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Author Topic: [0.9.1a] Neutrino Corp. (v. 1.86-RC3)  (Read 988839 times)

Catra

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Re: Awkward First Attempt: Neutrino Corp. (v.99c)
« Reply #30 on: April 29, 2012, 08:40:07 PM »

so where is convoyDestination defined? or does the game just put it so that the convoy destination is whatever stations belongs to the convoy?
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Sunfire

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Re: Awkward First Attempt: Neutrino Corp. (v.99c)
« Reply #31 on: April 29, 2012, 08:43:38 PM »

These are looking very good, are there going to be more ships?
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Uomoz

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Re: Awkward First Attempt: Neutrino Corp. (v.99c)
« Reply #32 on: April 29, 2012, 08:52:00 PM »

so where is convoyDestination defined? or does the game just put it so that the convoy destination is whatever stations belongs to the convoy?

Destination is defined into the gen file in this case.
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FlashFrozen

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Re: Awkward First Attempt: Neutrino Corp. (v.99c)
« Reply #33 on: April 29, 2012, 09:01:54 PM »

motherofgod.jpg

Damn, uomoz, it actually works D:

Thanks D:
i'm still surprised there's no errors considering my mess lol
Have say thanks again D:
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Uomoz

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Re: Awkward First Attempt: Neutrino Corp. (v.99c)
« Reply #34 on: April 29, 2012, 09:09:11 PM »

NP, have fun! When is more on a completed state (and if it's vanilla balanced) might I ask if it can get into Uomoz's Corvus? I really like the aesthetics of this faction.
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FlashFrozen

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Re: Awkward First Attempt: Neutrino Corp. (v.99c Rev. 2)
« Reply #35 on: April 29, 2012, 09:14:11 PM »

I have no idea what it'll take to feel more complete, but I'll definitely give it a shot, so yes, you may.
Thanks again.  ;D

On a slightly different note, those scourge warmer / infested piranha launchers explosions are imo a bit too bright, they completely wash over my ships shields that i can't see where to point them too next. XD
Great collection mod though.
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FlashFrozen

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Re: Neutrino Corp. (v. 1.01)
« Reply #36 on: May 03, 2012, 10:58:25 AM »

one more update to coincide with patch 0.52
added the dreaded construction ship! *gasp* kitbashing a venture is fun  ;D
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Sunfire

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Re: Neutrino Corp. (v. 1.01)
« Reply #37 on: May 03, 2012, 11:20:11 AM »

The new construction ship looks really good, I really do like the design and look of your ships (very unique) and the mod in general. Can't wait for more ships!
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Uomoz

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Re: Neutrino Corp. (v. 1.01)
« Reply #38 on: May 03, 2012, 11:23:35 AM »

The new construction ship looks really good, I really do like the design and look of your ships (very unique) and the mod in general. Can't wait for more ships!
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Sunfire

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Re: Neutrino Corp. (v. 1.01)
« Reply #39 on: May 03, 2012, 11:27:52 AM »

The new construction ship looks really good, I really do like the design and look of your ships (very unique) and the mod in general. Can't wait for more ships!

 :D I got quoted and nobody was arguing with me!
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Upgradecap

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Re: Neutrino Corp. (v. 1.01)
« Reply #40 on: May 03, 2012, 11:57:24 AM »

Trylobot.

Just no.

EDIT: It also looks like stairs. :)
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FlashFrozen

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Re: Neutrino Corp. (v. 1.02)
« Reply #41 on: May 08, 2012, 06:08:32 PM »

ITTT's AALIIVE,

well, mostly.
Spent some time play testing, but the newest capital is still probably borderline op. lol

frigate is completely derp when you let the ai play it so it's fine.

Hooah, I got atleast a ship for every class now :D

Pretzels for everybody!

Oh and if you guys find the Tiny shields to be too good in the hands of the ai, I have a rebalance in my head that I can try implementing. Just need some feedback to make up my mind ^o^
« Last Edit: May 08, 2012, 06:11:11 PM by FlashFrozen »
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Uomoz

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Re: Neutrino Corp. (v. 1.02)
« Reply #42 on: May 08, 2012, 06:12:38 PM »

Man I love this stuff so much. Is it vanilla balanced? :O
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FlashFrozen

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Re: Neutrino Corp. (v. 1.02)
« Reply #43 on: May 08, 2012, 06:15:32 PM »

Based the hardpoint weapons sorta around a paragon with all 4 large energy equips, so it'll be fairly equal in terms frontal firepower

it should be within line of vanilla in terms of frigates => cruisers. The capitals will prob be slightly better than their vanilla equivs but close to your Corvus' high end capitals

might need to tone down their spawnrates though but i'm no good at that :D
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Archduke Astro

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Re: Neutrino Corp. (v. 1.02)
« Reply #44 on: May 08, 2012, 06:39:07 PM »

Cool! My favorite small mod just got a refresh. Thanks, mate. :)
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