Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Pages: 1 ... 77 78 [79] 80 81 ... 106

Author Topic: [0.9.1a] Neutrino Corp. (v. 1.86-RC3)  (Read 986156 times)

Mysterhay

  • Ensign
  • *
  • Posts: 45
    • View Profile
Re: [0.8a] Neutrino Corp. (v. 1.84RC1)
« Reply #1170 on: May 04, 2017, 08:45:20 AM »

I am guessing this is linked to a Neutrino missile?

Hmm, I think no. The only Neutrino missile that use vanilla MIRV AI is the phase missile. And I am quite sure that it wouldn't try to shoot out a ship.
But anyway, I will keep an eye on it.

Or maybe you can sent the save to me so I can have a try to reproduct it.


Unfortunately I forgot that Ironman would save over the file! I'll send you the save if I encounter this again
Logged

K-64

  • Admiral
  • *****
  • Posts: 1117
    • View Profile
Re: [0.8a] Neutrino Corp. (v. 1.84RC1)
« Reply #1171 on: May 04, 2017, 09:54:03 AM »

I dunno if this is the issue you're getting, but I had that same error come up when my TheEND used its system when there were only strike craft around to target, so it may be related to that possibly?
Logged

Mysterhay

  • Ensign
  • *
  • Posts: 45
    • View Profile
Re: [0.8a] Neutrino Corp. (v. 1.84RC1)
« Reply #1172 on: May 04, 2017, 10:06:42 AM »

There were two or three TheEND ships in the enemy fleet and I am running quite a lot of fighters... So that would make sense. If that's the case then I should be able to reproduce it whenever I hit a Neutrino bounty or two and get a save to Deathfly to check
Logged

Deathfly

  • Modders' Vanguard
  • Commander
  • ***
  • Posts: 245
  • Murdered by T. H. Morgan
    • View Profile
Re: [0.8a] Neutrino Corp. (v. 1.84RC1)
« Reply #1173 on: May 04, 2017, 10:54:26 AM »

Ok, I had reproduced this one. When a MIRV targeted to a figher, if the 2nd stage separate after the tageted fighter landed. that will crash.
Since this is a vanilla bug so either I write a new custom AI or Alex fix the MIRV AI can fix this. (And I already make phase missile system AI skip fighers in the released mod so that crash is really rare, but still can happen.)

Well, I will report this bug and think about a custom AI.
« Last Edit: May 04, 2017, 11:00:50 AM by Deathfly »
Logged
A not-so-noob functional geneticist
And a free bug hunter
Code and decode almost everythings with a genomics approach.
Served in Neutrino corporation as a long-term services and supports staff.

felixsimon

  • Ensign
  • *
  • Posts: 22
    • View Profile
Re: [0.8a] Neutrino Corp. (v. 1.84RC1)
« Reply #1174 on: May 06, 2017, 09:36:10 PM »

Can someone tell me what am i looking for in terms of hidden Unsung? Is it a star system in which i can find the abandoned station with it inside? Is it just a completely random event in hyperspace on (now) random spot? Are there any hints where to find it maybe after opening domain-era probes, like about motherships?
Logged

Merlon

  • Ensign
  • *
  • Posts: 2
    • View Profile
Re: [0.8a] Neutrino Corp. (v. 1.84RC1)
« Reply #1175 on: May 07, 2017, 11:35:38 AM »

Just had the following crash in the pursuit phase of Neutrino bounty fleet battle. That part of the battle consisted of one enemy Mammut and most of my fleet. The crash happened just as the enemy ship blew up.
Code
2619489 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.ArrayIndexOutOfBoundsException: -1
java.lang.ArrayIndexOutOfBoundsException: -1
at java.util.ArrayList.elementData(Unknown Source)
at java.util.ArrayList.get(Unknown Source)
at com.fs.starfarer.renderers.damage.D.o00000(Unknown Source)
at com.fs.starfarer.renderers.damage.D.o00000(Unknown Source)
at com.fs.starfarer.combat.entities.ship.OoOO.o00000(Unknown Source)
at com.fs.starfarer.combat.entities.ship.OoOO.o00000(Unknown Source)
at com.fs.starfarer.combat.entities.ship.OoOO.applyDamage(Unknown Source)
at com.fs.starfarer.combat.entities.Ship.applyDamageInner(Unknown Source)
at com.fs.starfarer.combat.entities.Ship.applyDamageInner(Unknown Source)
at com.fs.starfarer.combat.entities.Ship.applyDamage(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.applyDamage(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.applyDamage(Unknown Source)
at data.scripts.plugins.Neutrino_EveryFrameCombatPlugin.advance(Neutrino_EveryFrameCombatPlugin.java:157)
at com.fs.starfarer.title.ooOO.K$Oo.super(Unknown Source)
at com.fs.starfarer.combat.super.new.super(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)

