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Starsector 0.9.1a is out! (05/10/19); Blog post: Raiding for Fun and Profit (11/27/19)

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Author Topic: [0.9a] Neutrino Corp. (v. 1.85-RC4.1)  (Read 604438 times)

Euripides

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Re: [0.9a] Neutrino Corp. (v. 1.85-RC4.1)
« Reply #1305 on: August 21, 2019, 11:52:29 AM »

In the Neutrino system there are several asteroids orbiting the neutron star that break Keplers' second law. They move faster in a higher orbit than objects in a lower orbit do.

I am not sure if this is an accident/oversight or intentional.
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asurite

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Re: [0.9a] Neutrino Corp. (v. 1.85-RC4.1)
« Reply #1306 on: August 21, 2019, 09:12:21 PM »

Is the Civilian Adventure Battleship in the mod? I was looking for it in the simulation and then later with the console commands and I can't seem to find it. I like to set ships as goals and I wanted to play around with a few to see if they were fun. Thanks for all the hard work!
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Tackywheat1

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Re: [0.9a] Neutrino Corp. (v. 1.85-RC4.1)
« Reply #1307 on: August 25, 2019, 09:31:06 PM »

I got this mod solely for the hammer
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Ed

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Re: [0.9a] Neutrino Corp. (v. 1.85-RC4.1)
« Reply #1308 on: August 29, 2019, 04:59:45 PM »

I have capped the rep with the Neutrino, got commissioned and waited a while, but so far no mission for the Unsung, how do i get it? How does the mission start?
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Check out my ships

Degernase

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Re: [0.9a] Neutrino Corp. (v. 1.85-RC4.1)
« Reply #1309 on: September 15, 2019, 10:31:05 PM »

So I've gone and touched up all the weapon/ship hover and codex descriptions as well as some faction dialogue and planet descriptions to remove typos, fix some broken English and add a bit more flow to the sentences by changing their structure when needed.

This is mainly for personal use but after spending hours on it I thought there's no harm in sharing it. And I encourage FlashFrozen to apply any of the changes he likes to the actual mod, my attempt has been to merely fix the writing, not change it to be something else entirely.

https://drive.google.com/open?id=14ISGJwxEma4QgRel67BOMnigBHbYrrwu

EDIT: Oh and this is v.1.0, let me know if there are any old (or new) typos or other oddities that I missed.
EDIT 2: Still a bit of a mess and found a bunch of things that need further rewriting, may or may not get around to it depending on my mood.
« Last Edit: September 17, 2019, 05:31:45 PM by Degernase »
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Mytre

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Re: [0.9a] Neutrino Corp. (v. 1.85-RC4.1)
« Reply #1310 on: September 17, 2019, 07:42:04 PM »

Quick question, why is the corporate freighter fuel cost so high? I realized that using one of those would reduce by a lot my fuel range and saw that while even battleships like the paragaon has a fuel cost of 10, the custom corporate freighter has a cost of 25.  Is this intended? it has twice the fuel consumption of some of the biggest battleships.
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ArnaudB

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Re: [0.9a] Neutrino Corp. (v. 1.85-RC4.1)
« Reply #1311 on: September 18, 2019, 12:33:49 AM »

It's kinda the thing of Neutrino, powerful but highly expensive fuel-wise. I have changed that myself in neutrino shipdata because it get annoying needing to refuel every minute.

Junker from HMI have a similar and arguably better superfreighter.
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Mytre

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Re: [0.9a] Neutrino Corp. (v. 1.85-RC4.1)
« Reply #1312 on: September 18, 2019, 04:09:52 PM »

Yes but if you look at other neutrino battleships and cruisers, their fuel consumption is on par with other fleets.  But the custom freighter one is the outlier
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Alpha AI Core

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Re: [0.9a] Neutrino Corp. (v. 1.85-RC4.1)
« Reply #1313 on: September 23, 2019, 04:57:16 AM »

Basically diable avionics but it's an N-word.
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Karasu

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Re: [0.9a] Neutrino Corp. (v. 1.85-RC4.1)
« Reply #1314 on: October 29, 2019, 07:26:19 PM »

So I do know that the current version of the mod does work with 0.9.1a, but has there been any talk of any updates to the mod, or a compatibility pass?

I'd @Deathfly, but that doesn't work outside of discord.
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Nuggnugg

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Re: [0.9a] Neutrino Corp. (v. 1.85-RC4.1)
« Reply #1315 on: October 31, 2019, 06:34:38 AM »

For the sake of testing i cheated myself into a rm-r and a falken. Lmao these things are beyond broken, pop a shield bypass on the rm-r and it literally turns into an unstoppable hit and run GOD.
Are these ships obtainable without cheating?
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Frank_mauser

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Re: [0.9a] Neutrino Corp. (v. 1.85-RC4.1)
« Reply #1316 on: November 04, 2019, 07:33:35 PM »

I started a new playtrough as neutrino commissioned on nexerilin. Game start taking long to save and sometimes crashes when saving after a few saves in one sesion.
For example during a 3 hour sesion i save once after 40 minutes and everything is normal, save the second time after 1H20M a bit slower ,save at 2H it gets very slow and at the 4th time saving it either crashes or throw an error.

Re starting game solves this but i had read this could be caused by a "memory leak"?

The only 2 mods i added were this one (+graphic lib) and dark revenant's ship pack
Anyone had this issue before?
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I_is_nublet

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Re: [0.9a] Neutrino Corp. (v. 1.85-RC4.1)
« Reply #1317 on: November 04, 2019, 07:39:01 PM »

I started a new playtrough as neutrino commissioned on nexerilin. Game start taking long to save and sometimes crashes when saving after a few saves in one sesion.
For example during a 3 hour sesion i save once after 40 minutes and everything is normal, save the second time after 1H20M a bit slower ,save at 2H it gets very slow and at the 4th time saving it either crashes or throw an error.

Re starting game solves this but i had read this could be caused by a "memory leak"?

The only 2 mods i added were this one (+graphic lib) and dark revenant's ship pack
Anyone had this issue before?
https://fractalsoftworks.com/forum/index.php?topic=8726.0
Adjust your RAM usage. Mods eat RAM like candy.
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miles341

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Re: [0.9a] Neutrino Corp. (v. 1.85-RC4.1)
« Reply #1318 on: November 04, 2019, 09:53:30 PM »

For the sake of testing i cheated myself into a rm-r and a falken. Lmao these things are beyond broken, pop a shield bypass on the rm-r and it literally turns into an unstoppable hit and run GOD.
Are these ships obtainable without cheating?
Yeah those ships look pretty interesting, I would also like to know if you can get them without cheating. I already know how to get the Unsung, does anyone know if there is a similar way to get the RM-R and the Falken?
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Frank_mauser

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Re: [0.9a] Neutrino Corp. (v. 1.85-RC4.1)
« Reply #1319 on: November 15, 2019, 07:57:16 AM »

Anyone else having an issue where learning hullmod blueprints does not unlock them on campaign refit even though they are available on missions?
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