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Author Topic: Antediluvians - Under Development - (Dev15)  (Read 235125 times)

Sproginator

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Re: Antediluvians - Under Development - (Dev14)
« Reply #465 on: January 22, 2013, 05:48:22 AM »

Still, Just post 1 here then, I'll take a look, May be a consistent error :)
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Erick Doe

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Re: Antediluvians - Under Development - (Dev14)
« Reply #466 on: January 22, 2013, 05:53:47 AM »

Still, Just post 1 here then, I'll take a look, May be a consistent error :)

You can do it with any .SHIP file. Just copy paste it in here as a reply. The format will automatically change into this:

Spoiler
[close]


I edited some things while it was in this format and saved it. So now all my ships have this format which Trybolot's ship editor refuses to read.  :-\
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Sproginator

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Re: Antediluvians - Under Development - (Dev14)
« Reply #467 on: January 22, 2013, 05:54:42 AM »

Still, Just post 1 here then, I'll take a look, May be a consistent error :)

You can do it with any .SHIP file. Just copy paste it in here as a reply. The format will automatically change into this:

Spoiler
[close]


I edited some things while it was in this format and saved it. So now all my ships have this format which Trybolot's ship editor refuses to read.  :-\

Hmmm, Weird.... Could it be using features not yet implemented within the editor?
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Erick Doe

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Re: Antediluvians - Under Development - (Dev14)
« Reply #468 on: January 22, 2013, 05:55:26 AM »

I was thinking that too.

Perhaps the custom engines mess things up.

