Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Pages: 1 ... 85 86 [87] 88 89 ... 106

Author Topic: [0.9.1a] Neutrino Corp. (v. 1.86-RC3)  (Read 989094 times)

Phenir

  • Captain
  • ****
  • Posts: 325
    • View Profile
Re: [0.9a] Neutrino Corp. (v. 1.85-RC4.1)
« Reply #1290 on: March 20, 2019, 11:56:19 AM »

Had a pirate base disappear in the middle of battle after I think being hit by drache bombs. It was a mid-line station. After it disappeared and I cleared out the pirate ships, my fighters starting flying to the right off the map so I assume it teleported over that way somewhere. Had to nuke it with console since stations don't retreat.
Logged

namad

  • Lieutenant
  • **
  • Posts: 86
    • View Profile
Re: [0.9a] Neutrino Corp. (v. 1.85-RC4.1)
« Reply #1291 on: June 26, 2019, 07:28:20 PM »

For personal use I've taken a stab are rebalancing the hull prices for this mod to be more in line with vanilla's price change in 0.9.1
I ignored a few jokeships because I don't think those ships occur in the game, and as such I knew nothing about them.

This is what I came up with:
http://www.filedropper.com/shipdata
I spent about 5minutes on this so if anyone has better input I'm all ears!

I used this as a basis:
https://docs.google.com/spreadsheets/d/1jPfV0NT2EwBeP1ekUfV2umQvjMe89SOVJLMFz5WsYlM/edit#gid=1385717627
Logged

MesoTroniK

  • Admiral
  • *****
  • Posts: 1731
  • I am going to destroy your ships
    • View Profile
Re: [0.9a] Neutrino Corp. (v. 1.85-RC4.1)
« Reply #1292 on: June 26, 2019, 07:51:44 PM »

"Personal use"...

namad

  • Lieutenant
  • **
  • Posts: 86
    • View Profile
Re: [0.9a] Neutrino Corp. (v. 1.85-RC4.1)
« Reply #1293 on: June 27, 2019, 02:29:19 PM »

What I mean to say is that I'm sure I've done a horrible job. Anyone can use this file as a replacement for their own file. Of course I'd love it if someone better than me, like the author were to come out with a set of new official prices, but well, I figured I'd share this here. Either in case someone wants it, or in case someone wants to improve on it, or share their own version that's better than mine, which I could then use.

I guess personal use is an odd phrase to have used.
Logged

Mr. Nobody

  • Commander
  • ***
  • Posts: 236
    • View Profile
Re: [0.9a] Neutrino Corp. (v. 1.85-RC4.1)
« Reply #1294 on: July 15, 2019, 08:19:52 AM »

Will this be updated for 0.9.1?
Logged
On the left half of the Bell curve

namad

  • Lieutenant
  • **
  • Posts: 86
    • View Profile
Re: [0.9a] Neutrino Corp. (v. 1.85-RC4.1)
« Reply #1295 on: July 16, 2019, 01:07:17 AM »

Will this be updated for 0.9.1?




I'm playing it in 0.9.1 it works fine. I'm not the author, and it hasn't been updated, but there's no reason you can't play it. The main thing that works poorly with 0.9.1 is the fact that this mod doesn't have the cost increases of 0.9.1... which is why I made my own file for this purpose. I am a huge neutrino fan, and I really hope it will be updated with improvements one day as well, but there's no reason you can't play with neutrino in your 0.9.1 game right now this second. I do.



For personal use I've taken a stab are rebalancing the hull prices for this mod to be more in line with vanilla's price change in 0.9.1
I ignored a few jokeships because I don't think those ships occur in the game, and as such I knew nothing about them.

This is what I came up with:
http://www.filedropper.com/shipdata
I spent about 5minutes on this so if anyone has better input I'm all ears!

I used this as a basis:
https://docs.google.com/spreadsheets/d/1jPfV0NT2EwBeP1ekUfV2umQvjMe89SOVJLMFz5WsYlM/edit#gid=1385717627


my link is no longer valid so try this link:
http://s000.tinyupload.com/index.php?file_id=43376965136361527284
or
https://workupload.com/file/xDjJTCFk

Just put this file over top of the file with the same name from the real mod from the first post.... also... what's a good filehost I should use for this purpose? I'm not used to uploading files. (Or ya know make your own edits to ship prices in ship_data.csv with any csv editor)
« Last Edit: July 16, 2019, 11:46:25 PM by namad »
Logged

Ishman

  • Captain
  • ****
  • Posts: 269
    • View Profile
Re: [0.9a] Neutrino Corp. (v. 1.85-RC4.1)
« Reply #1296 on: July 16, 2019, 05:42:48 PM »

