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Would you like to see...

more frigates
- 6 (4.7%)
more destroyers
- 10 (7.8%)
more cruisers
- 40 (31%)
more weapons
- 43 (33.3%)
more lore/ information
- 17 (13.2%)
more portraits
- 7 (5.4%)
more little stuff, custom names etc.
- 6 (4.7%)

Total Members Voted: 128


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Author Topic: Antediluvians - Under Development - (Dev15)  (Read 234971 times)

Cycerin

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Re: Antediluvians - Under Development - (Dev14)
« Reply #480 on: January 25, 2013, 05:38:11 AM »

Have you seen Ender's ship repair system complete with AI? I think that would be a perfect fit for the antes. A Burndrive works well too, though.
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Erick Doe

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Re: Antediluvians - Under Development - (Dev14)
« Reply #481 on: January 25, 2013, 05:46:41 AM »

That's a good suggestion. The burn drives are only temporary.
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Romeo_One

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Re: Antediluvians - Under Development - (Dev14)
« Reply #482 on: January 25, 2013, 06:57:03 AM »

Some sort of damage reduction ship system might also work well.
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Chronosfear

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Re: Antediluvians - Under Development - (Dev14)
« Reply #483 on: January 25, 2013, 02:19:36 PM »

Like Cycerin has already said, a hull/armor-reg system.
or maybe some sort of "Algaeshield" which absorbs all damage for a very short amount of time and/or when recieved a fixed amount of damage.
or something like the incendiary-ammo ( Valkyrial got some ships with such a system in his mod )

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Erick Doe

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Re: Antediluvians - Under Development - (Dev14)
« Reply #484 on: January 26, 2013, 05:33:03 AM »

I'll probably add several ship systems. The special Burn Drive is now done.

It is called the Algae Drive. It works like the Burn Drive, only it generates 50% less speed and acceleration. It does recharge 80% faster though, and can be used in quicker succession. The chance of a burnout is also increased with 50%.

So basically it is a Burn Drive Lite, with faster recharge.
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Romeo_One

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Re: Antediluvians - Under Development - (Dev14)
« Reply #485 on: January 26, 2013, 05:34:59 AM »

Thats cool, allows the ships to change position quickly, looking forward to these changes!
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Erick Doe

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Re: Antediluvians - Under Development - (Dev14)
« Reply #486 on: January 26, 2013, 06:14:27 AM »

Thats cool, allows the ships to change position quickly, looking forward to these changes!

That's the idea.  ;)


I've run into a problem trying to add a drone system

java.lang.RuntimeException: Spec of class [com.fs.starfarer.loading.specs.Oooo] with id [drone_gate] not found

Does anyone have a quick idea on where the problem might be at?


I've created a .SYSTEM called drone_gate, a .SHIP, a .VARIANT... I can't find the problem.

P.S.
The AI has become much more aggresive and challenging now that the Algae Drives are in. Good news!
« Last Edit: January 26, 2013, 06:19:51 AM by Erick Doe »
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Romeo_One

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Re: Antediluvians - Under Development - (Dev14)
« Reply #487 on: January 26, 2013, 06:21:59 AM »

Did you create a shipsystem file bearing that ID too?
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Erick Doe

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Re: Antediluvians - Under Development - (Dev14)
« Reply #488 on: January 26, 2013, 06:23:13 AM »

Did you create a shipsystem file bearing that ID too?

Yes.
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Romeo_One

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Re: Antediluvians - Under Development - (Dev14)
« Reply #489 on: January 26, 2013, 06:26:08 AM »

Hmm strange the error sounds like you are referring to a shipsystem ID thats not there.
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Erick Doe

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Re: Antediluvians - Under Development - (Dev14)
« Reply #490 on: January 26, 2013, 06:28:27 AM »

Hmm strange the error sounds like you are referring to a shipsystem ID thats not there.

That's what I thought. But I've been over all the files many times and found nothing wrong. I'm wondering if anyone else trying to implement a drone system has experienced something similar?
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Romeo_One

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Re: Antediluvians - Under Development - (Dev14)
« Reply #491 on: January 26, 2013, 06:31:25 AM »

Did you include it in the shipsystem.csv?
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Erick Doe

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Re: Antediluvians - Under Development - (Dev14)
« Reply #492 on: January 26, 2013, 06:34:47 AM »

Did you include it in the shipsystem.csv?

You mean ship_systems.csv, right? Yes, I did.
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Romeo_One

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Re: Antediluvians - Under Development - (Dev14)
« Reply #493 on: January 26, 2013, 06:36:41 AM »

Hm sorry no clue what could be the problem then.
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ValkyriaL

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Re: Antediluvians - Under Development - (Dev14)
« Reply #494 on: January 26, 2013, 11:43:51 AM »

Does the drone system ID match the CSV? forgot any drones in the formation pattern? unassigned drones? a typo? wrong drone ID? could you post the system code?
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