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Author Topic: [0.9.1a] Neutrino Corp. (v. 1.86-RC3)  (Read 986380 times)

Tufted Titmouse

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Re: [0.7.2a] Neutrino Corp. (v. 1.83RC4)
« Reply #1110 on: July 15, 2016, 06:53:41 AM »

@Tufted Titmouse: yeah, your feeling is right, and I got some similar reports before but I can't reproduce this on my end. Maybe I should remove that feature next time.
What feature are you referring to?
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c0nr4d1c4l

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Re: [0.7.2a] Neutrino Corp. (v. 1.83RC4)
« Reply #1111 on: September 02, 2016, 09:35:25 PM »

I must ask: will the Adventure-class ever come back?
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Cojaviem

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Re: [0.7.2a] Neutrino Corp. (v. 1.83RC4)
« Reply #1112 on: September 04, 2016, 02:00:30 AM »

Getting this after load.
java.lang.NoSuchFieldError: o00000
   at data.scripts.SetUnlockBySkill.setUnlockBySkill(SetUnlockBySkill.java:36)
   at data.scripts.NCModPlugin.onApplicationLoad(NCModPlugin.java:71)
   at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

When I reverted to 1.82 I get this at combat start:

java.lang.NoSuchMethodError: com.fs.starfarer.api.combat.ShipAPI.setJitter(Ljava/awt/Color;FIF)V
   at data.hullmods.NeutrinoNeutroniumPlating.advanceInCombat(NeutrinoNeutroniumPlating.java:341)
   at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatFleetManager.?00000(Unknown Source)
   at com.fs.starfarer.combat.CombatFleetManager.deploy(Unknown Source)
   at com.fs.starfarer.ui.impl.new.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.h.o00000(Unknown Source)
   at com.fs.starfarer.ui.OooO.processInput(Unknown Source)
   at com.fs.starfarer.ui.Objectsuper.o00000(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

Funny cause I haven't changed anything else and it worked before.
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Deathfly

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Re: [0.7.2a] Neutrino Corp. (v. 1.83RC4)
« Reply #1113 on: September 04, 2016, 07:56:49 AM »

Hmm, just a little too buzy/lazy in these days. But anyway, here we got a routine maintenance update.


Download Neutrino corp 1.83-RC4.2

Spoiler
Code


RC4.2
------------------------------------------------
CONTENT CHANGES
- Adv. Photo Torpedo payloads now will less likly to emerge inside its target.
- Remove the hullmod skill requirement due to its script cause a lot of trouble.

BALANCE CHANGES
- Magnetar
 -> Range increase to 500 (from 450)
 -> Spread now fixed to 6.
- Pulsar Beam weapon line
 -> Minimum spread increase
 -> Heavy Pulsar Beam max spread reduce to 20 (from 24)
- Light Photon Torpedo
 -> Max spread reduced to level up Photon Torpedo
- Moskito wing
 -> Ship system change into Swarm Flare Launcher
 -> Max speed reduce to 125 (from 135)
- Floh
 -> Max speed reduce to 120 (from 135)
- Herp Emitter and Phased Array Cannon
 -> Will block venting while firing.
- Sapper SRM and Goliath SRM Launcher
 -> Will cause Ion Cannon like on hit effect when hit on hull,
 -> Goliath ammo increase to 480
- Unstable Photon Cannon
 -> Dps increase to 2000
- Grinder
 -> Max speed reduce to 60
- Nirvash
 -> Max speed reduce to 50
- TheEND
 -> Phase ring will vent hard flux into p-space when ship phased and flux level is higher then 60%.
 -> Hard flux will stabile at 80% level.
 -> Ship max speed will reduced while it venting hard flux.

[close]
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A not-so-noob functional geneticist
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Code and decode almost everythings with a genomics approach.
Served in Neutrino corporation as a long-term services and supports staff.

Deathfly

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Re: [0.7.2a] Neutrino Corp. (v. 1.83RC4)
« Reply #1114 on: September 04, 2016, 08:04:00 AM »

I must ask: will the Adventure-class ever come back?
No. Neutrino already have too much capital ships so no.