My mods are:
Code
Arsenal Expansion
Diable Avionics
GKsec
Graphicslib
Lazylib
Neutrino
Starsector+
Usable [REDACTED]
Logged

TMPhoenix

  • Ensign
  • *
  • Posts: 35
    • View Profile
Re: [0.8a] Neutrino Corp. (v. 1.84RC1)
« Reply #1176 on: May 07, 2017, 02:11:55 PM »

I've seen the same crash as well, while I was running a sim against some neutrino ships.
Logged

Maelstrom

  • Captain
  • ****
  • Posts: 302
    • View Profile
Re: [0.8a] Neutrino Corp. (v. 1.84RC1)
« Reply #1177 on: May 07, 2017, 03:14:46 PM »

so how the *** do i find the unsung? Is it in a hidden star system that doesn't show on the map or is it going to spawn like the probes you can find out there? like would be cool if it was more obvious to find this thing as I hate breaking immersion to find it. I mean once i have it its not that bad but it would be great to have some kind of clues on how to find it or how it spawns really. I just would like to know what i need to search for like a derelict ship or in a abandoned stations shipyard or something...
Logged

felixsimon

  • Ensign
  • *
  • Posts: 22
    • View Profile
Re: [0.8a] Neutrino Corp. (v. 1.84RC1)
« Reply #1178 on: May 07, 2017, 03:26:07 PM »

so how the *** do i find the unsung? Is it in a hidden star system that doesn't show on the map or is it going to spawn like the probes you can find out there? like would be cool if it was more obvious to find this thing as I hate breaking immersion to find it. I mean once i have it its not that bad but it would be great to have some kind of clues on how to find it or how it spawns really. I just would like to know what i need to search for like a derelict ship or in a abandoned stations shipyard or something...

well, after not gettin any response, i started fiddling with some game files, turned on dev mode, replaced deep hyperspace graphic with something more see-through and i found out that there's no hidden star systems (at least not in deep hyperspace, where it was impossible to see) if my observations are correct, star systems are hardcoded to spawn outside of deep hyperspace (or deep hyperspace hardcoded to not spawn on top of systems) with the exception being Neutrino home base, that has set coordinates and not a part of procedural generation. So if unsung's hideout is indeed procedural now, it will spawn inside of one of the star systems, that are on the map. There might be a system that doesnt show up on the map, but i havent found anything like that so far: all systems that ive seen were on the map alright. Right now i buffed sensor range and just scanning system after system, trying to understand where the fk unsung is hiding from me...

OK, found it. In my case, "Abandoned Neutrino Facility" was located inside one of the black hole systems (which does makes sense, since they are all about SCIENCE and stuff XD). It still requires 4k supplies and 30 days to get unsung, not to mention that black holes spawn in the far reaches of the sector, so fuel for 2 trips there and back will also cost quite a bit.
Now i dont know if it has to be black hole, but im too lazy to run multiple tests. maybe ill generate couple small sectors and see what i can find...

3 more randomly generated sectors and in all 3 unsung was hiding in one of the black hole systems. I think it's pretty safe to say that if you want to find unsung, look for black holes. Cheers everyone XD
« Last Edit: May 07, 2017, 03:50:09 PM by felixsimon »
Logged

Maelstrom

  • Captain
  • ****
  • Posts: 302
    • View Profile
Re: [0.8a] Neutrino Corp. (v. 1.84RC1)
« Reply #1179 on: May 07, 2017, 04:27:44 PM »

thanks so much for clarifying this! Have been looking for the past 3 days lol can't find anything xD will now go in and search all the blackhole systems i can find!
Logged

Maelstrom

  • Captain
  • ****
  • Posts: 302
    • View Profile
Re: [0.8a] Neutrino Corp. (v. 1.84RC1)
« Reply #1180 on: May 07, 2017, 04:44:32 PM »

Quote
Right now i buffed sensor range and just scanning system after system, trying to understand where the fk unsung is hiding from me...

which line is that? theres alot of them in the config file...

nvm found it lol
« Last Edit: May 07, 2017, 04:49:03 PM by Mealstrom »
Logged

Krelian

  • Lieutenant
  • **
  • Posts: 63
    • View Profile
Re: [0.8a] Neutrino Corp. (v. 1.84RC1)
« Reply #1181 on: May 08, 2017, 07:17:12 PM »

Im getting this error almost always when playing with these units...

