Dev version 14Spoiler
Tested with 0.54.1a!
Content:
-vanilla balanced gameplay
-campaign integrated
-4 missions + custom backgrounds and icons
-34 custom ships (4 F, 13 FF, 6 DD, 5 CL, 6 BB)
-3 factions (Antediluvians + two special sub-factions) + 1 planet and station, 9 different fleet types
-weapons now have visual recoil
-14 portraits (7 male, 7 female)
-custom sounds for weapons
-custom names and custom ship prefix
-supply convoys
To be fixed / added:
-more story-driven missions - IN PROGRESS
Download:
Download!Changelog:+Rebalanced hullmods for ships; removed Integrated Point Defense AI (useless for Ante's)
+Fixed OP for Escort Turret, from 0 to 7, plus added flux cost
+Added a medium ballistic weapon, using custom animation
+Added a large torpedo launcher
+Finally added the Demeter-class fighter, a small frigate with 2 escort turrets and 1 launcher, that acts like a fighter
+Added extra hangar space to several Antediluvian ships, including the Atlantis
+Improved several ship graphics
+Added "Lance Patrol" fleet type, consisting of Oracles with fighters
+Improved fleet values (crew, supplies, etc.)
+Battery turret now delivered to station
+New ship: Halyard Mk2 Pocket Cruiser; an extended halyard that can be armed with 3 reflectors
+New ship: Troy-class Trade Station; a powerful capital ship
+Shield radii added to all ships, now compatible with shield hullmod
+Fixed weapon offsets and recoiling barrels when mounted on hardpoints
+Renamed fighter wings, solving a crash bug
+Added fighter wings to Ghost fleets, making them more powerful
+And more!
Postponed:-Custom Ship Systems
-Bounds (they are too detailed as of now)
-Adding unarmed variants to be sold at stations
-More missions, plus less bright backgrounds