Spoiler
Quote
  ],
  "center": [
    110.0,
    186.0
  ],
  "collisionRadius": 193.1,
  "engineSlots": [
    {
      "angle": 180.0,
      "contrailSize": 30.0,
      "length": 30.0,
      "location": [
        -183.0,
        45.0
      ],
      "style":"CUSTOM",
               "styleSpec":{
                  #"engineColor":[150,255,200,200],
                  "engineColor":[150,255,200,200],
                  "contrailParticleSizeMult":0,
                  "contrailParticleDuration":0,
                  "contrailMaxSpeedMult":0.1f,
                  "contrailAngularVelocityMult":0f,
                  "contrailColor":[150,255,200,200],
                  "type":"GLOW" # GLOW or SMOKE
               },
      "width": 10.0
    },
    {
      "angle": 180.0,
      "contrailSize": 30.0,
      "length": 30.0,
      "location": [
        -183.0,
        37.0
      ],
      "style":"CUSTOM",
               "styleSpec":{
                  #"engineColor":[150,255,200,200],
                  "engineColor":[150,255,200,200],
                  "contrailParticleSizeMult":0,
                  "contrailParticleDuration":0,
                  "contrailMaxSpeedMult":0.1f,
                  "contrailAngularVelocityMult":0f,
                  "contrailColor":[150,255,200,200],
                  "type":"GLOW" # GLOW or SMOKE
               },
      "width": 10.0
    },
    {
      "angle": 180.0,
      "contrailSize": 30.0,
      "length": 30.0,
      "location": [
        -185.0,
        27.0
      ],
      "style":"CUSTOM",
               "styleSpec":{
                  #"engineColor":[150,255,200,200],
                  "engineColor":[150,255,200,200],
                  "contrailParticleSizeMult":0,
                  "contrailParticleDuration":0,
                  "contrailMaxSpeedMult":0.1f,
                  "contrailAngularVelocityMult":0f,
                  "contrailColor":[150,255,200,200],
                  "type":"GLOW" # GLOW or SMOKE
               },
      "width": 10.0
    },
    {
      "angle": 180.0,
      "contrailSize": 30.0,
      "length": 30.0,
      "location": [
        -185.0,
        18.5
      ],
      "style":"CUSTOM",
               "styleSpec":{
                  #"engineColor":[150,255,200,200],
                  "engineColor":[150,255,200,200],
                  "contrailParticleSizeMult":0,
                  "contrailParticleDuration":0,
                  "contrailMaxSpeedMult":0.1f,
                  "contrailAngularVelocityMult":0f,
                  "contrailColor":[150,255,200,200],
                  "type":"GLOW" # GLOW or SMOKE
               },
      "width": 10.0
    },
    {
      "angle": 180.0,
      "contrailSize": 30.0,
      "length": 30.0,
      "location": [
        -185.0,
        8.5
      ],
      "style":"CUSTOM",
               "styleSpec":{
                  #"engineColor":[150,255,200,200],
                  "engineColor":[150,255,200,200],
                  "contrailParticleSizeMult":0,
                  "contrailParticleDuration":0,
                  "contrailMaxSpeedMult":0.1f,
                  "contrailAngularVelocityMult":0f,
                  "contrailColor":[150,255,200,200],
                  "type":"GLOW" # GLOW or SMOKE
               },
      "width": 10.0
    },
    {
      "angle": 180.0,
      "contrailSize": 30.0,
      "length": 30.0,
      "location": [
        -185.0,
        0.5
      ],
      "style":"CUSTOM",
               "styleSpec":{
                  #"engineColor":[150,255,200,200],
                  "engineColor":[150,255,200,200],
                  "contrailParticleSizeMult":0,
                  "contrailParticleDuration":0,
                  "contrailMaxSpeedMult":0.1f,
                  "contrailAngularVelocityMult":0f,
                  "contrailColor":[150,255,200,200],
                  "type":"GLOW" # GLOW or SMOKE
               },
      "width": 10.0
    },
    {
      "angle": 180.0,
      "contrailSize": 30.0,
      "length": 30.0,
      "location": [
        -185.0,
        -9.5
      ],
      "style":"CUSTOM",
               "styleSpec":{
                  #"engineColor":[150,255,200,200],
                  "engineColor":[150,255,200,200],
                  "contrailParticleSizeMult":0,
                  "contrailParticleDuration":0,
                  "contrailMaxSpeedMult":0.1f,
                  "contrailAngularVelocityMult":0f,
                  "contrailColor":[150,255,200,200],
                  "type":"GLOW" # GLOW or SMOKE
               },
      "width": 10.0
    },
    {
      "angle": 180.0,
      "contrailSize": 30.0,
      "length": 30.0,
      "location": [
        -185.0,
        -18.0
      ],
      "style":"CUSTOM",
               "styleSpec":{
                  #"engineColor":[150,255,200,200],
                  "engineColor":[150,255,200,200],
                  "contrailParticleSizeMult":0,
                  "contrailParticleDuration":0,
                  "contrailMaxSpeedMult":0.1f,
                  "contrailAngularVelocityMult":0f,
                  "contrailColor":[150,255,200,200],
                  "type":"GLOW" # GLOW or SMOKE
               },
      "width": 10.0
    },
    {
      "angle": 180.0,
      "contrailSize": 30.0,
      "length": 30.0,
      "location": [
        -183.0,
        -28.0
      ],
      "style":"CUSTOM",
               "styleSpec":{
                  #"engineColor":[150,255,200,200],
                  "engineColor":[150,255,200,200],
                  "contrailParticleSizeMult":0,
                  "contrailParticleDuration":0,
                  "contrailMaxSpeedMult":0.1f,
                  "contrailAngularVelocityMult":0f,
                  "contrailColor":[150,255,200,200],
                  "type":"GLOW" # GLOW or SMOKE
               },
      "width": 10.0
    },
    {
      "angle": 180.0,
      "contrailSize": 30.0,
      "length": 30.0,
      "location": [
        -183.0,
        -36.0
      ],
      "style":"CUSTOM",
               "styleSpec":{
                  #"engineColor":[150,255,200,200],
                  "engineColor":[150,255,200,200],
                  "contrailParticleSizeMult":0,
                  "contrailParticleDuration":0,
                  "contrailMaxSpeedMult":0.1f,
                  "contrailAngularVelocityMult":0f,
                  "contrailColor":[150,255,200,200],
                  "type":"GLOW" # GLOW or SMOKE
               },
      "width": 10.0
    },
    {
      "angle": 180.0,
      "contrailSize": 30.0,
      "length": 30.0,
      "location": [
        -143.0,
        62.0
      ],
      "style":"CUSTOM",
               "styleSpec":{
                  #"engineColor":[150,255,200,200],
                  "engineColor":[150,255,200,200],
                  "contrailParticleSizeMult":0,
                  "contrailParticleDuration":0,
                  "contrailMaxSpeedMult":0.1f,
                  "contrailAngularVelocityMult":0f,
                  "contrailColor":[150,255,200,200],
                  "type":"GLOW" # GLOW or SMOKE
               },
      "width": 10.0
    },
    {
      "angle": 180.0,
      "contrailSize": 30.0,
      "length": 30.0,
      "location": [
        -143.0,
        -53.0
      ],
      "style":"CUSTOM",
               "styleSpec":{
                  #"engineColor":[150,255,200,200],
                  "engineColor":[150,255,200,200],
                  "contrailParticleSizeMult":0,
                  "contrailParticleDuration":0,
                  "contrailMaxSpeedMult":0.1f,
                  "contrailAngularVelocityMult":0f,
                  "contrailColor":[150,255,200,200],
                  "type":"GLOW" # GLOW or SMOKE
               },
      "width": 10.0
    }
  ],
[close]
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Sproginator

