Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)
Believe it or not I have yet to actually figure out how to make it work with 0.65.1a yet I'm still only pecking at it, so I'll see if I can devote some actual time to making it work, Sorry no eta.If I get this mod or my other one working I'll probably pump it out the fix fairly quick. And to the rm -r hehe, and I already consider the op part as the teleporting. :p
A faction needs to contain everything that 0.65 faction have. This includes faction flag, specific faction names with/without prefixes and a whole bunch of ship roles. Aside from that you don`t need anything else.
keep getting an error saying "Fatal: Ship hull spec (neutrino_sinanju) not found!"
yeah, i figured out that i forgot to delete the old folder, but now i cant play neutrino with other mods without it crashing... need to find that post about expanding the mem again...
Quote from: gofastskatkat on January 11, 2015, 08:11:05 AMyeah, i figured out that i forgot to delete the old folder, but now i cant play neutrino with other mods without it crashing... need to find that post about expanding the mem again...Open your starsector folder and look for the file named "vmparams". Open this in notepad and set the setting "-Xmx1024m" to something like "-Xmx1536m"Also you might want to use 64 bit java if you have a 64 bit system64 bit java post: http://fractalsoftworks.com/forum/index.php?topic=8726.0