@Cojaviem @Tufted Titmouse  and whoever have that strange crash

OK, I just removed that hullmod skill requirement script which cause this crash so...well, sorry for the inconvenient.

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A not-so-noob functional geneticist
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Code and decode almost everythings with a genomics approach.
Served in Neutrino corporation as a long-term services and supports staff.

Thecrashingwave

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Re: [0.7.2a] Neutrino Corp. (v. 1.83RC4.2)
« Reply #1115 on: September 04, 2016, 05:33:54 PM »

@ Tufted titmouse
how do you run with this build

Combat chatter
Common Radar
Console Command
Diable Avionics
Dynasector
Graphics lib
Interstellar Imperium(crashes fatal ship load)
Lazylib
Mayorate
Metelson(crashes fatal ship load)
Neutrino (Latest update)
Nexerelin
Portrait Pack
Scy
Ship and weapon pack (For dynasector)
Simulator Overhaul
Steiner foundation
Knights Templar
Tiandong
Twiglib
Underworld (for dynasector) dont have this one
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Cojaviem

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Re: [0.7.2a] Neutrino Corp. (v. 1.83RC4.2)
« Reply #1116 on: September 05, 2016, 07:08:57 AM »

Getting this in the latest update at combat start:

java.lang.NoSuchMethodError: com.fs.starfarer.combat.entities.Ship.getDecalRenderer()Lcom/fs/starfarer/renderers/damage/D;
   at data.hullmods.NeutrinoNeutroniumPlating.refleshArmorDamageDecal(NeutrinoNeutroniumPlating.java:128)
   at data.hullmods.NeutrinoNeutroniumPlating.advanceInCombat(NeutrinoNeutroniumPlating.java:444)
   at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
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Tufted Titmouse

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Re: [0.7.2a] Neutrino Corp. (v. 1.83RC4.2)
« Reply #1117 on: September 05, 2016, 10:10:58 AM »

@ Tufted titmouse
how do you run with this build
4 gig ram allocation
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beep_boop

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Re: [0.7.2a] Neutrino Corp. (v. 1.83RC4.2)
« Reply #1118 on: September 25, 2016, 09:42:50 AM »

Getting this in the latest update at combat start:

java.lang.NoSuchMethodError: com.fs.starfarer.combat.entities.Ship.getDecalRenderer()Lcom/fs/starfarer/renderers/damage/D;
   at data.hullmods.NeutrinoNeutroniumPlating.refleshArmorDamageDecal(NeutrinoNeutroniumPlating.java:128)
   at data.hullmods.NeutrinoNeutroniumPlating.advanceInCombat(NeutrinoNeutroniumPlating.java:444)
   at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
Same problem.

What OS do you use?
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LordDavenport

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Re: [0.7.2a] Neutrino Corp. (v. 1.83RC4.2)
« Reply #1119 on: September 29, 2016, 09:05:01 PM »

So I am not sure this is even a bug, but it makes me laugh to hard to not relate.

I put three super heavy beam cannons(A.I. War) on a Maul. If I fire the beam cannons, and while they are firing activate the siege mode, I get a much longer sustained burst of fire. One that tends to one shot most capital ships, or at least overload there shields and tear out half their health. The beams seems to follow the increasing range as it grows. When fired normally in siege mode the bursts are standard duration. I haven't really tried this with any other burst fire lasers.

On the one hand, this is a hilarious amount of damage at an obscene range. On the other, it is one shot with a really long cool down.
edit: Ok, a) I think this effect is replicated with other beam weapons, but not to the same degree. More a fraction of a second rather then turning a sub second beam into a multi second long beam. b)With a maxed crew and maxed captain, the array of three super heavy beam cannons one shotted a corundum(A.I. War). Mildly terrifying, as the corundum is on the top end of capital ship armor/health values.
« Last Edit: September 30, 2016, 05:50:59 PM by LordDavenport »
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Deathfly

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Re: [0.7.2a] Neutrino Corp. (v. 1.83RC4.2)
« Reply #1120 on: October 01, 2016, 06:04:47 AM »

