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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.9.1a] Neutrino Corp. (v. 1.86-RC3)  (Read 986211 times)

MesoTroniK

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Re: Neutrino Corp. (v. 1.75)
« Reply #615 on: January 10, 2014, 06:21:56 PM »

Well it is literally that weapon script turned backwards :)

About the advanced mechanics you mentioned, that would be pretty badass...

Mytre

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Re: Neutrino Corp. (v. 1.75)
« Reply #616 on: January 25, 2014, 08:13:03 AM »

Will this mod be updated for the newest starsector?
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FlashFrozen

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Re: Neutrino Corp. (v. 1.75)
« Reply #617 on: January 25, 2014, 05:45:34 PM »

Neutrino shouldn't need any fixing for 0.6.2a so you can use it as is :) even the CR changes made vanilla closer to how neutrino CR is like :p
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Mytre

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Re: Neutrino Corp. (v. 1.75)
« Reply #618 on: January 26, 2014, 07:15:19 AM »

oh. xD ok . then i will download it :D
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Lopunny Zen

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Re: Neutrino Corp. (v. 1.75)
« Reply #619 on: January 29, 2014, 03:22:03 PM »

the neutrino are broken...they need to have their armor lowered...because not only do they have the broken flux pool and heavy stabilized shields they have normal armor...im not really seeing a weakness in them...and no their shield coverage doesnt count since it usually and always blocks anything that might give you the slight chance of victory...even with numbers which should be their weakness their armor denies even a slight weakness
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ValkyriaL

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Re: Neutrino Corp. (v. 1.75)
« Reply #620 on: January 29, 2014, 04:38:44 PM »

Are these overpowered? they have high stats. they must be broken right? they also have no vanilla balanced tag, but they can be played with vanilla, so they must be balanced, right? ...right?... I SAY it SHOULD be balanced because i feel that way! Also, your carrier doesn't have enough flight decks, it should have atleast 10 for that size, also, I cannot kill these things because they are specialized and lore wise said to be the nemesis of Tri-Tachyon, which is the strongest faction in this game, you have to nerf them, because hey, i can see that vanilla tag shaded in white!

IS what i WOULD say, but that would be mean... I think.... moving on..
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Flare

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Re: Neutrino Corp. (v. 1.75)
« Reply #621 on: January 29, 2014, 05:04:48 PM »

the neutrino are broken...they need to have their armor lowered...because not only do they have the broken flux pool and heavy stabilized shields they have normal armor...im not really seeing a weakness in them...and no their shield coverage doesnt count since it usually and always blocks anything that might give you the slight chance of victory...even with numbers which should be their weakness their armor denies even a slight weakness

Have you tried looking at the other half of all available weapons called ballistics? It might have flown under your radar since the lasers and beams tend to have a "omg soo shinie!" quality to them.
Heavylily armored ighters also eat them for lunch as well.
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Quote from: Thana
Quote from: Alex

The battle station is not completely operational, shall we say.

"Now witness the firepower of this thoroughly buggy and unoperational batt... Oh, hell, you know what? Just ignore the battle station, okay?"

Lopunny Zen

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Re: Neutrino Corp. (v. 1.75)
« Reply #622 on: January 31, 2014, 05:36:46 PM »

dude ballistics dont do jack...like i said they have normal armor and the shields sponge the damage too much...even the ai has an idea where to point it and the allied ai has no idea how to fight it..they just plow ahead at the shields in vain. Why not have normal range and powered shields..this team is very unique as it is...ive never lost with this team and its easy to take on anything you want...it took me short time to take over the galaxy with this team...point is the shiled range may seem like the downside but they have as many ships as you(perhaps more) they have way more power and survivability...even the auto battle makes them win alot. Other then that the team is very cool looking and the unique weapons brings out their charm
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Lcu

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Re: Neutrino Corp. (v. 1.75)
« Reply #623 on: February 01, 2014, 07:06:14 AM »

Have anyone found the Unsung? Because i found it in a strange way :)
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MesoTroniK

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Re: Neutrino Corp. (v. 1.75)
« Reply #624 on: February 01, 2014, 01:26:22 PM »

Was it found in the Sindrian Diktat station in Askonia?

