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Starsector 0.95a is out! (03/26/21)

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Author Topic: [0.9.1a] Neutrino Corp. (v. 1.86-RC3)  (Read 756866 times)

Mr_8000

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Re: [0.9.1a] Neutrino Corp. (v. 1.86-RC3)
« Reply #1365 on: June 04, 2020, 07:37:07 PM »

Don't know if this has been reported, but ships with micro-phase actuators (Causality and TheEnd) have broken weapon flux readouts in the refit screen. They simply remain 0 regardless of equipped weapons.
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IradT

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Re: [0.9.1a] Neutrino Corp. (v. 1.86-RC3)
« Reply #1366 on: July 28, 2020, 05:49:14 PM »

Anyone have issues getting the hidden hulls? (unsung, etc) Im cooperative and commissioned by them, but no quest shows up.
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NightfallGemini

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Re: [0.9.1a] Neutrino Corp. (v. 1.86-RC3)
« Reply #1367 on: July 29, 2020, 06:42:50 AM »

Anyone have issues getting the hidden hulls? (unsung, etc) Im cooperative and commissioned by them, but no quest shows up.

As far as I know, there's no quest associated with the Unsung. You're supposed to just explore until you run into its station.
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CrixM

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Re: [0.9.1a] Neutrino Corp. (v. 1.86-RC3)
« Reply #1368 on: July 31, 2020, 02:55:44 AM »

It's locked behind a commission? That's a shame, I ran into the station on accident.
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RartyMobbins

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Re: [0.9.1a] Neutrino Corp. (v. 1.86-RC3)
« Reply #1369 on: August 18, 2020, 11:21:17 AM »

I, too, would like to know if it's possible to obtain the Falken without using the console commands.
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tbonek12

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Re: [0.9.1a] Neutrino Corp. (v. 1.86-RC3)
« Reply #1370 on: September 08, 2020, 07:30:52 PM »

how does one make the Jackhammer 1 and NausicaƤ 1 avaliable in Nexerelin? iv been searching for answers through the pages but can seem to find them.
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badamiral

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Re: [0.9.1a] Neutrino Corp. (v. 1.86-RC3)
« Reply #1371 on: September 21, 2020, 03:14:29 PM »

Anyone know a console command to trigger neutrino unsung quest? A full cycle at 100 no instructions
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fellabrando

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Re: [0.9.1a] Neutrino Corp. (v. 1.86-RC3)
« Reply #1372 on: October 02, 2020, 11:37:13 AM »

Hey is this still being developed?

Loved it when I played it a year ago.

The new release of Starsector should be coming out in a few months, I hope this will be updated and ready to go with it.

Also can the jackhammer have those 4 medium slots added back?

When I was playing before the Jackhammer was at big risk of being overwhelmed by smaller ships... Removing those 4 slots really makes it not worth it.

« Last Edit: October 02, 2020, 11:42:21 AM by fellabrando »
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Sheodoq

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Re: [0.9.1a] Neutrino Corp. (v. 1.86-RC3)
« Reply #1373 on: October 03, 2020, 09:08:25 PM »

There's a bug with Neutrino shields. If a Neutrino capital raises shields in the front, a Doom can then mine strike directly inside the rear of the ship. This also works if the shield is raised in the back. It would seem mine strike only calculates for the shield and ignores the ship.

Also I found out that mine strike considers dead Mammut shields as "raised" so Dooms cannot drop mines around Mammut corpses.

Here's an Imgur link that Avanita helped me with.
https://imgur.com/a/ylfQxsy

In the 3rd pic, you can see 2 mines about to spawn inside the Jackhammer's rear
In the 4th pic, that's a Banshee Norn with Shield Bypass (from SWP) which would lead me to believe it's Neutrino's shield specifically and not the ships.
« Last Edit: October 03, 2020, 09:11:14 PM by Sheodoq »
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Ryers

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Re: [0.9.1a] Neutrino Corp. (v. 1.86-RC3)
« Reply #1374 on: October 21, 2020, 04:58:21 AM »

hey gang. can you get silver lance in game, no hacks? if not, can it be re-added?
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Cyber Von Cyberus

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Re: [0.9.1a] Neutrino Corp. (v. 1.86-RC3)
« Reply #1375 on: October 21, 2020, 10:32:45 AM »

Can we find all of the special hidden ships in a single campaign ? Or does only a single one ever spawn ? I've once randomly found the Unsung and it was glorious, the Hegemony was completely crushed by it, I hope I can find the others too.
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Diktat Admiral:"What do we have here ? A dissident ? A pirate ? Or maybe a degenerate ?"

Me:"Yes, I'm all of those."

Avanitia

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Re: [0.9.1a] Neutrino Corp. (v. 1.86-RC3)
« Reply #1376 on: October 21, 2020, 03:08:44 PM »

You can get the Unsung from that special station around random black hole and Falken, last time I checked it could spawn with extremely low spawn chance IIRC.
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You haven't played Starsector unless your storage has one thousand Vulcans in it.

fellabrando

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Re: [0.9.1a] Neutrino Corp. (v. 1.86-RC3)
« Reply #1377 on: November 04, 2020, 11:14:02 AM »

You can get the Unsung from that special station around random black hole and Falken, last time I checked it could spawn with extremely low spawn chance IIRC.

I found the station...

It's not doing anything though. Is the mod bugged?
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Cyber Von Cyberus

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Re: [0.9.1a] Neutrino Corp. (v. 1.86-RC3)
« Reply #1378 on: November 04, 2020, 11:18:27 AM »

You must be cooperative with Neutrino to get the access key, then click the 'shipyard' button in the storage menu (don't forget to bring 4000 supplies)
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Diktat Admiral:"What do we have here ? A dissident ? A pirate ? Or maybe a degenerate ?"

Me:"Yes, I'm all of those."

fellabrando

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Re: [0.9.1a] Neutrino Corp. (v. 1.86-RC3)
« Reply #1379 on: November 06, 2020, 01:32:04 PM »

Got it!

Edit: But it's dogshit!
« Last Edit: November 06, 2020, 06:45:29 PM by fellabrando »
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