Hmm, IIRC the siege mode used to be had that behaved (plus let you fire the frist round from a burst fire weapon while system charging up) but it got fixed in the newest release. And yes, I cann't reproduce this bug any more now.
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borgrel

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Re: [0.7.2a] Neutrino Corp. (v. 1.83RC4.2)
« Reply #1121 on: October 25, 2016, 02:18:01 PM »

Same problem

Spoiler
236199 [Thread-4] INFO  org.histidine.chatter.combat.ChatterCombatPlugin  - Chatter plugin initialized
236325 [Thread-4] INFO  sound.O  - Cleaning up music with id [Ambush.ogg]
237585 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoSuchMethodError: com.fs.starfarer.combat.entities.Ship.getDecalRenderer()Lcom/fs/starfarer/renderers/damage/D;
java.lang.NoSuchMethodError: com.fs.starfarer.combat.entities.Ship.getDecalRenderer()Lcom/fs/starfarer/renderers/damage/D;
   at data.hullmods.NeutrinoNeutroniumPlating.refleshArmorDamageDecal(NeutrinoNeutroniumPlating.java:128)
   at data.hullmods.NeutrinoNeutroniumPlating.advanceInCombat(NeutrinoNeutroniumPlating.java:444)
   at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatFleetManager.Ò00000(Unknown Source)
   at com.fs.starfarer.combat.CombatFleetManager.deploy(Unknown Source)
   at com.fs.starfarer.combat.ai.admiral.DeploymentManager.ÔÔ0000(Unknown Source)
   at com.fs.starfarer.combat.ai.admiral.DeploymentManager.ÒÔ0000(Unknown Source)
   at com.fs.starfarer.combat.ai.admiral.DeploymentManager.ÕÔ0000(Unknown Source)
   at com.fs.starfarer.combat.ai.admiral.BaseBattleStrategy.super(Unknown Source)
   at com.fs.starfarer.combat.ai.admiral.AdmiralAI.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatFleetManager.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]

This error is over 2 months old without any reply from the author
Will a mod please mark neutrino as broken on the mod index list
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Deathfly

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Re: [0.7.2a] Neutrino Corp. (v. 1.83RC4.2)
« Reply #1122 on: October 25, 2016, 08:15:19 PM »

Hmm, its really hard to fix up something I cann't reproduce but lets give it an other shoot this time.



Download Neutrino corp 1.83-RC4.3

Spoiler
Code
RC4.3
------------------------------------------------
CONTENT CHANGES
- Adv. Photo Torpedo missile sprite looks thinner.
- Add some additional lores for weapons. (WIP)

BALANCE CHANGES
-Banshee
 -> Max burn reduce to 7.
-Banshee Norn
 -> Max burn reduce to 7.
-Nausicaa
 -> Max burn reduce to 6.
-Hildolfr
 -> Max burn reduce to 6.
-Heavy Neutron Pulse Cannon
 ->Range reduce to 650 (from 750)
 ->Flux per shot increase to 1075 (from 975)

BUGS FIXED
- Tried to fix the "no such method" error on Mac.(Yet another try. Please inform me if this cause significant performance issue.)

[close]
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A not-so-noob functional geneticist
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Code and decode almost everythings with a genomics approach.
Served in Neutrino corporation as a long-term services and supports staff.

Cyan Leader

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Re: [0.7.2a] Neutrino Corp. (v. 1.83RC4.3)
« Reply #1123 on: October 28, 2016, 12:35:41 PM »

I was one of the people getting initial load crashes and I can safely report that, even with a load of other mods installed, Neutrino loaded just fine!

I haven't had a chance to play with it to test for ingame crashes but it did fix the issue I was having, thank you!

I recommend other players that were having the same issue to give it a go.
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Deathfly

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Re: [0.7.2a] Neutrino Corp. (v. 1.83RC4.3)
« Reply #1124 on: October 29, 2016, 02:38:15 AM »

Yeah, glad to...wait, did I fixed that?
(rummage through the change logs.)
Oh, seems like I fixed that 2 or 3 releases ago...
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A not-so-noob functional geneticist
And a free bug hunter
Code and decode almost everythings with a genomics approach.
Served in Neutrino corporation as a long-term services and supports staff.
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