Code
3846567 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.ClassCastException: com.fs.starfarer.combat.entities.Missile cannot be cast to com.fs.starfarer.combat.entities.Ship
java.lang.ClassCastException: com.fs.starfarer.combat.entities.Missile cannot be cast to com.fs.starfarer.combat.entities.Ship
at com.fs.starfarer.combat.ai.missile.MissileAI.<init>(Unknown Source)
at com.fs.starfarer.combat.ai.missile.MirvAI.<init>(Unknown Source)
at com.fs.starfarer.loading.specs.dosuper.o00000(Unknown Source)
at com.fs.starfarer.loading.specs.dosuper.o00000(Unknown Source)
at com.fs.starfarer.combat.entities.ship.A.J.o00000(Unknown Source)
at com.fs.starfarer.combat.entities.ship.A.J.fireProjectile(Unknown Source)
at com.fs.starfarer.combat.entities.ship.trackers.OoOO.öO0000(Unknown Source)
at com.fs.starfarer.combat.entities.ship.trackers.OoOO.o00000(Unknown Source)
at com.fs.starfarer.combat.entities.ship.trackers.O0OO.o00000(Unknown Source)
at com.fs.starfarer.combat.entities.ship.trackers.O0OO.o00000(Unknown Source)
at com.fs.starfarer.combat.entities.ship.trackers.OoOO.Ô00000(Unknown Source)
at com.fs.starfarer.combat.entities.ship.A.J.advance(Unknown Source)
at com.fs.starfarer.combat.systems.OoOo.advanceImpl(Unknown Source)
at com.fs.starfarer.combat.systems.F.advance(Unknown Source)
at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
Logged

Takion Kasukedo

  • Admiral
  • *****
  • Posts: 504
  • No longer drinking (Alcohol that is)
    • View Profile
Re: [0.8a] Neutrino Corp. (v. 1.84RC1)
« Reply #1182 on: May 10, 2017, 12:37:00 PM »

Neutrino bounties are not very common for some odd reason...

Also, some of the variants have errors in them, you might want to look at them (Miter is an example)
Logged
Is now able to cook a decent Creamy Salmon Pasta, amok other things.

Still loves purple. Still not skilled enough to make a mod that doesn't get that one damn error.

Sir Goose

  • Ensign
  • *
  • Posts: 15
    • View Profile
Re: [0.8a] Neutrino Corp. (v. 1.84RC1)
« Reply #1183 on: May 10, 2017, 04:24:52 PM »

Has anyone else found the Neutrino frigates to be a bit under powered? I've been playing with them a little bit and I haven't found a way to get them to work. When compared to fast frigates like the Tempest, I don't see much of a contest. Yes having high armor and comparatively strong shields is a great benefit, but when a frigate can literally be kited to death by some fast destroyers I think that the frigate is lacking the major advantages that keeps other frigates alive --speed and maneuverability.

On another note, thank you so much for the update to 0.8a! I can only play vanilla Star Sector for so long until I start to crave some faction mods!
Logged

ApetureUnicorn

  • Ensign
  • *
  • Posts: 25
    • View Profile
Re: [0.8a] Neutrino Corp. (v. 1.84RC1)=
« Reply #1184 on: May 12, 2017, 02:16:24 AM »

Hey, Mac user here, my game crashes every time i come into contact ( simulations/combat ) with the neutrino factions ships. This could be a weapons thing with the grpahicslib and the fact that im a mac user but i've checked that i've downloaded all the libs needed. When the game crashes it comes up with this message.
Fatal: com/fs/starfarer/combat/systems/H
Cause: com.fs.starfarer.combat.systems.H
Check.starsector.log for more info.

I feel like something has flown right over my head but I cant seem to see it.
I really love the art style and the design of the ships and would love to keep playing with them.
Any tips with fixing the problem?
Logged
Pages: 1 ... 77 78 [79] 80 81 ... 106