 times)

The Soldier

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Re: Antediluvians - Under Development - (Dev14)
« Reply #495 on: January 26, 2013, 11:58:33 AM »

So, whatever happened to that other faction?  That naval ship-like one?  Those were some really good sprites you made.
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Erick Doe

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Re: Antediluvians - Under Development - (Dev14)
« Reply #496 on: January 28, 2013, 03:13:59 AM »

Does the drone system ID match the CSV? forgot any drones in the formation pattern? unassigned drones? a typo? wrong drone ID? could you post the system code?

It could be a typo somewhere, but I've checked everything multiple times.


So, whatever happened to that other faction?  That naval ship-like one?  Those were some really good sprites you made.

Still around. :)



Okay, I fixed a few things for Linux users. All faction extentions (including ghost and wayfarer.faction) should now be lower case. The path to '/spineDebris' is now all lower case. This will be included in the next version.
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Erick Doe

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Re: Antediluvians - Under Development - (Dev14)
« Reply #497 on: January 28, 2013, 05:08:33 PM »

DEV15 is done!

-Fixed the path bug for Linux users

-All bounds have been redone

-Added ship systems

Download here!
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jet36

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Re: Antediluvians - Under Development - (Dev15)
« Reply #498 on: February 09, 2013, 11:54:46 AM »

Hey I just played the Uomoz's Corvus mod and I encountered some of your fighter wings, and i really feel they are incredibly over powered. I really suggest a large nerf, as far as I can tell a single fighter has around 2000 hull and a bunch of frigates have around that. I really can't enjoy your part of the mod unless you balance it a bit more. Just trying to give some feedback!
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Vinya

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Re: Antediluvians - Under Development - (Dev15)
« Reply #499 on: February 09, 2013, 12:27:35 PM »

As far as I know the Persephonies are actually small frigates. I do think that the two-wing is much better balanced than the four-wing.


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jet36

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Re: Antediluvians - Under Development - (Dev15)
« Reply #500 on: February 09, 2013, 12:31:52 PM »

Even if the lore classifies them as frigates they still fly around like fighters which make them incredibly powerful.
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Erick Doe

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Re: Antediluvians - Under Development - (Dev15)
« Reply #501 on: February 09, 2013, 02:49:21 PM »

They have no shields, carry only 2 kinetic weapons and have poor maneuverability. Their external weapons can be disabled.

They are fairly fast, but far from the fastest fighters. Their armour (175) and hull (1750) ratings are relatively high, but certainly not the highest. Plus they have no shields.

All they have going for them is that they are fairly durable and fairly fast.


If they do prove too much, I can always raise the hangar cost. Maybe increase their cost and reduce their armour rating. Thanks for the feedback.
« Last Edit: February 09, 2013, 02:51:48 PM by Erick Doe »
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Vinya

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Re: Antediluvians - Under Development - (Dev15)
« Reply #502 on: February 09, 2013, 03:07:18 PM »

If they are small frigates then how do they even fit in hangars?


>.>



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Erick Doe

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Re: Antediluvians - Under Development - (Dev15)
« Reply #503 on: February 09, 2013, 03:22:06 PM »

Big hangars.  ;)
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jet36

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Re: Antediluvians - Under Development - (Dev15)
« Reply #504 on: February 09, 2013, 05:35:21 PM »

Yeah, but most fighters I can think of don't have any shields and their weapons are really powerful, I think someone posted about the same weapons before? Anyhow, do what you do, not my mod.
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Erick Doe

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Re: Antediluvians - Under Development - (Dev15)
« Reply #505 on: February 10, 2013, 06:11:01 AM »

Yeah, but most fighters I can think of don't have any shields and their weapons are really powerful, I think someone posted about the same weapons before? Anyhow, do what you do, not my mod.

That post brought up the fact that the Escort Turrets, used by the Persephones, could sometimes be salvaged and required 0 OP to use. That had already been fixed a few versions back. I'm not going to change a ship just because one person thinks a ship type is overpowered. If more people agreed with you I might be persuaded. I appreciate the feedback though.

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arcibalde

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Re: Antediluvians - Under Development - (Dev15)
« Reply #506 on: February 10, 2013, 06:15:12 AM »

I'm not going to change a ship just because one person thinks a ship type is overpowered. If more people agreed with you I might be persuaded. I appreciate the feedback though.
Well long time ago i did say that  Persephones are way to OP. So it's two persons  ::)
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Erick Doe

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Re: Antediluvians - Under Development - (Dev15)
« Reply #507 on: February 10, 2013, 06:16:47 AM »

I'm not going to change a ship just because one person thinks a ship type is overpowered. If more people agreed with you I might be persuaded. I appreciate the feedback though.
Well long time ago i did say that  Persephones are way to OP. So it's two persons  ::)

Since then the ship had been tuned down. It is not as strong as it was back then.

[edit]
I'm curious as to how people tend to deal with Persephones in game? Do you just rely on PD and other fightercraft to take them out? Or do you turn your full attention to fighting these ships, using your main guns and personal skill? What type of ships are you using when fighting these? An Omen, for example, can quickly disable Persephones, turning them into sitting ducks. A hound, on the other hand, would be doomed when facing Persephones.
« Last Edit: February 10, 2013, 06:23:42 AM by Erick Doe »
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arcibalde

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Re: Antediluvians - Under Development - (Dev15)
« Reply #508 on: February 10, 2013, 06:50:32 AM »

[edit]
I'm curious as to how people tend to deal with Persephones in game? Do you just rely on PD and other fightercraft to take them out? Or do you turn your full attention to fighting these ships, using your main guns and personal skill? What type of ships are you using when fighting these? An Omen, for example, can quickly disable Persephones, turning them into sitting ducks. A hound, on the other hand, would be doomed when facing Persephones.
Well... I use 1 Lasher   ::)  It's interesting that nor me nor AI pilot was able to beat them up but when i do autoresolve they lose.
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Cycerin

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Re: Antediluvians - Under Development - (Dev15)
« Reply #509 on: February 10, 2013, 09:05:54 AM »

The major plus of Persephones is that they have almost as much HP as a frigate and come in wings of 4, making them very easy to keep alive on the battlefield.
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