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Poll

Would you like to see...

more frigates
- 6 (4.7%)
more destroyers
- 10 (7.8%)
more cruisers
- 40 (31%)
more weapons
- 43 (33.3%)
more lore/ information
- 17 (13.2%)
more portraits
- 7 (5.4%)
more little stuff, custom names etc.
- 6 (4.7%)

Total Members Voted: 128


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Author Topic: Antediluvians - Under Development - (Dev15)  (Read 235059 times)

Erick Doe

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Re: Antediluvians - work in progress
« Reply #30 on: April 29, 2012, 05:08:40 AM »

Of course. No bulky ships here. The overall look is sleek and thin.
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Erick Doe

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Re: Antediluvians - work in progress
« Reply #31 on: April 29, 2012, 05:51:30 AM »

Thanks for all the interest, folks.

Here's a new weapon, since someone voted for more weapons:


ASP-10 "Solon" Antediluvian Sonic Pulse Turret
Sound equals vibrations. Vibrations carry far across the seas. Much farther then it would over land. This simple reasoning lead to the development of the ASP-10 by Antediluvian researchers. By creating a Drum-Chamber™ within the barrel of a torpedo-tube, ionized algy gasses could produce a great vibration, upon ignition. This essentially allowed the barrel to send forth a directed pulse of sonic energy. The vibrations within this pulse were so heavy, that it could cause rocks to shatter and armor plates to loosen, buckle and give way. Even organic matter would splatter when hit by a sonic pulse. The effectiveness of a sonic pulse would diminish after covering a certain distance.

[edit]
The ASP-10 will work like an energy weapon, simply drawing upon the FLUX, and not consuming any ammo.
« Last Edit: April 29, 2012, 05:54:11 AM by Erick Doe »
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WKOB

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Re: Antediluvians - work in progress
« Reply #32 on: April 29, 2012, 05:56:06 AM »

That was me. That's nifty.

One issue though.

Vibrations may carry far across seas, not so much a vacuum.

Also, I see your weapon slots there, very obvious. How do they work? Hard points? 360 turrets? Wut?
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Erick Doe

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Re: Antediluvians - work in progress
« Reply #33 on: April 29, 2012, 06:02:38 AM »

Here's a thought:

Antediluvian ships infested by some sort of marinal-spacial lifeform. An organism that dwells both in aquatic worlds and in outer space, evolved from Atlantis' algies. Great green tentacles protruding from the ships, etc.

What do you folks think?


Quote
That was me. That's nifty.

One issue though.

Vibrations may carry far across seas, not so much a vacuum.

Also, I see your weapon slots there, very obvious. How do they work? Hard points? 360 turrets? Wut?
True. And underwater the weapon would technically also prove useless, as vibrations quickly diminish underwater, leaving little more than a few bubbles after a short distance. Even more so in the vacuum of space. (you may have noticed how I'm treating space and submarinal as interchangeable for my mod)

However, consider these vibrations to be completely off the charts. So powerful that they literally ripple the fabric of space, as it would ripple water. The force behind this sonic weapon is -that- tremendous.

Oh yes, the weapons will be 360 degree turrets, for the most part.

[edit]
Thanks for pointing out your concerns though. This is all sci-fi fantasy, backed by certain theories of what is scientifically possible.
« Last Edit: April 29, 2012, 06:09:36 AM by Erick Doe »
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Upgradecap

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Re: Antediluvians - work in progress
« Reply #34 on: April 29, 2012, 06:24:38 AM »

You know, in vacuum, there are no atoms at all.

XD
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WKOB

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Re: Antediluvians - work in progress
« Reply #35 on: April 29, 2012, 06:28:04 AM »

Well there's background radiation and gases but that's not nearly enough to carry a vibration.

Continue about your business though, it's hardly important.

While I definitely like the style, I feel the need to point these are a bit flat compared to your past sprites. Mostly it's the grey weapon areas.

Then again those will have weapons all over them.
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Erick Doe

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Re: Antediluvians - work in progress
« Reply #36 on: April 29, 2012, 06:32:30 AM »

You know, in vacuum, there are no atoms at all.

XD

Yes. Though there -are- atoms in space. Within the solar system, the solar wind is a breeze of (mostly) protons and electrons. Though their kinetic energies are quite high, they can combine to create hydrogen atoms. In deep space, there is almost no matter floating around at all, but one can expect to see an atom or two every now and then. Still, probably not enough to cause a ripple.

But hey, it's a game, right? :)
« Last Edit: April 29, 2012, 06:34:35 AM by Erick Doe »
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Upgradecap

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Re: Antediluvians - work in progress
« Reply #37 on: April 29, 2012, 06:37:16 AM »

Right, but that's only in the vicinity of a star. There are absolutley zero atmos in deep space.

But yeah, it's a game after all ;)
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WKOB

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Re: Antediluvians - work in progress
« Reply #38 on: April 29, 2012, 06:39:40 AM »

Hi tech engines I assume? Orange engines just wouldn't fit, I don't think.
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Erick Doe

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Re: Antediluvians - work in progress
« Reply #39 on: April 29, 2012, 06:44:11 AM »

Oh yes, high-tech engines. They would fit best, plus this -is- a high-tech faction.
« Last Edit: May 01, 2012, 05:46:20 AM by Erick Doe »
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Erick Doe

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Re: Antediluvians - work in progress
« Reply #40 on: May 01, 2012, 05:44:48 AM »

Mucking about, trying to create a portrait for the Antediluvians.

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WKOB

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Re: Antediluvians - work in progress
« Reply #41 on: May 01, 2012, 06:41:18 AM »

Nice!
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Vandala

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Re: Antediluvians - work in progress
« Reply #42 on: May 01, 2012, 06:55:12 AM »

I can't take this anymore, it needs to be said. Erick Doe, your avatar looks like a old people walker.  :D

Sorry, I had to.

I do like your ship sprites, they look really nice. The portrait looks good as well.

Erick Doe

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Re: Antediluvians - work in progress
« Reply #43 on: May 01, 2012, 09:37:02 AM »

Heheh. Don't worry, that logo is only temporary. I'll do a better one.

And thanks. For now I'll stick to using this portrait, with varied colours.


In fact, I think I'll adopt one as avatar. :D
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Erick Doe

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Re: Antediluvians - work in progress
« Reply #44 on: May 01, 2012, 10:31:04 AM »

A new destroyer:


Critias-class Destroyer Length: 170m / Berth: 49m
When the shipyards of Atlantis were cleared of the Timaeas Project, it presented Antediluvian scientiests with the perfect construction site for a new class of vessel, of roughly equal size and tonnage. The Critias was deviced and constructed shorty after. It was designed with extra-planetary warfare in mind, sporting a great weapons array and superior engine capabilities.


Also, the final mod will include (more):
-Antediluvian ships
-Portraits
-Sounds
-Weapons and projectiles
-Detailed background story
-The planet "Atlantis"
-All sorts of Antediluvian fleets
« Last Edit: May 01, 2012, 10:41:55 AM by Erick Doe »
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