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Author Topic: [0.9.1a] Neutrino Corp. (v. 1.86-RC3)  (Read 989304 times)

SpaceRiceBowl

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Re: [0.7.2a] Neutrino Corp. (v. 1.83RC3.6)
« Reply #1095 on: May 08, 2016, 07:22:11 AM »

Nope, windows 10 here
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adimetro00

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Re: [0.7.2a] Neutrino Corp. (v. 1.83RC3.6)
« Reply #1096 on: May 09, 2016, 04:57:48 AM »

Is the hammer ship (the joke ship) can't be aquired in normal play and can only be used in simulator?
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Ratheden

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Re: [0.7.2a] Neutrino Corp. (v. 1.83RC3.6)
« Reply #1097 on: May 09, 2016, 12:28:14 PM »

Still loving this mod, love your mechanics.  Questions, is it possible to get one more market open, so we have 4? The military market at the Large Proscessing Dock seems to load out good stuff, but the Reasearch station seems to stock a lot of little stuff, but rarely any large.

Also, could some outer moons to mine as well?

Is there something wrong with the civilian battleship? Can it be turned back on?

Running this with Nex and having a good time, So, thanks again for the mod.
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CaptainWinky

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Re: [0.7.2a] Neutrino Corp. (v. 1.83RC3.6)
« Reply #1098 on: May 11, 2016, 04:34:58 AM »

Is the hammer ship (the joke ship) can't be aquired in normal play and can only be used in simulator?

You can use console commands to give yourself a hammer ship.  I don't remember its exact name but "list ships neutrino" should help you find it and then "addship neutrino_hammership" or whatever its name is will add it to your fleet.
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Cyan Leader

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Re: [0.7.2a] Neutrino Corp. (v. 1.83RC3.6)
« Reply #1099 on: May 20, 2016, 04:17:56 PM »

I'm having the same crash as SpaceRiceBowl. Windows 7 here.

Running these mods:

Audio Plus
Blackrock Drive Yards
Common Radar
Console Commands
DIABLEAVIONICS
GraphicsLib
Interstellar Imperium
LazyLib
mayorate
Neutrino corp
Nexerelin
pbc
Save Transfer
SCY
Ship and Weapon Pack
Templars
Tiandong Heavy Industries
TwigLib
Underworld
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Kitfox88

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Re: [0.7.2a] Neutrino Corp. (v. 1.83RC3.6)
« Reply #1100 on: June 01, 2016, 08:45:42 AM »

For some reason I'm getting a weird thing involving duplicate hullmods.



It happens for the omega upgrade too. Any way to fix it?
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Deathfly

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Re: [0.7.2a] Neutrino Corp. (v. 1.83RC3.6)
« Reply #1101 on: June 02, 2016, 01:52:33 AM »

For some reason I'm getting a weird thing involving duplicate hullmods.



It happens for the omega upgrade too. Any way to fix it?

That tricky hull mod restrict way only run once whill the game loaded and it already got a failsafe to prevent this kind of duplicate happen so it shouldn't happen.
I'm having the same crash as SpaceRiceBowl. Windows 7 here.

Running these mods:

Audio Plus
Blackrock Drive Yards
Common Radar
Console Commands
DIABLEAVIONICS
GraphicsLib
Interstellar Imperium
LazyLib
mayorate
Neutrino corp
Nexerelin
pbc
Save Transfer
SCY
Ship and Weapon Pack
Templars
Tiandong Heavy Industries
TwigLib
Underworld

sigh, seems like I should try to load that tons of mods to go for a test...
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Lakis

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Re: [0.7.2a] Neutrino Corp. (v. 1.83RC3.6)
« Reply #1102 on: June 12, 2016, 07:53:50 PM »

So, having run this mod on both Linux and Windows I've determined that you've got an odd bug floating around somewhere.

I have no idea how to fix it and don't plan to try and learn to either; Way too much effort for the little return.

any ways, with just your basic dependencies, the game fails to load.