Mytre

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Re: Neutrino Corp. (v. 1.75)
« Reply #625 on: February 01, 2014, 01:45:46 PM »

read somewhere between page 40 or 39 . there is a hint :D . also grabing the unsung in campaign is always winning, unless you dont fill all the weapons slots and go solo against the valkyrian boss fleet.
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Lcu

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Re: Neutrino Corp. (v. 1.75)
« Reply #626 on: February 02, 2014, 01:47:55 AM »

I was playing with the Neutrino and Bounty Hunts mod, when I accepted an Escort mission, it was dangerous since it started near the Hidden Pirate Base, and I was terrified when my escort somehow knew that place, deserted, abandoned place.
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Silver Silence

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Re: Neutrino Corp. (v. 1.75)
« Reply #627 on: February 02, 2014, 02:36:51 AM »

dude ballistics dont do jack...like i said they have normal armor and the shields sponge the damage too much...even the ai has an idea where to point it and the allied ai has no idea how to fight it..they just plow ahead at the shields in vain. Why not have normal range and powered shields..this team is very unique as it is...ive never lost with this team and its easy to take on anything you want...it took me short time to take over the galaxy with this team...point is the shiled range may seem like the downside but they have as many ships as you(perhaps more) they have way more power and survivability...even the auto battle makes them win alot. Other then that the team is very cool looking and the unique weapons brings out their charm

Yes. Neutrino ships are very powerful if allowed to take repeated one-on-one fights. Valkyrians are the same as they bristle with firepower. Valkyrians take quite some time to dump flux and their shields are not terribly efficient, meaning the NPCs end up "running hot" quite a bit. Neutrino NPCs can be beaten with numbers as many of their ships focus their firepower in particular directions, usually to the front and their slim shields mean they cannot protect themselves against everything. I haven't played since the release of 0.6.1 as my craptop doesn't have the memory to support Ironclads anymore, but I assume juking Neutrino shields with missiles is still a thing. Maintaining pressure on Neutrino ships is paramount to defeating them because if they are allowed to pick their engagements, they almost always come out on top. OP, they are not. I've died quite a few times in L40 Unsungs of Doom from being too brazen and picking fights with several big ships at once. The Heg Def Fleet when they get all their Onslaughts on the field early, which they sometimes do, quickly makes a mess of most Neutrino ships because they are perfect for maintaining pressure by burning into range.
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Amurka

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Re: Neutrino Corp. (v. 1.75)
« Reply #628 on: February 03, 2014, 01:41:48 PM »

These ships aren't just powerful. They're clearly overpowered. Nearly every ship has it's own superweapons, combined with almost unbeatable shields and ridiculous flux dissipation.

I currently am running a game as the BlackRock faction, and I have some seriously powerful ships, that can whoop ass on most things. Yet when I toss even the FRIGATE sized ships of the Neutrino faction against my CAPITAL ships, they still put up a serious fight. The capital ships are in a whole different league. Even with a ship with 12 torpedoes, 2 Cains, and 2 Twin-barreled Railguns, as well as other KINETIC weaponry, it still takes everything I have to force their shields down at all, and I almost NEVER cause them to overload.

Those MIRV launchers that launch the Red glowing missiles that magically turn into 30 projectiles are way overpowered as well...allowing even tiny ships equipped with them to overwhelm even Dual Thunderstorm defences.

TLDR: Balance this please. We all understand how COOL it makes you feel to make a faction that can kick everything else's ass, but it really doesn't make for fun gameplay.
« Last Edit: February 03, 2014, 01:45:26 PM by Amurka »
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Doogie

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Re: Neutrino Corp. (v. 1.75)
« Reply #629 on: February 03, 2014, 02:11:03 PM »

^Player-controlled Blackrock ships can take out entire fleets of Neutrino ships. Especially if the player uses an Imaginos or Desdinova. Also, Blackrock's best ships are frigates, not capital vessels.
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