Consider workupload, nopy, and mega.nz, most of the other major filehosts are defunct or badly throttle downloads/riddled with malware ads now.
Logged

Ambient

  • Lieutenant
  • **
  • Posts: 87
    • View Profile
Re: [0.9a] Neutrino Corp. (v. 1.85-RC4.1)
« Reply #1297 on: August 07, 2019, 08:20:21 PM »

How does one acquire the Unsung? Does it ever pop up for sale or does it need to be salvaged?
Logged

Takion Kasukedo

  • Admiral
  • *****
  • Posts: 506
  • No longer drinking (Alcohol that is)
    • View Profile
Re: [0.9a] Neutrino Corp. (v. 1.85-RC4.1)
« Reply #1298 on: August 08, 2019, 03:09:11 AM »

To obtain the Unsung.

Spoiler
You need to get a Co-Operative rating with the Neutrino Corporation, get a commission, and they will point you to a location in a system with a factory/relic.
[close]
Logged
Is now able to cook a decent Creamy Salmon Pasta, amok other things.

Still loves purple. Still not skilled enough to make a mod that doesn't get that one damn error.

Ambient

  • Lieutenant
  • **
  • Posts: 87
    • View Profile
Re: [0.9a] Neutrino Corp. (v. 1.85-RC4.1)
« Reply #1299 on: August 12, 2019, 07:06:46 PM »

To obtain the Unsung.

Spoiler
You need to get a Co-Operative rating with the Neutrino Corporation, get a commission, and they will point you to a location in a system with a factory/relic.
[close]
oh thats neat. Does the factory only spawn once the previous parameters are met or can you wander into it by accident?
Logged

Kapteyn Koek

  • Ensign
  • *
  • Posts: 2
    • View Profile
Re: [0.9a] Neutrino Corp. (v. 1.85-RC4.1)
« Reply #1300 on: August 14, 2019, 03:01:51 PM »

To obtain the Unsung.

Spoiler
You need to get a Co-Operative rating with the Neutrino Corporation, get a commission, and they will point you to a location in a system with a factory/relic.
[close]

Afaik:
Spoiler
It's an "Abandoned Neutrino facility" or something like that and you can find it around a black hole, as in, I have never encountered it around anything but a black hole. Also, you have to bring a load of supplies to the station for it to finish contruction.

It looks great, too bad like every other slow, powerful and super-high deployment cost ship it's "awesome, but impractical", I just bring it out for a spin when I need to break someone's face a space station or the AI sends a particularly large fleet at me so I just initiate as Battle of Midway, retreat once CR starts dropping and send in the doomboat once the AI is well and truly committed.
[close]
Logged

Shuhei

  • Ensign
  • *
  • Posts: 29
    • View Profile
Re: [0.9a] Neutrino Corp. (v. 1.85-RC4.1)
« Reply #1301 on: August 18, 2019, 11:08:05 AM »

Faction planets names are pretty dark. Is it possible to change it somehow?

Screenshot: https://imgur.com/a/fKKReXH
Logged

Massaraksh

  • Ensign
  • *
  • Posts: 3
    • View Profile
Re: [0.9a] Neutrino Corp. (v. 1.85-RC4.1)
« Reply #1302 on: August 21, 2019, 07:12:56 AM »

I've been commissioned by Neutrino for several in-game years and have been sitting at 100 rep with them for a while, but I'm yet to see any directions to Unsung.
No luck with getting Falken, either.
At least the Jackhammer is pretty fun.
Logged

Euripides

  • Lieutenant
  • **
  • Posts: 89
    • View Profile
Re: [0.9a] Neutrino Corp. (v. 1.85-RC4.1)
« Reply #1303 on: August 21, 2019, 11:52:29 AM »

In the Neutrino system there are several asteroids orbiting the neutron star that break Keplers' second law. They move faster in a higher orbit than objects in a lower orbit do.

I am not sure if this is an accident/oversight or intentional.
Logged

asurite

  • Ensign
  • *
  • Posts: 1
    • View Profile
Re: [0.9a] Neutrino Corp. (v. 1.85-RC4.1)
« Reply #1304 on: August 21, 2019, 09:12:21 PM »

Is the Civilian Adventure Battleship in the mod? I was looking for it in the simulation and then later with the console commands and I can't seem to find it. I like to set ships as goals and I wanted to play around with a few to see if they were fun. Thanks for all the hard work!
Logged
Pages: 1 ... 85 86 [87] 88 89 ... 106