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Author Topic: [0.8a] Neutrino Corp. (v. 1.84RC1)  (Read 300232 times)
Sir Goose
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« Reply #1185 on: May 10, 2017, 04:24:52 PM »

Has anyone else found the Neutrino frigates to be a bit under powered? I've been playing with them a little bit and I haven't found a way to get them to work. When compared to fast frigates like the Tempest, I don't see much of a contest. Yes having high armor and comparatively strong shields is a great benefit, but when a frigate can literally be kited to death by some fast destroyers I think that the frigate is lacking the major advantages that keeps other frigates alive --speed and maneuverability.

On another note, thank you so much for the update to 0.8a! I can only play vanilla Star Sector for so long until I start to crave some faction mods!
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ApetureUnicorn
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« Reply #1186 on: May 12, 2017, 02:16:24 AM »

Hey, Mac user here, my game crashes every time i come into contact ( simulations/combat ) with the neutrino factions ships. This could be a weapons thing with the grpahicslib and the fact that im a mac user but i've checked that i've downloaded all the libs needed. When the game crashes it comes up with this message.
Fatal: com/fs/starfarer/combat/systems/H
Cause: com.fs.starfarer.combat.systems.H
Check.starsector.log for more info.

I feel like something has flown right over my head but I cant seem to see it.
I really love the art style and the design of the ships and would love to keep playing with them.
Any tips with fixing the problem?
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Takion Kasukedo
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« Reply #1187 on: May 12, 2017, 04:21:37 AM »

Has anyone else found the Neutrino frigates to be a bit under powered? I've been playing with them a little bit and I haven't found a way to get them to work. When compared to fast frigates like the Tempest, I don't see much of a contest. Yes having high armor and comparatively strong shields is a great benefit, but when a frigate can literally be kited to death by some fast destroyers I think that the frigate is lacking the major advantages that keeps other frigates alive --speed and maneuverability.

On another note, thank you so much for the update to 0.8a! I can only play vanilla Star Sector for so long until I start to crave some faction mods!

Well, unless you're not talking about the Casuality (The Phase Frigate) then, yeah, kind of.

Relativity is a showcase of this, it's not very powerful, barely has OP available, and can't stand up against a Lasher most of the time.
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FEAR THE CASCADE.
Zenobious
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« Reply #1188 on: May 12, 2017, 11:33:14 AM »

Hey, Mac user here, my game crashes every time i come into contact ( simulations/combat ) with the neutrino factions ships. This could be a weapons thing with the grpahicslib and the fact that im a mac user but i've checked that i've downloaded all the libs needed. When the game crashes it comes up with this message.
Fatal: com/fs/starfarer/combat/systems/H
Cause: com.fs.starfarer.combat.systems.H
Check.starsector.log for more info.

I feel like something has flown right over my head but I cant seem to see it.
I really love the art style and the design of the ships and would love to keep playing with them.
Any tips with fixing the problem?

Try checking the version of SS you have against the latest available for download -- I had a similar error when I first tried to use the Neutrino mod, and updating SS fixed it. There was a mini-patch at one point after the 0.8 release, and I'm pretty sure Neutrino will only work with the absolute latest version.
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sirboomalot
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« Reply #1189 on: May 15, 2017, 08:33:17 PM »

17058725 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoClassDefFoundError: com/fs/starfarer/combat/systems/H
java.lang.NoClassDefFoundError: com/fs/starfarer/combat/systems/H
   at data.hullmods.NeutrinoSigmaUpgrade.advanceInCombat(NeutrinoSigmaUpgrade.java:197)
   at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: com.fs.starfarer.combat.systems.H
   at java.net.URLClassLoader$1.run(Unknown Source)
   at java.net.URLClassLoader$1.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.net.URLClassLoader.findClass(Unknown Source)
   at java.lang.ClassLoader.loadClass(Unknown Source)
   at java.lang.ClassLoader.loadClass(Unknown Source)
   ... 9 more

I was being aided by a neutrino fleet against the templar when this happened.

EDIT: Whoops, just realized I've been playing .8a RC18 instead of RC19...
« Last Edit: May 17, 2017, 10:02:59 AM by sirboomalot » Logged
ahrenjb
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« Reply #1190 on: May 18, 2017, 04:18:02 PM »

I feel like the sprites for the various versions of the Piledriver need a rework. The cargo one is ok, but still shares the same problem as the rest of them. It's a little tooo stick-like. The carrier version especially, the forward arm needs to be like, 50-100% wider to look natural with the way flight decks are integrated in the rest of the game.

Also, 3 is just too many for that size carrier.
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Absolutecero
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« Reply #1191 on: May 18, 2017, 04:58:47 PM »

Hey I have been enjoying this mod a lot but I have recently been having trouble fighting them when ever I fight this bounty neutrino fleet I get this error.

  java.lang.IllegalArgumentException: Color parameter outside of expected range: Red Green Blue
   at java.awt.Color.testColorValueRange(Unknown Source)
   at java.awt.Color.<init>(Unknown Source)
   at java.awt.Color.<init>(Unknown Source)
   at data.scripts.weapons.NeutTractorbeamEffect.advance(NeutTractorbeamEffect.java:35)
   at com.fs.starfarer.combat.entities.ship.A.void.advance(Unknown Source)
   at com.fs.starfarer.combat.systems.oOoOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.o00000(Unknown Source)
   at com.fs.starfarer.combat.systems.oOoOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.advance(Unknown Source)
   at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)


I have been fighting them with a mostly dassault ship fleet . any help.
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Orikson
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« Reply #1192 on: May 20, 2017, 08:44:20 AM »

It's been a while since I've posted any bug reports, but here's one that sort of interesting and brought to my attention by another player.

This is related to all phase ships in the Neutrino line up. They all act normal until they reach 80% flux, whereby the weird thing began.

All the phase ships cannot phase through any object (asteroids, ships so far from observation) at that point.

They get repulsed to the outer edges and some hidden boundary.

I managed to break this though by using TheEND because of it's ability to remain in phase after it reaches 80%. By forcing the controls to not get pushed to the boundaries, I prevented it at the cost of jamming it into the spot endlessly until the ship runs out of CR.

Summary: The Neutrino phase ships start to act weird once they reach 80% flux. They can't phase through enemies and asteroids at that point.

That's all from me.
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SierraTangoDelta
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« Reply #1193 on: May 22, 2017, 12:21:32 PM »

Hey, which Neutrino ships are not available in the current version? Falken and the [coding joke] ship, right? Can I add them to the generation lists, or will I have to console command them in?
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