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Author Topic: [0.9.1a] Neutrino Corp. (v. 1.86-RC3)  (Read 989387 times)

AsterPiano

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Re: Neutrino Corp. (v. 1.75doubleD)
« Reply #705 on: July 11, 2014, 07:56:00 AM »

Oh, I just noticed, is this influenced by Eureka Seven?
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FlashFrozen

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Re: Neutrino Corp. (v. 1.75doubleD)
« Reply #706 on: July 11, 2014, 10:15:49 AM »

There are references all over, eureka seven included :p
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AsterPiano

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Re: Neutrino Corp. (v. 1.75doubleD)
« Reply #707 on: July 11, 2014, 10:28:16 AM »

There are references all over, eureka seven included :p
Thought so. xD
Btw, this is my favourite Starsector mod. I love the look and feel of these ships.
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FlashFrozen

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Re: Neutrino Corp. (v. 1.75doubleD)
« Reply #708 on: July 11, 2014, 04:48:21 PM »

You patronage is greatly appreciated, if you have the time fill out our quick survey and join our subscriber list for the biggest discounts!

But really keep enjoying what you like :)
« Last Edit: July 14, 2014, 10:20:14 PM by FlashFrozen »
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pigreko

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Re: Neutrino Corp. (v. 1.75doubleD)
« Reply #709 on: September 19, 2014, 06:59:43 AM »

managed to play with the rm-r ;);) the ship itself is not that beautiful, I mean the design is good but something found on all the other neutrino ships was missing, like the sleekness maybe (I've not that clear in my mind).

there are so many hard and mount points and so many ordinance points!!!!!!! I tried tons of outfits just for fun. Like the all beams, with the ZORG HANDLER RAY + LONGINUS = fu***ng Eclipse Dreadnoght from star wars. But then I just equipped pulsar beams EVERYWHERE and look at it go. So GOOD! ahahahh It even shredded a templar fleet (not in autopilot tho, it needed direct control, nevertheless it was easy).

thank you for this mod.
« Last Edit: September 19, 2014, 03:29:30 PM by pigreko »
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FlashFrozen

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Re: Neutrino Corp. (v. 1.75doubleD)
« Reply #710 on: September 19, 2014, 01:48:37 PM »

Glad you enjoyed the 'hard drive eraser' it really is just a mash of all the previous ships to make a franken-capital, just to give some something actually op for people to play with :)
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pigreko

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Re: Neutrino Corp. (v. 1.75doubleD)
« Reply #711 on: September 19, 2014, 03:28:40 PM »

are you planning to update the mod with something else?/are you working on something else?
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Arkangelmark5

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Re: Neutrino Corp. (v. 1.75doubleD)
« Reply #712 on: September 19, 2014, 07:59:01 PM »

I believe that he is working on his new mod:
http://fractalsoftworks.com/forum/index.php?topic=8147.0
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FlashFrozen

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Re: Neutrino Corp. (v. 1.75doubleD)
« Reply #713 on: September 19, 2014, 09:57:37 PM »

I'll most likely update it for compatibility and or balance for 0.65a but I'll work on both as necessary.
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unbiased102

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Re: Neutrino Corp. (v. 1.75doubleD)
« Reply #714 on: November 01, 2014, 09:43:14 AM »

Please make the purposely OP r*rm class ship have more Large Universal, its meant to be OP from the looks of it, so I'll just say it is not OP enough to be Super overpowered   
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unbiased102

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Re: Neutrino Corp. (v. 1.75doubleD)
« Reply #715 on: November 13, 2014, 07:20:03 PM »

I love the mod but is it updated to 0.65.1 yet?
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FlashFrozen

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Re: Neutrino Corp. (v. 1.75doubleD)
« Reply #716 on: November 15, 2014, 12:25:16 AM »

Believe it or not I have yet to actually figure out how to make it work with 0.65.1a yet :D

I'm still only pecking at it, so I'll see if I can devote some actual time to making it work, Sorry no eta.

If I get this mod or my other one working I'll probably pump it out the fix fairly quick.

And to the rm -r  hehe, and I already consider the op part as the teleporting. :p
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ssthehunter

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Re: Neutrino Corp. (v. 1.75doubleD)
« Reply #717 on: November 17, 2014, 06:12:50 PM »

I miss my pulsar beams Q~Q
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XxHardStyle

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Re: Neutrino Corp. (v. 1.75doubleD)
« Reply #718 on: November 24, 2014, 06:10:33 AM »

can somone help me? i am trying to install it does not work... it says "Fatal:JSONObject("logo") not found. check starsector.log for more info."and when i check it says" 7446 [Thread-5] ERROR com.fs.starfarer.combat.O0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO  - org.json.JSONException: JSONObject["logo"] not found.
org.json.JSONException: JSONObject["logo"] not found.
   at org.json.JSONObject.get(JSONObject.java:406)
   at org.json.JSONObject.getString(JSONObject.java:577)
   at com.fs.starfarer.loading.SpecStore.ÖO0000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.ö00000(Unknown Source)
   at com.fs.starfarer.loading.void.super(Unknown Source)
   at com.fs.A.oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOO.Ò00000(Unknown Source)
   at com.fs.starfarer.combat.O0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.super(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
"
help me plz.. i just want to play. same thing happends with the project valkyrie mod..
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ValkyriaL

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Re: Neutrino Corp. (v. 1.75doubleD)
« Reply #719 on: November 24, 2014, 06:20:58 AM »

Because neither mod is updated, Valks have this detailed in its title, Neutrino doesn't because he hadn't included the game version in the title.
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