Error from Linux
Spoiler
Code
10125 [Thread-5] INFO  org.lazywizard.lazylib.LazyLib  - Running LazyLib v2.1 for Starsector 0.7a
10125 [Thread-5] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [lazylib_settings.json]
10131 [Thread-5] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [GRAPHICS_OPTIONS.ini]
10194 [Thread-5] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoSuchFieldError: o00000
java.lang.NoSuchFieldError: o00000
at data.scripts.SetUnlockBySkill.setUnlockBySkill(SetUnlockBySkill.java:36)
at data.scripts.NCModPlugin.onApplicationLoad(NCModPlugin.java:68)
at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Thread.java:745)
[close]

This error only happens with your mod. Any other mod that I have hasn't thrown this error, sure a few naming issues. (MI, I'm glaring at you still for not fixing it still.)

Dunno which field it's trying to call, so yeah.
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Midnight Kitsune

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Re: [0.7.2a] Neutrino Corp. (v. 1.83RC3.6)
« Reply #1103 on: June 12, 2016, 09:07:41 PM »

So, having run this mod on both Linux and Windows I've determined that you've got an odd bug floating around somewhere.

I have no idea how to fix it and don't plan to try and learn to either; Way too much effort for the little return.

any ways, with just your basic dependencies, the game fails to load.

Error from Linux
Spoiler
Code
10125 [Thread-5] INFO  org.lazywizard.lazylib.LazyLib  - Running LazyLib v2.1 for Starsector 0.7a
10125 [Thread-5] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [lazylib_settings.json]
10131 [Thread-5] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [GRAPHICS_OPTIONS.ini]
10194 [Thread-5] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoSuchFieldError: o00000
java.lang.NoSuchFieldError: o00000
at data.scripts.SetUnlockBySkill.setUnlockBySkill(SetUnlockBySkill.java:36)
at data.scripts.NCModPlugin.onApplicationLoad(NCModPlugin.java:68)
at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Thread.java:745)
[close]

This error only happens with your mod. Any other mod that I have hasn't thrown this error, sure a few naming issues. (MI, I'm glaring at you still for not fixing it still.)

Dunno which field it's trying to call, so yeah.
Have you tried redownloading the mod and the dependencies?
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Lakis

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Re: [0.7.2a] Neutrino Corp. (v. 1.83RC3.6)
« Reply #1104 on: June 13, 2016, 04:00:39 PM »

Have you tried redownloading the mod and the dependencies?

I'll re-download, but I'm doubtful of whether it'll work or not.

we shall see... *insert evil laugh here*

EDIT: Nope, still getting the fatal Error. Even using (Legacy) shaderlib. I'll pop on over to my Windows Side to double check results.

EDIT2:
 Running 64-bit Java on Windows 10, System hung for a few seconds, but allowed me to get to the starting menu. No fatal Null, brand new installation. Seems to be linux specifc, can't test for Macs. Though they are Unix Like, they're issues aren't always similar to those found on Linux. (No durr, viy...)
« Last Edit: June 13, 2016, 04:23:45 PM by Viymese »
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LB

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Re: [0.7.2a] Neutrino Corp. (v. 1.83RC3.6)
« Reply #1105 on: June 23, 2016, 05:17:35 PM »

Bane and presumably Misery crash game when hitting Templar ships. The lattice shield's class has moved from data.hullmods.TEM_LatticeShield to data.scripts.hullmods.TEM_LatticeShield, and the import and checks in NeutBaneEffect needs to be updated.
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Deathfly

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Re: [0.7.2a] Neutrino Corp. (v. 1.83RC3.6)
« Reply #1106 on: June 23, 2016, 08:45:32 PM »

Bane and presumably Misery crash game when hitting Templar ships. The lattice shield's class has moved from data.hullmods.TEM_LatticeShield to data.scripts.hullmods.TEM_LatticeShield, and the import and checks in NeutBaneEffect needs to be updated.

Not only the Bane and Misery, there are much more things will crash due to the same reason. You can use that fixed JAR in Templar's post or wait for my update.
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A not-so-noob functional geneticist
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Code and decode almost everythings with a genomics approach.
Served in Neutrino corporation as a long-term services and supports staff.