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Re: Antediluvians - Under Development - (Dev14)
« Reply #469 on: January 22, 2013, 06:13:52 AM »

Hmmm, Weird :S
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Erick Doe

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Re: Antediluvians - Under Development - (Dev14)
« Reply #470 on: January 22, 2013, 06:38:54 AM »

Hmmm, Weird :S

I'm really hoping someone can help me with this. It will make editing the ships so much easier. Plus I'll finally get to properly reduce the amount of bounds on ships.

Anyway, for now I'll just focus on creating a new ship system and assigning it to the ships. I'm thinking it should be something that either gives a brief engine boost, or a defensive drone. A large shield drone that rotates around the ships. To make up for the Ante's lack of shields.
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Okim

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Re: Antediluvians - Under Development - (Dev14)
« Reply #471 on: January 22, 2013, 07:23:03 AM »

Why not using engine_styles.json for custom drives?

Here is the code for my XLE drives in that file:

Spoiler
{
   "dragons":{
      "engineColor":[0,200,0,200],
      "contrailParticleSizeMult":3,
      "contrailParticleDuration":4,
      "contrailMaxSpeedMult":1,
      "contrailAngularVelocityMult":0.05f,
      "contrailColor":[125,75,0,50],
      "type":"SMOKE" # GLOW or SMOKE
      },
}
[close]

Here is how its called in hull file:

Spoiler
  "engineSlots": [
    {
      "angle": 180,
      "contrailSize": 9,
      "length": 43.5,
      "location": [
        -17.5,
        22.5
      ],
      "style": "CUSTOM",
      "styleId": "dragons",
      "width": 9
    },
    {
      "angle": -180,
      "contrailSize": 9,
      "length": 43.5,
      "location": [
        -17.5,
        -22.5
      ],
      "style": "CUSTOM",
      "styleId": "dragons",
      "width": 9
    }
  ],
[close]

This will reduce the sizes of your files, make it easier for you to adjust the drives and will allow you to easily select the required custom style in Trylobot`s editor in the future.

And i`m more then sure that these custom drives are causing your problems with the editor. I had something similar with old editor.

Erick Doe

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Re: Antediluvians - Under Development - (Dev14)
« Reply #472 on: January 24, 2013, 05:06:50 AM »

Thanks Okim.

Working on a ship system now. A large drone with a shield generator and a single PD weapon slot. It pretty much acts as a frontal shield generator. Quite useful for the Ante's.
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Vinya

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Re: Antediluvians - Under Development - (Dev14)
« Reply #473 on: January 24, 2013, 07:41:03 PM »

Crash when entering combat with Unidentified Blip in Campaign.

Log:
Spoiler
4824751 [Thread-6] ERROR com.fs.starfarer.combat.D  - java.lang.OutOfMemoryError
java.lang.OutOfMemoryError
   at sun.misc.Unsafe.allocateMemory(Native Method)
   at java.nio.DirectByteBuffer.<init>(DirectByteBuffer.java:99)
   at java.nio.ByteBuffer.allocateDirect(ByteBuffer.java:288)
   at org.lwjgl.BufferUtils.createByteBuffer(BufferUtils.java:60)
   at com.fs.graphics.TextureLoader.o00000(Unknown Source)
   at com.fs.graphics.TextureLoader.o00000(Unknown Source)
   at com.fs.graphics.TextureLoader.o00000(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.replaceBackground(Unknown Source)
   at com.fs.starfarer.title.C.o0oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.load(Unknown Source)
   at com.fs.starfarer.campaign.A.super(Unknown Source)
   at com.fs.starfarer.campaign.A.super(Unknown Source)
   at com.fs.starfarer.ui.for.ÓO0000(Unknown Source)
   at com.fs.starfarer.campaign.ui.N.super(Unknown Source)
   at com.fs.starfarer.ui.o00oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.super(Unknown Source)
   at com.fs.starfarer.ui.OOoO.super(Unknown Source)
   at com.fs.starfarer.ui.Objectsuper.o00000(Unknown Source)
   at com.fs.starfarer.A.ÖÖÒ000(Unknown Source)
   at com.fs.A.A.new(Unknown Source)
   at com.fs.starfarer.combat.D.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:619)
[close]

I think it might just be a Java crash though.
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Erick Doe

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Re: Antediluvians - Under Development - (Dev14)
« Reply #474 on: January 25, 2013, 03:05:33 AM »

Looks like you ran out of memory. The mod's ships have a high bounds count. That may contribute to the java.lang.OutOfMemoryError. Reducing the amount of bounds is on my to-do list.

