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Author Topic: [0.9.1a] Neutrino Corp. (v. 1.86-RC3)  (Read 986233 times)

Flying_Whale

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Re: Neutrino Corp. (v. 1.8)[0.65.1a]
« Reply #735 on: January 15, 2015, 09:50:52 AM »

Hello everyone. I do not understand, how can I get the reputation to at least favorable level ???. I want their ships and hardware, but they're neutral, military market is closed.
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Midnight Kitsune

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Re: Neutrino Corp. (v. 1.8)[0.65.1a]
« Reply #736 on: January 15, 2015, 11:16:51 AM »

Hello everyone. I do not understand, how can I get the reputation to at least favorable level ???. I want their ships and hardware, but they're neutral, military market is closed.
Trade and blasting their enemies in systems that they have a base are the best ways
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Flying_Whale

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Re: Neutrino Corp. (v. 1.8)[0.65.1a]
« Reply #737 on: January 15, 2015, 11:55:37 AM »

Hello everyone. I do not understand, how can I get the reputation to at least favorable level ???. I want their ships and hardware, but they're neutral, military market is closed.
Trade and blasting their enemies in systems that they have a base are the best ways
But who are their enemies????? There are no even pirate fleets near them.
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Nanao-kun

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Re: Neutrino Corp. (v. 1.8)[0.65.1a]
« Reply #738 on: January 15, 2015, 01:13:50 PM »

Hello everyone. I do not understand, how can I get the reputation to at least favorable level ???. I want their ships and hardware, but they're neutral, military market is closed.
Trade and blasting their enemies in systems that they have a base are the best ways
But who are their enemies????? There are no even pirate fleets near them.
There's a Neutrino station in Corvus.
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Flying_Whale

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Re: Neutrino Corp. (v. 1.8)[0.65.1a]
« Reply #739 on: January 16, 2015, 08:03:52 AM »

Hello everyone. I do not understand, how can I get the reputation to at least favorable level ???. I want their ships and hardware, but they're neutral, military market is closed.
Trade and blasting their enemies in systems that they have a base are the best ways
But who are their enemies????? There are no even pirate fleets near them.
There's a Neutrino station in Corvus.
Thank you)
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TartarusMkII

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Re: Neutrino Corp. (v. 1.8)[0.65.1a]
« Reply #740 on: January 17, 2015, 12:25:45 AM »

Just wanting to notify:

Bug: jump into system via stars is broken - as in, I have the skill that's supposed to grant that (Applied Physics at 7+; in my case I took it to level 10 for hardened shields), and all I get is a dialog saying "You are unable to use this jump point".

Active mods:
SS+ 2.4+
II 1.6.1
LazyLib 2.0b
Neutrino 1.80
Omnifactory 1.10b
Shadowyards 0.5.2.2
Templar 0.9.3g
Shaderlib beta v1.02
Console 2.3
Save Transfer 1.3

There is a bug, but it's in the Neutrino mod.  Neutrino overrides the SS+ campaign plugin with the vanilla one (for no reason), so as long as you're using that mod you will not have the new SS+ boarding/repair mechanics and you can't use star wormholes.

It's a plugin overwrite, not a file overwrite.  You have to delete "sector.registerPlugin(new CoreCampaignPluginImpl());" from neutrinoGen.java and recompile the Neutrino .jar file.
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FlashFrozen

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Re: Neutrino Corp. (v. 1.8)[0.65.1a]
« Reply #741 on: January 17, 2015, 01:05:15 AM »

Just redl 1.8 I've already updated and it should... be okay? maybe.
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LB

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Re: Neutrino Corp. (v. 1.8)[0.65.1a]
« Reply #742 on: January 17, 2015, 01:42:54 AM »

Neutrino is my favorite mod, and it's great to see it back.

Will you be doing a balance pass on the missiles for parity with vanilla? I also noticed that slight imbalance when I was playing with Diable Avionics.
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Gejnor

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Re: Neutrino Corp. (v. 1.8)[0.65.1a]
« Reply #743 on: January 17, 2015, 05:00:14 AM »

Is the Solar Powerplant the only Neutrion station in Corvus?

The reason for me asking is that i can only access the Open and Black market, there is no Military Market tab to even use, and im at "Friendly" reputation.

If it helps im using
SS+ 2.4+
LazyLib 2.0b
Neutrino 1.80
Shaderlib beta v1.03
Diable Avionics 1.0
« Last Edit: January 17, 2015, 05:33:09 AM by Gejnor »
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Flare

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Re: Neutrino Corp. (v. 1.8)[0.65.1a]
« Reply #744 on: January 17, 2015, 06:07:44 AM »

Some stations just aren't big enough to house all the bells and whistles like a faction devoted shipyard. You'll probably have to look in other systems to find their more developed areas.
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Quote from: Thana
Quote from: Alex

The battle station is not completely operational, shall we say.

"Now witness the firepower of this thoroughly buggy and unoperational batt... Oh, hell, you know what? Just ignore the battle station, okay?"

FlashFrozen

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Re: Neutrino Corp. (v. 1.8)[0.65.1a]
« Reply #745 on: January 17, 2015, 07:05:57 AM »

Neutrino is my favorite mod, and it's great to see it back.

Will you be doing a balance pass on the missiles for parity with vanilla? I also noticed that slight imbalance when I was playing with Diable Avionics.

Just point out which ones and I'll take a look, there were some reductions for the Adv. Photon torps recently.

Is the Solar Powerplant the only Neutrion station in Corvus?

The reason for me asking is that i can only access the Open and Black market, there is no Military Market tab to even use, and im at "Friendly" reputation.

If it helps im using
SS+ 2.4+
LazyLib 2.0b
Neutrino 1.80
Shaderlib beta v1.03
Diable Avionics 1.0

If you're at friendly, Go and have a look inside Corona Australis, see if anything tickles your fancy over there. It's kind of awkward over there atm because there's no pirate presence.
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Wyvern

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Re: Neutrino Corp. (v. 1.8)[0.65.1a]
« Reply #746 on: January 17, 2015, 07:49:45 AM »

Just redl 1.8 I've already updated and it should... be okay? maybe.
Verified as fixed... but the fix won't work until you make a new save.  Fortunately, we've got the save transfer mod for that.  Of course, apparently there's an Unsung in storage somewhere, which you suddenly acquire when you use the save transfer mod...
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Wyvern is 100% correct about the math.

FlashFrozen

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Re: Neutrino Corp. (v. 1.8)[0.65.1a]
« Reply #747 on: January 17, 2015, 08:07:17 AM »

I have no idea how the transfer mod works but now how would I make the abandoned station more abandoned mmm
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Wyvern

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Re: Neutrino Corp. (v. 1.8)[0.65.1a]
« Reply #748 on: January 17, 2015, 08:23:16 AM »

Transfer mod finds everything in player storage and copies it into their fleet in the new save.  The way to prevent a ship from being copied like that is to make a special market for it - see the Autofactory for an example of a market with some really strange rules - you'll probably want a -100% tariff (so the player can pick up the ship for free), and rules that prevent the player from selling anything to the market.

(Edit: Or, of course, you could say that the save transfer mod is a form of cheating - which it kinda is - and that you're just not going to worry too much about it.)
« Last Edit: January 17, 2015, 08:25:28 AM by Wyvern »
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Wyvern is 100% correct about the math.

Dark.Revenant

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Re: Neutrino Corp. (v. 1.8)[0.65.1a]
« Reply #749 on: January 17, 2015, 12:33:09 PM »

... Why is there an Unsung in an abandoned station?
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