Deathfly

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Re: [0.7.2a] Neutrino Corp. (v. 1.83RC3.5)
« Reply #1107 on: July 10, 2016, 01:12:52 AM »

OK, here we go. I really hope this one can fix the Mac crash issue.
Jackhammer become a better large energy weapon platform now, you may want to check it out.
And here we got more dakka.


Download Neutrino corp 1.83-RC4

Spoiler
Code
RC4
------------------------------------------------
CONTENT CHANGES
- Adv. Photo Torpedo now release its payload in an Unstable Photo style.
- Add a new small energy weapon, Magnetar. A decent Pulsar like PD weapon that fire in bursts.
- A really tiny subtle change on the HERP firing VFX.
- Add Magnetar, a 4 OP small energy Pulsar like PD weapon.
 -> Fire in 8x25 brust.
 -> Accuracy is...well, let's say the inaccuracy is acceptable for a PD weapon, barely.
- Drohne and Schwarm now armed with tune down version Magnetar.
- Add a new fighter wing, Moskito class escort corvette.
 -> Base on Floh.
 -> Armed with Anti-photon Laser and Magnetar.
 -> 2 ships per wing.
- Compatible with Knights Templar 0.9.5h (fixed the TEM_LatticeShield related issue).
- Compatible with GraphicsLib.

BALANCE CHANGES
- Neutronium Plating
 -> Full restore time increase to 60/90/105/120
- Adv. Photo Torpedo
 -> Max release range reduce to 500 (from 600)
 -> Damage reduce to 600 per missile (from 750)
- Hildolfr
 -> Flux dissipation reduce to 1000
 -> Armor reduce to 800
 -> No longer sold on open market.
- Jackhammer
 -> 2 large missile slots change into synergy.
 -> Ship system change to Siege Mode.
- Phased Array Cannon
 -> Burst damage reduce to 12000
 -> Flux usage reduce to 21000 per burst(same flux/damage ratio)
 -> Burst time shorten to 6 sec.
 -> Range reduce to 800
- Siege Mode
 -> Cooldown increase to 30 sec.
 -> Range bonus for projectiles/beam reduce to +100%/+50% (from +200%/+66%)
 -> Now ship can slightly turn while system is activated.
- Photon Gun
 - Increase projectiles tracking ability.
- Drache
 -> Wing size restore to 2 due to a 1 ship wing cann't land on carrier correctly.
- Phase Missile System
 -> Missile HP reduce to 100 (from 650(!!)).
- Hammership
 -> Ship system change into Reaction Control System...Oh wait, this should not in the "BALANCE CHANGES" section...

BUGS FIXED
- Tried to fix the "no such method" error on Mac.(Please inform me if this cause significant performance issue.)

[close]
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Tufted Titmouse

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Re: [0.7.2a] Neutrino Corp. (v. 1.83RC4)
« Reply #1108 on: July 11, 2016, 08:54:02 AM »

I keep getting
Quote
java.lang.NoSuchFieldError: o00000
   at data.scripts.SetUnlockBySkill.setUnlockBySkill(SetUnlockBySkill.java:36)
   at data.scripts.NCModPlugin.onApplicationLoad(NCModPlugin.java:71)
   at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

Every time i start the game, the mods i have are
Combat chatter
Common Radar
Console Command
Diable Avionics
Dynasector
Graphics lib
Interstellar Imperium
Lazylib
Mayorate
Metelson
Neutrino (Latest update)
Nexerelin
Portrait Pack
Scy
Ship and weapon pack (For dynasector)
Simulator Overhaul
Steiner foundation
Knights Templar
Tiandong
Twiglib
Underworld (for dynasector)

I have a feeling it's related to this mod, Since it worked fine before i updated it to the most recent one.
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Deathfly

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Re: [0.7.2a] Neutrino Corp. (v. 1.83RC4)
« Reply #1109 on: July 15, 2016, 02:36:35 AM »

@Tufted Titmouse: yeah, your feeling is right, and I got some similar reports before but I can't reproduce this on my end. Maybe I should remove that feature next time.
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A not-so-noob functional geneticist
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Code and decode almost everythings with a genomics approach.
Served in Neutrino corporation as a long-term services and supports staff.
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