To-do:
-change custom engines so that I can open the ships in Trybolot's editor.
-reduce the amount of bounds on ships
-add ship systems
« Last Edit: January 25, 2013, 03:41:04 AM by Erick Doe »
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Romeo_One

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Re: Antediluvians - Under Development - (Dev14)
« Reply #475 on: January 25, 2013, 04:11:58 AM »

Aren't most anti-ships rectangular?  What kind of crazy bounds did you assign? xD
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Re: Antediluvians - Under Development - (Dev14)
« Reply #476 on: January 25, 2013, 04:18:09 AM »

Aren't most anti-ships rectangular?  What kind of crazy bounds did you assign? xD
Probably too complex  meaning there are too many points encompassing the ship, when say 6 could do the job of 12.
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Erick Doe

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Re: Antediluvians - Under Development - (Dev14)
« Reply #477 on: January 25, 2013, 04:24:19 AM »

Aren't most anti-ships rectangular?  What kind of crazy bounds did you assign? xD

Highly detailed ones. I didn't think it would impact performance much.
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Erick Doe

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Re: Antediluvians - Under Development - (Dev14)
« Reply #478 on: January 25, 2013, 04:44:28 AM »

Okim, thank you!

I had no idea that a "specId" would save me so much work. I made a predefined "algae" engine. Now Trybolot's ship editor will read the ships again!

Now I can easily alter the bounds and other stuff!


[edit]

Example: Here's the old Atlantis' bounds:
Spoiler
{
  "bounds": [
    31.0,
    -88.0,
    31.0,
    -91.0,
    42.0,
    -102.0,
    46.0,
    -102.0,
    46.0,
    -88.0,
    47.0,
    -88.0,
    47.0,
    -89.0,
    80.0,
    -89.0,
    80.0,
    -87.0,
    82.0,
    -89.0,
    82.0,
    -93.0,
    81.0,
    -93.0,
    81.0,
    -98.0,
    94.0,
    -98.0,
    94.0,
    -93.0,
    93.0,
    -93.0,
    93.0,
    -89.0,
    96.0,
    -86.0,
    99.0,
    -86.0,
    130.0,
    -55.0,
    148.0,
    -55.0,
    150.0,
    -53.0,
    161.0,
    -53.0,
    161.0,
    -42.0,
    163.0,
    -40.0,
    139.0,
    -40.0,
    159.0,
    -20.0,
    159.0,
    -12.0,
    161.0,
    -12.0,
    167.0,
    -6.0,
    169.0,
    -6.0,
    169.0,
    -5.0,
    172.0,
    -5.0,
    172.0,
    -3.0,
    170.0,
    -3.0,
    170.0,
    -2.0,
    181.0,
    -2.0,
    181.0,
    -0.0,
    170.0,
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[close]


And here's the new one:
Spoiler
{
  "bounds": [
    160.5,
    18.5,
    160.5,
    -8.5,
    97.0,
    -82.5,
    30.5,
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    -36.0,
    -81.5,
    -36.5,
    -149.5,
    -47.5,
    -181.5,
    -13.5,
    -181.5,
    23.0,
    -145.5,
    56.0,
    -82.5,
    46.0,
    -14.5,
    46.0,
    32.0,
    89.5,
    98.5,
    90.5
  ],
[close]
« Last Edit: January 25, 2013, 05:02:51 AM by Erick Doe »
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Erick Doe

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Re: Antediluvians - Under Development - (Dev14)
« Reply #479 on: January 25, 2013, 05:31:14 AM »

Fixing bounds and adding ship systems. I'm working on a custom ship system, unique to Antediluvians. However, for now I will add burn drives to all Antediluvian ships.

My ship_data was pretty archaic, as it did not even have the "system id" value. Took me a few minutes to figure out that I had to add in the system id in between ship designation and flt points.  :D

But it is all working now. As soon as I have added the burndrives to every ship, and fixed the bounds, I'll release a new version.
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